Fallout 4
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LeahTheUnknown

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LeahTheUnknown

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18 comments

  1. BlazeStryker
    BlazeStryker
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    As the Charles River flows inland in defiance of just about all logic, I am very very interested!
  2. Hitman136
    Hitman136
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    • 13 kudos
    Not working I'm afraid, still get current movement, and it won't let me change it's load order either.

    Shame really, I was looking forward to using it in my game to build pools in the water
    1. LeahTheUnknown
      LeahTheUnknown
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      You've found my first mod ever!

      I'll take a look
    2. LeahTheUnknown
      LeahTheUnknown
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      I swear this mod worked when it first came out.

      I even tried making it an esp and putting it last in the load order and the currents are still there...   will have to investigate further.
    3. LeahTheUnknown
      LeahTheUnknown
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      So, I tried again.  Seems putting the right file name in my plugins.txt is helpful...

      Renaming the file to .esp and putting at the end of your load order should work, at least it does so far for me.
    4. Hitman136
      Hitman136
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      Yay, do I get a prize for that?

      I actually didn't realise you're a bit of a modding veteran tbh until I dug in deeper and found your many pages of mods, and installed few of them like this one, I will say hello from their respective pages.

      I did what you suggested regarding changing the name and load order and voila, worked like a charm, no water current so now I can build swimming pools in the commonwealth deep waters.

      Thank you Leah for being prompt in dealing with issues, it's much appreciated, Kudos and endorsed, cheers.
  3. BrainNexus
    BrainNexus
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    I've still got water current at Thicket Excavations.
    1. GenghisKhanX
      GenghisKhanX
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      This is fixed now, for what it's worth. :-P
  4. NeuroticPixels
    NeuroticPixels
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    This is great. I always hated the water currents while scrapping or building. In case anyone is wondering, the water still appears to be moving (the ripples and such on top), but when you're swimming in it, you don't get pushed around and carried away. It's great.. More immersive too, in my opinion. Endorsed!
    Although, it does conflict with other water mods like Wasteland Water Revival. So you'll want to place this mod before any other water mods you may have in your load order.

    GenghisKhanX ---- there's a Navigation Mesh Info Map entry in your Far Harbor file (saw this in FO4Edit). Is this necessary to make the mod work? Or can that be safely deleted?
    1. GenghisKhanX
      GenghisKhanX
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      Probably safe to delete. This was literally my first mod, and I've never updated it. Maybe I'll make patches for some other water mods.
    2. NeuroticPixels
      NeuroticPixels
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      Getting a bit of a water current in the water behind RobCo Sales & Service Center in the Commonwealth. Not a big deal whatsoever, just thought you'd like to know.
      Local map: https://i.imgur.com/COlcJUr.png
      World map: https://i.imgur.com/64MRfQn.png
  5. Bernt
    Bernt
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    Tested and endorsed. Running a deep water - wide river mod this made building a pier and a pool much easier
  6. deleted30816510
    deleted30816510
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    • 2 kudos
    Does this remove from Nuka World too?
    1. GenghisKhanX
      GenghisKhanX
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      I didn't see any water movement in the Nuka-World files. Did I miss something?
  7. BBorn1122
    BBorn1122
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    interesting. tracking.
  8. vulcan013
    vulcan013
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    Good on ya pal! I looked for this quite some time ago but sadly I didn't have your drive to go to the creation kit. I always hated those water currents, always present even when there shouldn't of been any at all. Good Work!
    1. GenghisKhanX
      GenghisKhanX
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      Thanks! I was very happy with it, and was also annoyed when there was a current in a small pond or something.
  9. The1Unum
    The1Unum
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    • 20 kudos
    Look great. Will download and try it.