Fallout 4

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ArtificialSloth

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artificialsloth

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57 comments

  1. necroalhl
    necroalhl
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    With the destruction of the institute this technology was lost but thanks to you, now the brotherhood of steel has managed to replicate this piece of technology, although limited but incredible and very useful.
    And to think that the institute used this technology to do horrible things to people.
  2. KarateChaise
    KarateChaise
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    Doesn't work for me
    I built 2 of them for a little test, and they're in working order, but when I try to use them, the window to select the destination opens but only shows empty spots
    Is there another special thing I need to do before I can use them?
  3. sir42
    sir42
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    This mod doesn't work for me. I've connected every piece together and I get all fails except for the Relay Beam. I touch the platform, and I get (in order) True, False, False, False, even though they are all connected and fully powered.
    1. KarateChaise
      KarateChaise
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      I had the same problem but it was because I had another power grid close to the thing and the plaform, which uses passive power, connected to the wrong one
  4. CurvingFyr3
    CurvingFyr3
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    this should be an instant trade caravan between the workshops it's used with or something, it's cool, but it's jsut not useful enough as-is.
  5. o0Harvey0o
    o0Harvey0o
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    I disagree with making the technology available early, it should be behind physicist, robotics and INT10 pre-requisites if it were made available early (but even then, the idea of a pre-war guy understanding and implementing technology before being exposed to the institute, it's just BLEH ... if you're that desperate to have fast-travel early, then don't play survival.

    Afterall, this mod is only really useful for survival players, right ? Otherwise .. quick travel to your little heart's content.

    For me, unlocking the tech mid/later game is ideal, you've already gotten a bit tired of running around everywhere, the timing is great.

    My only problem with the mod - the constant lightning effect. I think it should be more like the first relay you build .. glowing slightly, showing it's receiving power .. but the lightning effect etc should only be reserved for when there's an actual teleportation (and if that's not possible, get rid of it altogether).

    Love the mod, endorsed the mod, but the lightning effect and sounds constantly emanating from the relay does spoil it quite a bit.

    Cheers
  6. Zurath
    Zurath
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    Not complaining, but. It would be much better to select the destination using the control console on your own and then step on the platform to actually start the process. Why would I need settler, if I can do myself? And unlike random settler I am actually qualified to operate high-end tech like this. Also would be great to have this thing powered only few seconds before and few seconds after teleportation and not the whole time. Otherwise it seems to be a cool mod and the only one with a proper looking relay.
  7. MgSolidus
    MgSolidus
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    • 5 kudos
    That nonstop sound and sparkles isn't good.
  8. JC115555
    JC115555
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    Just wanted to see if anyone else was having this issue. For some reason it isn't working in vault 88 so far its the only settlement its doing this at (BTW I'm on Xbox but felt you'd probably see it sooner on here)
  9. CatCraftYT
    CatCraftYT
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    You should be able to teleport into the institute if you are allied.
  10. ultimatexyz
    ultimatexyz
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    Took me a bit to get the wiring down, but I now have an efficient means of transport across the Commonwealth to all the settlements that need my help!

    I also have all of my relays wired with an "emergency shutoff switch" for immersion's sake.