Fallout 4
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redbaron148

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  1. redbaron148
    redbaron148
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    I'll be updating these patches for 1.5 as soon as I have time. In the meantime, I consider these to be mostly cosmetic in nature anyways so you should be ok with just disabling these patches.

    5/12/2018 Update: These patches have been updated for Horizon 1.5. Enjoy!
  2. drevviken
    drevviken
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    Does this still work with Horizon 1.8.. ? Thinking mainly about the MRE patch...
    1. Uberjammer
      Uberjammer
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      "Untested Release. Download & Use at your own risk.

      Patches for multiple various mods and Horizon. Made using Horizon 1.8"

      On the download page.
  3. soultwig
    soultwig
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    Hi, I'm using the locky bastard and remote explosives patch and the locksmith perk is locked to max and you cant unlock it, i checked with xEdit and managed to fix it in my own by copying the perk requirement from horizon to the patch because LocksmithIII is using LocksmithI. 
    Just letting anyone know if they have this problem. 
    And thank you for your patches :)
  4. Unk0wnPr0gr4m
    Unk0wnPr0gr4m
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    Are all the mods required or will this work if I just have some?
    1. redbaron148
      redbaron148
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      It's a FOMOD installer, so you can pick and choose which mods you have installed.
  5. Czartchonn
    Czartchonn
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    Had a fight against some Glowing Molerats which doesn't seem to emit light. Is this due to the recent added variation in enemies perhaps? They appeared at Red Rocket close to Sanctuary.
  6. Czartchonn
    Czartchonn
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    Will there be a See Through Scopes patch? :)
    1. redbaron148
      redbaron148
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      I was going to make it it's own standalone mod as it's gotten much bigger than what fits with these changes. I was trying to build an xedit auto-patching script, however I ran into some issues deciphering Horizon's rules for what those recipes should cost and require. I'm still working on it, but also working on several other side projects so it may take a while.
  7. gpthree
    gpthree
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    Hate to nitpick but the button says in fo4edit: Ues Equipped + Adhesive. "use' is a typo.
    1. redbaron148
      redbaron148
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      Fixed with v1.6.1. Thanks!
    2. gpthree
      gpthree
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      Thanks a lot for the patches.
  8. RussellPhoenix
    RussellPhoenix
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    The glowing Animals patch seems to have the wrong master for me. It needs Horizon - All DLC.esp which I don't have but instead I have 5 distinct esps relating to each DLC. Nuka world, Far Harbour, Workshop 01, 02 and 03.
    1. redbaron148
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      If you have all the DLC you should reinstall horizon and choose the all in one option.
  9. WoodiePL
    WoodiePL
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    Hi, I noticed a conflict in perk records between your Locky Bastard patch and horizon.

    I put horizon lower in load order but noticed that it overwrites the script of the last level of lockpicking perk which allows repairing locks broken by failed attempts at breaching the lock.

    Can I manually merge the LB bits of the perks into the horizon perks or is this intentional on your part?
    1. redbaron148
      redbaron148
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      I don't see what you mean. I looked at the patch through FO4Edit and the script isn't being overridden if you have the right load order. Your load order should look like this:

      Fallout4.esm
      ...
      Locky Bastard.esp
      ...
      Z_Horizon.esp
      ...
      LB-Horizon-Patch.esp
    2. WoodiePL
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      Wow I feel stupid.
      I didn't notice the LB-Horizon-Patch.esp and my brain just went: "Derp, the 'patch' must've replaced the original file"
      Needless to say, you were right and everything works just fine.
      Thanks for your answer and sorry for the trouble.
  10. TheSaltWizard
    TheSaltWizard
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    Hi there! I love these patches, it's great to get several horizon patches all in one place like this, and FOMOD makes it so easy to use, it's fantastic!

    That said, I was wondering if you would consider updating a few of your patches?

    Specifically, the Nuka World version of your see through scopes patch requires an esp that no longer exists.
    Also, for the Material Swap Fixes, the newest version Armorsmith Extended no longer has the Armorsmith Extended All DLCs Patch.esp, as that has been merged into the main plugin.

    Thanks for all the work you put into these :)
    1. redbaron148
      redbaron148
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      I'll be removing see through scopes with my next update. It's become large enough that I want to maintain it in it's own mod page.

      In the meantime, I recommend using the replacer version of see through scopes as that is compatible without a patch.
    2. TheSaltWizard
      TheSaltWizard
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      Hi there.

      Thanks for the information! I didn't know the replacer version was compatible.

      (Also, I thought I would mention that Horizon has not yet updated to use the most recent version of Armorsmith, which I didn't realize until after I made my intial post. So the MSF patch is still up to date for Horizon <3)
  11. OGGrinskin91
    OGGrinskin91
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    Hey Man, is the new version of see through scopes compatible with your patch?
    1. redbaron148
      redbaron148
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      No, but my patch really doesn't do a whole lot. It really only was balanced to prevent recon, combat, and night vision scopes from appearing too early. If you use the replacer version of see through scopes you don't need this at all.