Fallout 4

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wscottling OpusGames

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wscottling

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130 comments

  1. wscottling
    wscottling
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    Sticky
    Edit: July 2022
    I think it's safe to say that we're not coming back to this mod any time soon. A few things have happened in our lives and we just haven't come back to Fallout 4. We'll keep it up and try to squish any major bugs but so far the mod works as-is. If you find a major conflict with another mod and want to make a patch, go for it. But we're just not up to modding at this time. 

    ________________________
    June 2018
    Just a note to say we're not really working on this mod right now. We are working on an update, but it's really slow because of life reasons. And well, neither of us are playing Fallout 4 right now because of the constant updating from Bethesda. It's annoying. When that calms down, we'll get back to the game and this mod. Hope y'all understand. Please enjoy the mod as it is right now. When we get back into the game, we plan on adding a ton more stuff and including the DLC. But for now... it's just not in the cards.
    1. kmutz
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      Do you need help with this mod? There are tons of textures already made for different containers, you could just ask mod authors to use their textures to make this mod even more immersive. You could even add it to other objects, so there are tons of different coffee pots, carbon boxes, ect. I can help you if you wish.
    2. wscottling
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      Thanks for the offer, and it's not a lack of textures that's put this mod on hold because there are tons of free textures out there for just about anything and I don't lack the skill to use them. But, as the sticky says, we're totally in the middle of life stuff right now... so we have absolutely no time to work on the mod. When we get around to updating the mod, it will be with DLC textures for the containers that are already in AVoC. We're trying to avoid feature creep, as we think there are already enough containers retextured with our mod as it is.

      Having said all that, feel free to expand on this mod if you like and make a new mod here on the Nexus with coffeepots and whatever. So long as you list us as the original mod authors, we're cool with that.
  2. Shackleberry
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    I've created a Synthesis patcher that automatically forwards all of the material swaps to the winning records.

    https://github.com/rshackleton/SynAVOCPatcher

    Should make patching load orders much easier when using with things like Damn Apocalypse or Horizon.
    1. wscottling
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      Cool, thanks!
    2. BlazeStryker
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      As a small note, a new patch mod is out to help patch conflicts given by the Unofficial patch.
  3. home7
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    Just spent 2 hours checking mods, unchecking mods and then running the game and closing it to find a conflict, putting a dear john comment in related mod threads.
    LOAD ORDER "A Variety of Containers" must load before "Settlements Redone - Red Rocket Settlements" or "Fast Travel Cars" will not load settlements travel list properly.
    Also possible conflict between scrap everything and "A Variety of Containers" at boston red rocket for cinderblocks and some other junk at other locations.
  4. Queenieangel
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    Thanks for this great mod!
    1. wscottling
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      Glad you're enjoying it. Thanks for the screenshots. ^_^
  5. ketara00
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    Just a quick note to say; the update patch for this seems to cause trouble with other mods. Specifically, Sunshine Township:-

    https://www.nexusmods.com/fallout4/mods/21855

    I suspect it may do the same for other mods which achieve similar things with regards to reconstructing buildings in other location. I'll report back when I've tested it.
    1. wscottling
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      Sorry to hear that. The DLC patch only forwards a few records to keep the precombines from glitching out. That's all it does. Unfortunately, we're not working on this mod right now, and we don't make patches. If you want to make a patch for it, feel free to do so. We've got no problem with that.
  6. deleted78017773
    deleted78017773
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    I like such mods that give Fallout 4's default look of container etc. new touch of freshness and color.
    Default look is boring this one beautifies that look.
    I have installed many similar mods to make FO4's ugly look much better...
    1. wscottling
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      Glad you like it!
  7. ketara00
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    Just a quick note to say that this mod adds SO much for immersion. Thank you so much. You've notably enhanced my gaming experience. Keep it up!
    1. wscottling
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      I'm glad you like it. Thanks!
  8. KainThePheonix
    KainThePheonix
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    Are there any issues with Pre-combines and this mod? I read that some mods adding container to the in-game world have issues with breaking the pre-combines. Any information would be greatly appreciated.
    1. HULKHOD3N
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      Looking at it in FO4Edit it looks ok to me. Make sure to grab the patch if you have the DLC's.
    2. wscottling
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      This doesn't add anything new to the world. It just swaps out the materials of existing containers. Like HULKHOD3N said, grab the patch if you have any of the DLC's and you should be fine.
  9. dpsampson
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    Hey there,

    I really hate to nag at you guys BUT I recently discovered that Variety of Containers isn't fully compatible with a workshop mod called: Workshop Rearranged by nexus user d81... Variety of Containers menu is completely missing but all the containers you changed in the map are still there. Also, every one of your containers, that I've built, are still there. Just can't build anymore without the menu LOL.

