Fallout 4

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Temujin

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Lord Temujin

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  1. Lord Temujin
    Lord Temujin
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    Update 1.52
    For some reason there continues to be a few missing electrical connections that must be a pain to find.
    I hope this fixes it.
  2. rjwaters
    rjwaters
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    Its a shame that the walls arent built up, compromising the incredibly defensibly of a star fort (theyre nearly impossible to assault conventionally without aircraft) with proper walls, nothing short of enough explosives to knock the walls back down, or enough enemies to exhaust the defenders ammo, would get you inside. Wouldnt bet on this castles odds vs 50super mutants, let alone the hundreds it could hold off otherwise. Suppose Ill just nuke the walls and combine it with a walls only blueprint
    1. Temujin2116
      Temujin2116
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      I agree with the tactical assessment...

      I have learned from bitter experience to be very careful with any mods in the Creation engine that change the landscape.
      I used a mod years ago that rebuilt all the houses at settlement locations and it was a nightmare of bugs and broken quests.
      I could not get anywhere near Grennetech Genetics without crashing, crashes when entering/exiting locations, fast travel crashes and a multitude of broken quests. I have also had problems with changes to the landscape in Skyrim.
      Just a heads up...
  3. kidikarus
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    Hey, when i tried to activate the blueprint in game, it says that it needs the cleanerbeds.esp and a bettervendorstalls.esp. Are those optional and can i use the blueprint without? Thanks

    Edit: nevermind, i confused this one with your newer version.
    1. Temujin2116
      Temujin2116
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      On most of my blueprints, where the vendor stalls are indoors, it is kind of necessary.
      It is optional on this blueprint as all the vendor stalls are in locations that can use the un-modded versions.
  4. JDteckMAN
    JDteckMAN
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    nice posters
    1. Lord Temujin
      Lord Temujin
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      I just sent you a private message.
    2. Coloryoudead
      Coloryoudead
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      where can I get the posters?
  5. plainjake96
    plainjake96
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    Hey I've run into a problem. Every time I get to the powering section it freezes my game when it gets to about 30%. Any solution to this?
    1. Lord Temujin
      Lord Temujin
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      I am sorry friend... but I am confused... 'Powering Section'?
    2. Lord Temujin
      Lord Temujin
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      I think I know what you are talking about now...
      I ran into the same problem today with another of my blueprints. I found the problem was Flash, which has become a plague of the Internet.
      Please make sure any browsers... IE, Firefox or Opera are closed when you play ANY game!
      I have 16GB of RAM on my system and Flash regularly sucks up 2-3GB of that and turns my system into a frame rate disaster for all games.
  6. vulgarprophet
    vulgarprophet
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    I can appreciate the tactical layout you had in mind. Fine work. I noticed the "morale improvers" in the barracks. That a separate mod or part of the package?
    1. Lord Temujin
      Lord Temujin
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      Are you talking about the stores?
      If so then yes, every one of my blueprints has at least three stores/vendor stations.
      The only exceptions are Warwick Homestead which only has two and Covenant which already has two vendors onsite and bugger all settlement budget in the Vanilla version for any more.

      The vendors in my Castle setup are strategically placed. Two of them are heavily armed at the bottom the stairs leading to the upper level on the walls... just in case some-one happens to attack from above...

  7. dark47
    dark47
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    I have to take a look at this in my game - I like the idea of your kill zones, but I'm a sucker for those finished walls all around, usually. Hmmm, a compromise of some sort here then. I'm gonna play with it a bit. Thanks, Tem.
    1. Lord Temujin
      Lord Temujin
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      Welcome.

      I found some weird pathing errors for my guards when I tried the rebuilt walls mod. But each to their own.