The issue with the new recipes not showing up correctly is resolved in version 2. I have also added an optional download that does not include the new recipes.
So if you want to save your lead and still be able to craft 7.62 for that wicked Handmade AK w/ your ammo plant- load Build DLC Ammo just after the Unofficial FO4 patch (its required) and load this mod after. There ya go!
A box of 10 7.62 rounds fresh from the conveyor belt at the low cost of 2 steel and one fertilizer.
I was happy to see that I can produce Ammo like the 7.62, but somehow it doesn´t let me produce them. The recipe shows up in the Terminal, but clicking on it to see what I need it gives me a different recipe (the last one I clicked before or the 38. Ammo when trying out the first time). Any idea?
I believe its an issue with the papyrus scripting. Originally I had a problem where the recipes would not show up at all and the terminal menu would just show string references instead the object's actual name. It was due to the papyrus script not compiling properly and I had to scrap the entire thing and start from scratch.
I have downloaded and tested the version I have uploaded to nexus and it seems to be working properly. I'll continue messing around with it and see if I can replicate the bug and find a solution.
7 comments
Whaaat!?
Wait a second... I told the Ammo Plant to make 7.62mm and its making .45 rounds instead!
NOOOO!!!!
Fortunately... there is a mod called "Build DLC Ammo" that also adds the DLC ammo to the ammo plant:
https://www.nexusmods.com/fallout4/mods/21595/?tab=1&navtag=https%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D21595%26preview%3D&pUp=1
So if you want to save your lead and still be able to craft 7.62 for that wicked Handmade AK w/ your ammo plant- load Build DLC Ammo just after the Unofficial FO4 patch (its required) and load this mod after. There ya go!
A box of 10 7.62 rounds fresh from the conveyor belt at the low cost of 2 steel and one fertilizer.
Like 2 steel and 1 fertilizer?
Do the other recipes work correctly?
Are you using other mods?
Originally I had a problem where the recipes would not show up at all and the terminal menu would just show string references instead the object's actual name.
It was due to the papyrus script not compiling properly and I had to scrap the entire thing and start from scratch.
I have downloaded and tested the version I have uploaded to nexus and it seems to be working properly.
I'll continue messing around with it and see if I can replicate the bug and find a solution.