Fallout 4
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Zebrina

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Zebrina

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18 comments

  1. dallesse
    dallesse
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    https://www.nexusmods.com/fallout4/mods/4723/?tab=1&navtag=https%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D4723%26preview%3D&pUp=1

    Do you think your mod will be compatible w/ this one?

    Thanks for your time!
    1. Zebrina
      Zebrina
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      I don't think so. It should not be too difficult making a patch however.
    2. RaiderJericho92
      RaiderJericho92
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      Use zEdit and UPF "No Lowered Suppressor and Bayonet Range" on github.
      When set up properly, zEdit/UPF will automatically build a patch for you for this.
  2. RaiderJericho92
    RaiderJericho92
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    I love your mod, and I've actually been expanding upon it for my own private use. I've even reworked some of the keywords etc so that things match up much more nicely. I even swapped out the bayonet nifs with that of the Hunting Rifle's which imho looks MUCH better on most weapons, especially the auto pipe rifle complete with compensator and finned barrel and drum mag makes it look NICE.
  3. tracker2010
    tracker2010
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    could you update this with creation club paint support?
  4. rottiger1
    rottiger1
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    Can you add compatibility with the laser musket bayonet mod?
  5. Vectorv12
    Vectorv12
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    Just an FYI, this doesn't appear to be compatible with the Bayonets for Laser Muskets mod (https://www.nexusmods.com/fallout4/mods/4724?tab=description). Seems to be well-made otherwise!
  6. ThomasRoderick
    ThomasRoderick
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    Hmmmm... Is the placement of the suppressor and the bayonet random or what? I mean, on a hunting rifle or combat rifle/shotgun, different barrels would mean different places for the suppressor to be placed with respect to the muzzle...
  7. ScaredytheCat
    ScaredytheCat
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    I'm confused. Am I supposed to be able to have the update file for the combat rifle/shotgun AND the AWKCR patch? They both replace the same file and each other. Vortex mod loader has them all conflicting as well.
    1. Zebrina
      Zebrina
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      The update file overwrites the archive (.ba2) and the AWKCR patch overwrites the plugin (.esp), so yes you should use both. If you do use both, then downloading any of the main files won't be necessary as all files will be overwritten by patches anyway. Is that what got you confused?
  8. BigGinger365
    BigGinger365
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    Your mod is great, this fixes something that has driven me nuts for ages, but it conflicts with this mod here https://www.nexusmods.com/fallout4/mods/28396?tab=posts which i also love, is there any chance you could make this compatible?

    Appreciate it either way, much love.
  9. Arthropleura
    Arthropleura
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    Could we get a version that does not lower the range please?
    1. dallesse
      dallesse
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      There is a mod that removes the lowered range effect from bayonet and suppressor modifications:

      https://www.nexusmods.com/fallout4/mods/4723/?tab=1&navtag=https%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D4723%26preview%3D&pUp=1

      But my question is... will it prove to be compatible w/ this mod?
  10. Urst1
    Urst1
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    Could you be a bit more clear? Is the Nukaworld version for both Vanilla and the DLC, or is it only for the DLC?
    1. ShyOnyx
      ShyOnyx
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      Typically, if the DLC version is under Main Files, then it includes the Vanilla and DLC content.

      In this case, the Nuka World version contains both. Although adding "Chose only one Main File" to the file descriptions would be helpful in clarifying that.
    2. Zebrina
      Zebrina
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      Sorry for the confusion. What OnyxGhost113 said is correct and I've updated the description.
    3. Urst1
      Urst1
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      Thanks for the clarification. I figured that that was the case, but wanted to be sure.