Main file but without infinite ammo (I personally use this one so there's some challenge; especially since now they have better accuracy and reload time).
All I'm looking for is a mod that makes companions feel less... useless, I often feel like I'm doing 90% of the killing and my companion isn't much use at all, too slow to kill stuff I can kill multiple enemies myself before they shoot one usually, just a mod that improves ACCURACY and A BIT MORE DAMAGE, if anyone knows of such a mod, let me know! thanks.
@elija: Good luck with 20, that most likely causing infinite CTDs.
The game is already overburdened if having 3 Fully upgraded Robo companions (With nuke launcher and else). For companions the most got without any isues so far was 5 so far. Having more already caused issues, especially if giving every one Skibadas custom miniguns...
Was donwloading and installing this mod 2 years ago, but stoped playing for a while before doing any DLC areas, but seems Longfellow and mod companion Fawkes, well known of Fallout 3, doesn't have infinite ammo.
Trying to reinstall the mod now.
EDIT: Still not working. Seems DLC and mod companions are actually not included - no infinite ammo, no fall damage resisstance, like the mod is not applied to them at all..
Hi, i love this mod so much and im so happy it works for all of my companions, but i have 1 problem with it...it doesn't work with the sentinel control system power armor companion...i really wanted to give it my ashmaker and use it but 5mm is expensive to get and maintain for me. hopefully you'll figure out a way to fix it :)
I looked at the ESP file for this mod and I don't see anything that gives companions infinite ammo when I was trying to troubleshoot why it wasn't working when using Unlimited Companion Framework.
I also saw that this mod doesn't adjust Piper's accuracy. It is still set at the vanilla 0.6 value?
In regards to the original mod, does this mod also add the holotape/or the ability to add multiple weapons to your companion that they change mid combat depending on range?
Does the version 1.1 of this mod work with companion steath fix? I know the latest is 1.3, but i do not want the accuracy changes... The game is already easy without that...
Great mod! Is it possible to enable the different effects separately? I'm mostly wanting the infinite ammo + power armor not breaking, and this mod seems overall better designed than the mods that do things separately, since this doesn't alter any vanilla databases.
disabled fall damage + ability to stealth are great QoL changes, although I kind of enjoy watching my companions fall and break their ankles, or get caught by enemies.
You'd be better off using the original mods, if you don't want the full effect, I think. Granted, as this mod's description states, they might make edits that won't work with certain mods.
Companion Infinite Ammo and Unbreakable Power Armor: https://www.nexusmods.com/fallout4/mods/6686
DLC support and Unofficial FO4 Patch: https://www.nexusmods.com/fallout4/mods/47350
459 comments
Main file (identical but without xEdit errors)
Main file but without infinite ammo (I personally use this one so there's some challenge; especially since now they have better accuracy and reload time).
Main file but without infinite ammo or PA damage immunity (Danse still has PA damage immunity)
PS: Feel free to check out my mod, a big quality of life fix for power armor -> Power Armor Ownership Fix
The game is already overburdened if having 3 Fully upgraded Robo companions (With nuke launcher and else).
For companions the most got without any isues so far was 5 so far. Having more already caused issues, especially if giving every one Skibadas custom miniguns...
Trying to reinstall the mod now.
EDIT: Still not working.
Seems DLC and mod companions are actually not included - no infinite ammo, no fall damage resisstance, like the mod is not applied to them at all..
I also saw that this mod doesn't adjust Piper's accuracy. It is still set at the vanilla 0.6 value?
Is it possible to enable the different effects separately?
I'm mostly wanting the infinite ammo + power armor not breaking, and this mod seems overall better designed than the mods that do things separately, since this doesn't alter any vanilla databases.
disabled fall damage + ability to stealth are great QoL changes, although I kind of enjoy watching my companions fall and break their ankles, or get caught by enemies.
Companion Infinite Ammo and Unbreakable Power Armor:
https://www.nexusmods.com/fallout4/mods/6686
DLC support and Unofficial FO4 Patch:
https://www.nexusmods.com/fallout4/mods/47350