Does this mod include a carbine grip now? I don't see anything in the photos or description about of it does. I know the original mesh included a carbine stock.
If you wanted to revisit this mod. I think the animations from the Remington new army, wich just released, would fit well for the carbine and reload anims imo.
honestly it's trash creator,if you wanted to make a true LeMat you HADVE to add barrel switch button instead of different receivers It's just awkward that you can only fire 1 shotgun shell without ability to fire 9 .44 bullets and vice versa this revolver is just obsolete na dnot fun to use now until you add switch button and proper animation
It's definitely not trash. Lets the shotgun firing alone for a second and consider this..... People seem to forget that with revolver play - you always carry two. Fire one dry, swap to the other, fire it dry. Normally that is 10-12 rounds before you have to reload - with this it's 18 - it's like literally carrying a 3rd loaded revolver.
Now imagine you are being bumrushed by Feral Ghouls? Fan the hammer with these bad boys - 18 rounds of fanning - it's enough to think you are carrying an AR - that is until you have to reload. :D
Honestly would love to see this work with both shotgun and revolver (maybe via a bindable hotkey or even a grenade replacement) on one receiver one day, I've only had the mod for half a day but I love it as I've been trying to use FO4 as a way of visualizing my TTRPG characters that aren't Fallout related appearance and since the game is wild west themed this gun is perfect. Sorry I know I ramble but still a great mod
X2, /\/\/\ I am an old muzzle loader and have had an affection for the LeMat for decades. If it's even possible, make an MCM toggle for switching 44mag to shotgun?
Then how can I port this myself? I have no idea how to get FO4 models to work with NV, I've tried and failed numerous times but I've always wanted a LeMat in NV.
The internal data for FO4 meshes and NV meshes are radically different, as is the structure in the nif itself, so to make a FO4 mesh work in NV the FO4 mesh will have to be taken into a 3d modeling program like 3ds MAX or Blender, and then re-exported as a NV compatible nif. Stuff still needs to be done in the 3d modeling program first though before export, as if memory serves, NV guns are oriented on their sides, rather than vertically like they are in FO4, so you'll likely want to import a NV gun to serve as an orientation guide for the FO4 gun.
What about making a third version of the gun that you could include that held 10 rounds, and possessed the "Defiant" legendary effect of double damage on the final shot of the weapon? This would allow the gun to behave as if it were loaded with 9 regular rounds and the 10th, being the shotgun round, would be a Slug, rather than pellets. The larger projectile dealing double damage compared to the previous 9. Seems like it would be a workable way around the problem of needing two guns in order to make use of the Lemat's nifty firing gimmick.
191 comments
creator,if you wanted to make a true LeMat you HADVE to add barrel switch button instead of different receivers
It's just awkward that you can only fire 1 shotgun shell without ability to fire 9 .44 bullets and vice versa
this revolver is just obsolete na dnot fun to use now until you add switch button and proper animation
Lets the shotgun firing alone for a second and consider this.....
People seem to forget that with revolver play - you always carry two.
Fire one dry, swap to the other, fire it dry.
Normally that is 10-12 rounds before you have to reload - with this it's 18 - it's like literally carrying a 3rd loaded revolver.
Now imagine you are being bumrushed by Feral Ghouls? Fan the hammer with these bad boys - 18 rounds of fanning - it's enough to think you are carrying an AR - that is until you have to reload. :D