Fallout 4

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FrozenMemories

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FrozenMemories

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35 comments

  1. Chapete
    Chapete
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    is not worthing for me
  2. Mahgrol
    Mahgrol
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    Got a couple issues I'm hoping the community can help me work out.

    https://imgur.com/a/huw8yAi

    The first two images here are of the dining area above the bunk, on the Northeastern end of the complex. It appears as though the 'Restaurant' set piece is shifted slightly to the right, causing the counter and refrigerator to clip out of the wall. On the inside, there is also a wall, chem station, and stove that seem to have been placed in the same spot the Restaurant set piece is occupying. Theoretically this can mostly be resolved by scrapping the wall and chem station, then moving the Restaurant piece, but that leads to the final problem in this spot; everything's packed so tightly that any placement is invalid no matter how carefully I attempt to move the pieces. I'm sure there's a mod floating around that would resolve that; any guidance would be appreciated.

    The second two images are an example of the same issue that user dferstat posted about in May; there is a missing object on the North end of the complex, just outside of the gate. In my first two images, I can safely assume that the wall, chem station, and stove were placed before the restaurant set piece was - but here, I can't possibly imagine what could have been placed here. I flipped through everything I think is vanilla in my build menu, and I can't find any object those two lights could be placed on with that specific width between them. If there is an object I missed in the menu, I'd be grateful to be pointed in the right direction.
    1. Mahgrol
      Mahgrol
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      I've figured out part of my problem; one of my mods is changing the appearance of the storefronts. I just don't know which mod it is.
    2. Mahgrol
      Mahgrol
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      Update: Immersive Vendors was the culprit with regard to the dining area. I'm not much for building so I can do without that mod for now.

      That pesky object outside the North gate is still invisible though.
  3. dferstat
    dferstat
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    Ok, this is a bit screwy ...

    I've imported this blueprint twice, ensuring that I have all required DLC (plus armorkeywords.esm, which you haven't mentioned on your description page), and each time I get these 2 lights hanging in mid-air outside the north gate:

    http://davidferstat.com/cases/case_0006/ScreenShot16.png

    From their arrangement I presume that there's supposed be be something (a wall, a sign?) between them, but, alas, your screenshot gallery misses this part of the settlement.

    Any help would be welcome.
    1. Mahgrol
      Mahgrol
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      I'm missing the exact same thing. Have you found the item or a solution yet?
  4. deleted12005678
    deleted12005678
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    It doesnt show up in my blueprints
  5. Spetz069
    Spetz069
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    Great looking settlement but for me it seems that when I try and scrap or move certain objects (power lines in generator shack, turrets and armour stand above the station so far) I CTD every time. I have scrap everything installed as last in load order. All other mods current and up to date.

    I don't have this issue with two other blueprints of yours (Tenpines (working) and hangman's alley (not added yet))

    Any ideas?
    1. FrozenMemories
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      Hi! How long have you waited in-game before interacting with any object in the settlement? The CTD when interacting with objects sounds like a symptom of the settlement not being processed yet.

      I suggest trying the solution I posted on the description and trying again. Basically you have to travel as far away from the settlement as you can, save and load, wait or sleep for 4 in game days, then save and load again.
  6. rcarroll
    rcarroll
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    I have a problem where it gets stuck during import. Always at item 454. Have tried a half dozen times, in a half dozen different ways. From a fresh clean install to loading an old save that I did nothing with Red Rocket. Its always item 454 and just sits. Not sure what it is or how to fix it.

    Any help would be grateful
  7. AlacrityFitzhugh
    AlacrityFitzhugh
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    Imported the mod today, and it looks great! (Well, once I fixed all the walls and floors that were misplaced thanks to Vanilla Extensions...)
  8. Cipher1222
    Cipher1222
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    I'm running into an issue where it gets to about 10% of powering up, and the game crashes with a non-responsive message. I'm not sure what is causing this but it is consistent.
    1. FrozenMemories
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      Hi! I think the issue you're having might be because the blueprint hasn't been updated for the new version of Transfer Settlements but don't worry, I've gone and updated this mod along with my other blueprints to the latest version.
    2. User_35607895
      User_35607895
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      Downloaded this blueprint last night (the 15th), but it gets to 10% wiring and crashes the game. Tried it again, same result. I decided against letting TS do the wiring and just did it myself. You don't have anywhere near the wiring that the blueprint architect space2jump has in their blueprints, so it wasn't bad.
  9. FrozenMemories
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    I keep running into an issue, it imports just fine and smooth until it gets to adding power then it makes it to around 50%-65% and the whole game locks up and I've waited up to 15 minutes to see if it gets started again. I have all the DLC's am I just doing something wrong or is this normal and I just gotta wait it out.


     
    It definitely shouldn't be doing that. I've done importing before and the power up process shouldn't lock up your system like that. Have you tried using the performance preset of Transfer Settlements?
  10. Robwr92
    Robwr92
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    I keep running into an issue, it imports just fine and smooth until it gets to adding power then it makes it to around 50%-65% and the whole game locks up and I've waited up to 15 minutes to see if it gets started again. I have all the DLC's am I just doing something wrong or is this normal and I just gotta wait it out.