Fallout 4

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DMagnus

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DMagnus

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191 comments

  1. NapoleontheLesser
    NapoleontheLesser
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    Does this mod include a carbine grip now? I don't see anything in the photos or description about of it does. I know the original mesh included a carbine stock.
    1. DMagnus
      DMagnus
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      There's no carbine stock option yet.
  2. gonadaan
    gonadaan
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    If you wanted to revisit this mod. I think the animations from the Remington new army, wich just released, would fit well for the carbine and reload anims imo.
  3. DarkReaper2906
    DarkReaper2906
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    honestly it's trash
    creator,if you wanted to make a true LeMat you HADVE to add barrel switch button instead of different receivers
    It's  just awkward that you can only fire 1 shotgun shell without ability to fire 9 .44 bullets and vice versa
    this revolver is just obsolete na dnot fun to use now until you add switch button and proper animation
    1. fraquar
      fraquar
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      It's definitely not trash.  
      Lets the shotgun firing alone for a second and consider this.....
      People seem to forget that with revolver play - you always carry two.
      Fire one dry, swap to the other, fire it dry.
      Normally that is 10-12 rounds before you have to reload - with this it's 18 - it's like literally carrying a 3rd loaded revolver.

      Now imagine you are being bumrushed by Feral Ghouls?    Fan the hammer with these bad boys - 18 rounds of fanning - it's enough to think you are carrying an AR - that is until you have to reload.  :D
  4. jwarner
    jwarner
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    Hey, do you think you'll ever update this with swapping functionality (and maybe even use the swing out cylinder version)?
  5. lucidMassacre
    lucidMassacre
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    Honestly would love to see this work with both shotgun and revolver (maybe via a bindable hotkey or even a grenade replacement) on one receiver one day, I've only had the mod for half a day but I love it as I've been trying to use FO4 as a way of visualizing my TTRPG characters that aren't Fallout related appearance and since the game is wild west themed this gun is perfect. Sorry I know I ramble but still a great mod
    1. Stormpriest1066
      Stormpriest1066
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      X2, /\/\/\ I am an old muzzle loader and have had an affection for the LeMat for decades. If it's even possible, make an MCM toggle for switching 44mag to shotgun?
  6. pompom243
    pompom243
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    break action lemat? hello pocpunk gunslinger!
  7. SixesWild
    SixesWild
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    -
  8. SuperPCGamer
    SuperPCGamer
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    Can you please port this to New Vegas?
    1. DMagnus
      DMagnus
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      I actually originally planned to do this for New Vegas, though not with 500slr's model. But, I drifted away from NV and I don't know I'd ever return.
    2. SuperPCGamer
      SuperPCGamer
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      Then how can I port this myself? I have no idea how to get FO4 models to work with NV, I've tried and failed numerous times but I've always wanted a LeMat in NV.
    3. DMagnus
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      The internal data for FO4 meshes and NV meshes are radically different, as is the structure in the nif itself, so to make a FO4 mesh work in NV the FO4 mesh will have to be taken into a 3d modeling program like 3ds MAX or Blender, and then re-exported as a NV compatible nif. Stuff still needs to be done in the 3d modeling program first though before export, as if memory serves, NV guns are oriented on their sides, rather than vertically like they are in FO4, so you'll likely want to import a NV gun to serve as an orientation guide for the FO4 gun.
    4. SuperPCGamer
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      unfortunately, 4 years have passed and I'm nowhere close, please help ;_;
    5. DMagnus
      DMagnus
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      I haven't touched New Vegas in years, so I don't think I'd be much help unfortunately.
  9. Kinnapegg
    Kinnapegg
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    well there was actually 3 variants of each pistol, rifle and carbine
  10. SixesWild
    SixesWild
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    What about making a third version of the gun that you could include that held 10 rounds, and possessed the "Defiant" legendary effect of double damage on the final shot of the weapon? This would allow the gun to behave as if it were loaded with 9 regular rounds and the 10th, being the shotgun round, would be a Slug, rather than pellets. The larger projectile dealing double damage compared to the previous 9. Seems like it would be a workable way around the problem of needing two guns in order to make use of the Lemat's nifty firing gimmick.