About this mod
My personal take on what Hangman's Alley could look like as a small town. Attention to detail was the primary goal with this settlement. You wont find any other settlement with this level of work.
WARNING: PERFORMANCE HEAVY
- Requirements
- Permissions and credits
Working on other settlements to upload, currently working on sanctuary so stay tuned!
I have finally decided to upload my vision of what Hangman's Alley should look like. I spent about a month or so putting this all together and think that its good enough at this stage to get an initial release.
First thing is first; THIS IS EXTREMELY TAXING ON PERFORMANCE!! I created this settlement without worrying about performance costs because I wanted to create the most detailed place that I could. The lowest FPS I've encountered is 22 frames and that's only when I have the whole town in my FOV. When I'm standing in the town center I get 35-38 frames which is more then playable.
READ THIS VERY IMPORTANT TO GET THE DESIRED LOOK!!
Hangman's alley has to be completely scraped before loading this blueprint. I have made a video showing exactly what needs to be scrapped. Make sure "Scrap Everything" is installed and placed at the very bottom of your load order or it might not scrap correctly!
Also, as pointed out by SgtProf, if you dont want to use the Scrap Everything mod, you can follow my video and delete everything with the console commands instead!
Here is the list of mods you will need (and the position i have them in my loadorder)
DLCS:
Automatron
Far Harbor
Nuka-World
Contraptions Workshop
Wasteland Workshop
Vault-Tec Workshop
MODS:
Armor and Weapons Keyword Community Resource
Increased Build Limit 4K
Homemaker - Expanded Settlements
Armorsmith Extended - (All DLC patch too)
Immersive Vendors
Wasteland Imports - (Along with the 1.51.1 update file)
Functional Displays
Longer Powerlines - (Not actually needed but makes wiring easier and better looking)
Christmas Lights
CREAtive Clutter
Slavery - (Only used for the box next to clinic, allows settlers to sell newspapers)
PWR - Passive Water Sources - (Also needs Homemaker Patch)
Commonwealth Waterworks
Wall Oil Lamps
Second Confederate Navy Jack
Do It Yourself - Clutter for Shelves and Bookcases (choose the half cost ammo, make sure you have dinoshelf_extra_ammo.esp along with dinoshelf.esp when install is complete)
NorthlandDiggers Resources
Raider Themed Workshop Add-On: Blood, Rust, and Bones - (Also the Functional Displays ESP replacer)
DDP AIO Standalone
Shooting Target
Thematic and Practical
Compact Crafting - (highly suggest performance textures, you'll honestly need all the performance you can get)
Gruffydd's Signs and Posters
Gruffydd's Signs of the Times - (sorting mod for the one above)
Settlement Objects Expansion Pack
Place Anywhere
Scrap Everything - (You want the "Scrap Everything - ALL DLC" located under Optional Files. Also grab the SE Update - Ultimate)
(NOTE: SCRAP EVERYTHING MUST GO VERY LAST IN THE LOAD ORDER NO MATTER WHAT OR YOU WONT BE ABLE TO SCRAP EVERYTHING LIKE ADVERTISED)
Now I will take you on a walk through of what is included with my settlement:
As you walk through the front gate you're greeted with a compact town that is bursting with things to see and places to spend your caps.
On your left you have a small, furnished, metal house that's great for any settler.
After the house you have the General Goods store. Decorated accordingly, its a perfect little shack to sell your goods without having to go into the town center. Next to the store you have the towns water pump complete with extra pipes running all over town.
Across from the General store and metal house is the indoor farming area planted with Corn, Melons, and Tatos. It also includes a Northland Diggers workbench for your settlers to work.
Past the farming center you will see the town clinic. Decorated with all the medical gear I could find, its a small town doctors dream.
Now that you're heading into the town center you will see a homemade Brewery on the backside of the bar along with a fish gutting table to the right of the brewery. Both benches can be worked by settlers to produce goods for the town.
If you go towards the left you will see where the scaffolding starts. If you follow it you will see the entrance to the guard area that is above the bar.
If you pass that and continue on the scaffolding, you'll run into a blue Box Car which houses the towns power supply. Three fusion generators producing 600 power in total. This area is decorated for a station worker to feel comfortable.