    Honestly, it would have been worse if all the containers all over the map would have lost their unique skins!! So at least it's still very much enjoyable this way. I liked Workshop Rearranged so much I can't let it go anymore so anyone using said mod can know that only the AVOC menu is missing, not the containers you've built or the unique containers all over the map.

    Didn't seem to have anything to do with any recent updates. I'm quite certain it's a problem with Workshop Rearranged as it warns that some mods might not show up in the workshop menu after installing since it really does rearrange the workshop LOL. I am not at all sure of the technicals of why this happens... Something about how a menu is added...? Or something else...

    The author d81 has a huge list of mods that are compatible or have been made compatible but, as of yet, not Variety of Containers.
    1. wscottling
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      Unless he's radically changed the mod, it should be compatible with Workshop Rearranged because I used both in my previous game when I last played the game. Do you have Settlement Mod Manager -- sorry Settlement Menu Manager -- installed? The workshop menu won't work without it, and it's what makes our mod play well with Workshop Rearranged (because it puts our mod in its own category).
    2. dpsampson
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      Humm,

      I've got SMM 0.1.4 and the latest Workshop Reaarranged is now 0.6.13 as of May 2018 and thats the only one I've tried.

      I use lots of mods and they can't all work all the time, like when you update a bunch of stuff and 5 mods stop working after of get glitchy LOL.

      I might try the older version of Workshop and some Load Order stuff but it's not a big deal, really esp. since they're all there in the world still! :-D And I've got a couple of small mods that have some varied containers as well.

      Also I can pickup, move and place any of 'your' containers at any settlement... LOL so thats kind of like a 1/2 workaround! LOL
    3. wscottling
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      If I remember correctly SMM has a "repair workshop" function which *might* fix your problem. Check out the description page to see if I'm recollecting right. :) Hope you get it fixed. Workshop Rearranged is a good mod, and I liked using it myself.
    4. dpsampson
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      Hey, I totally forgot about that one!

      It might work on another mod aswell, Invisible Furniture. It had the same thing happen.

      Will have to see what happens, thanks!
    5. dpsampson
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      So I ran the SMM menu rescue holotape and was able to get back the Invisible Furniture (settler markers) -menu I also lost!

      Tried it a few times and different saves but just no AVOC menu... LOL!!

      Glad I got the settler markers back now, THANKS for reminding me SMM has a holotape!!!
    6. wscottling
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      Have you tried reinstalling AVOC? that might help. Also, I took a peek at Workshop Rearranged and there's a menu fixer on their page under the "options" menu. I honestly don't know how well it works, but you could give it a go. I'd try reinstalling AVOC first though.Other than that, I honestly can't help you because AVOC worked pretty well with WR in my last game.
  10. ferogain
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    LOVE this mod! Instant endorse. Thank you!
    1. wscottling
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      Glad you like it, thanks for the endorsement!
    2. wscottling
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      Double post. Sorry.
  11. BlazeStryker
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    There is another approach that might work to bypass the precombine issue.

    The maker of Lootable Crates basically found and (to the best of his abilities) caused lootable duplicate crates to cover each and every vanilla crate with a tiny increase in size to avoid clipping or breaking the ^&*((*^( precombines.

    It does mean you'd have to find or set up a script to find every container you care to change up, of course.
    1. wscottling
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      Thanks for the suggestion. We're not really working on this mod at this moment (as per the sticky above). But we'll take your suggestion into account when we do get back to it. Opusgames knows more about scripts than I do, so he might know it's feasible for this mod. Thanks!
  12. BBorn1122
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    adds nice variety while looting. great mod.
    1. wscottling
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      Thank you!
  13. Shnakecharmer
    Shnakecharmer
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    I used to use this mod in a previous play through and it worked great with SMM. Now, in a new game, AVOC won't show up in my menu? Any reason why? I have SMM.
    1. wscottling
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      I don't know why it wouldn't show up... I loaded it up yesterday with just the vanilla game, SMM and it worked fine. I also loaded it up with all the DLC, SMM and it worked as well.