FALLOUT 4
Vault 201 - Skeleton Crew by mfree80286
Fallout 4 » Locations - New
Added: 19/04/2017 - 07:22PM
Updated: 23/06/2017 - 12:25PM

51 Endorsements

1.1 Latest version

499 Unique D/Ls

1,095 Total D/Ls

14,858 Total Views

Uploaded by mfree80286

Description

Last updated at 12:25, 23 Jun 2017 Uploaded at 19:22, 19 Apr 2017

NOTE: REQUIRES ALL DLC.
IF LOST OR CONFUSED, CHECK THE FORUM SECTION FOR SPOILERS AND GUIDES.

Deep beneath the Commonwealth, a secret project was under construction long before the Great War. A small construction crew found themselves trapped in their uncompleted work. What happened? Can you find them? Can you find Vault 201?

What you are about to find, if successful, is one of the largest and most advanced projects Vault-Tec ever attempted. It has remained a secret for over 200 years, silently waiting for anyone to discover and potentially make a home, and use it's vast resources and advanced technologies for themselves.

Keep this in mind; something that for over two hundred years has been almost completely secret, may have remained untouched for good reasons.

This mod provides the following:
 - MULTIPLE BUILD AREAS: 15 very large rooms. Each counts as a separate settlement pre-wired for 1000 power and 100 water. 
 - VERY LARGE BUILD SUPPORT: Each build room will fit a 30x46 grid of vault pieces, up to 11 stories tall. All are fully navmeshed and precombined.
 - UNDERGROUND TRAVEL: Miles of maze-like wiring chases, connecting to over a dozen commonwealth interior locations around east Boston
 - RESOURCES: A massive warehouse full of supplies and products, some no longer in existence on the surface.
 - STORY: Dozens of pages of story written within lore, and carefully augmenting the original story.
 - STUFF: Easter eggs. Seriously. Also, a large number of custom food and misc items.
 - SENSIBLE FAUNA: This is mostly harmless exploration with a handful of EXTREMELY nasty surprises.
 - NATURAL HAZARDS: Warnings from dead men shouldn't be taken lightly. Look before you leap.
 - AMBIENCE: What should be dark, is pitch black. Ambient lighting disabled through most of mod. Bring a reliable flashlight.
 - SCALE: Underground distances are scaled 1:1 (give or take a few percent) with surface distances and directions.
 - TELEPORTERS: 1 wire linked pair, and a portable 'recall' device that instantly takes you back to the vault, even during battle.

There are 'spoiler' threads in the forum section if assistance is required. These threads unveil critical key locations,
best paths, etc.

PM me if you would like to use part of this mod as a resource. Almost everything 'new' is modularized and should be easily portable.

The custom items presented in this mod have been assembled in a resource pack for play and for modder use. This pack is located here: http://www.nexusmods.com/fallout4/mods/24742

This mod is part 1 of a series, check back for updates on those releases.
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NEWS/UPDATES

20170621 Look at that, 1000th download. Thanks, all you players out there...
20170620 Version 1.1 out, some fixes were enough to warrant replacing a day old file...
20170620 There is a version 1.1 coming sooner than I had thought. See 'known bugs' entry for 1.0 as to why.
20170619 Final release uploaded.


MOD REQUIRES ALL DLC.