Coming back down to the Brewery / Fish table and following it to the right, you'll see the crafting area. This little nook has every bench imaginable. It has an armor bench, weapons bench, weaponsmith bench, armorsmith bench, and a chemistry station. Craft away!
Exiting the crafting nook and turning right will take you to the center of town. On your left is the center-piece of any post apocalyptic town: the Bar. The bar has sitting for six and can staff two settlers. One will run the bar serving drinks and customers while the second works in the back cooking food. As with the rest of the town, its well detailed with everything a small bar needs.
To your right is the two main shops. Armor and Weapons. Both have doored entries and fences to keep out unruly customers. They're stocked with decorative gear to show they've done business for a long time.
Going around the bar you'll come across a big building in the corner. This building acts as different things but the first door you pass is a Chem lab where the town does all its own junk cooking.
The next door is a house that's themed for the Far Harbor DLC. Very easy to tell with all the boat stuff. It comes furnished for the average settler.
Backtracking past the chem lab you'll see stairs that go up to the elevator and another set of stairs.
Up the second flight of stairs you'll enter a town motel. Each bed has its own footlocker for personal items and the room is decorated with misc. objects.
The third flight of stairs, located inside the motel, go up to a door which exits to a walkway/balcony that leads to another house (What I imagined as my player home) that overlooks the whole town. This place isn't furnished so that you can make it what you want.
Backtracking all the way out to the first flight of stairs you'll have the elevator you passed earlier. Entering the elevator will take you up to show off the administration area. There's two benches settlers can work, one will collect taxes, and the other is a mail service. Decorations include mostly office stuff. (Might revisit this area)
Heading back down the elevator will take you to the back entrance of Hangman's Alley. There is a guard post watching the door furnished for the guard to be comfortable.
That completes the town tour!
You will find more little things all over town that I didn't mention in the main description. Too much to talk about honestly!
Extra Info:
Regarding Performance:
I CAN'T MAKE IT RUN BETTER. The low frames you're getting with this settlement it caused by two things:
1. Hangman's Alley is already a weird FPS spot on a base game (at least for me)
2. I've added SO much to this place. Ungodly amounts of stuff. Hell my computer is an animal and this settlement brings my computer to its knees. Hovering around 20-35 frames is normal.
Regarding Design Choices:
I took a lot of inspiration from YouTube videos, movies, and other games. I love the post WW3 look and decided to try my hand at a balls to the wall settlement build. I'm proud of my work. Very proud. So if you don't like the looks of it then don't go out of your way to tell me that you don't like it, just move on and don't use this settlement! Each person has a taste and I respect that. Constructive criticism is welcome though.
Regarding Power lines:
Boy... Does that suck. I have my settlement wired so that sections of the town can be turned off with different switches in the control room. I wish you all the best of luck rewiring it when you load it up. The only ones that are a must are the power lines right when you walk through the front gate. There will be floating lights when you first look because I placed those lights on power lines to give it a neat look. Just run the wires across and they will look fine.
Regarding Potential Crashes/Incompatibilities:
You might crash. This is hard on the computer like I've said before. With that being said, you shouldn't crash due to mod conflicts. I built this whole thing with zero crashes in the build menu and it all worked great (better then my other modded profiles actually) If you think its a mod conflict, check your personal mods and make sure they don't need patches for the things that my settlement requires. Also check load order.
Regarding Trouble Areas:
This is my first upload so I'm not sure how this will come out. Hopefully it works fine but there are certain things I would like feedback on
1. The food area that's in the screenshots was built by using scrap everything to take out a wall on a building that you normally wouldn't be able to interact with. I'm not sure if the wall will be there when another user loads up my settlement.
2. Along the lines of the first thing, I deleted a lot of stuff that usually isn't scrappable in the base game using scrap everything. Hopefully those edits carry over for other users but if not, this settlement will kinda be ruined. If enough people request it, I might think about doing a version that doesn't require "Scrap Everything".. We will see.
That's all that I have. Enjoy the settlement and let me know of anything that isn't working properly!
-Dexter