Fallout 4

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Kylaeris

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kylaeris

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About this mod

A basic gunner farm building at the Starlight Drive-In. No mods needed, just the expansions.

Requirements
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This mod is a simple concrete building built in the Starlight Drive-In.  Containing 66 Gunner traps, the blueprint is useful for XP farming, as well as caps farming by selling the items that the Gunners drop.

Required Mods:
Vault-Tec Workshop
Wasteland Workshop
Contraptions Workshop
Transfer Settlements

Note:  It is highly recommended that you've unlocked artillery and place an artillery piece at Red Rocket before using this blueprint.  Do NOT listen to Radio Freedom after the artillery grenades have been thrown by the pitching machines.  Doing so will cancel the artillery strike.

There is a powered door with a switch to allow access into the building once all the gunners have died, to allow for looting.  There are also two pitching machines set up inside, each on it's own separate switch, to allow danger-free farming.  The wiring was put in with ease of set-up in mid.  On the first floor there are three conduit pass-throughs, one for the first floor gunners cages, and two for each pitching machine.  The second and third floor gunner cages also have conduit pass-throughs installed on each floor.  Simply wire all of the gunner cages together, and then wire them to the conduit pass through.  (If the cages and pitching machines still don't have power after wiring everything up, simply move the conduit and cancel to allow it to snap back into place.  This should power everything up.)

After 5-7 in-game days, the cages should all be full.  To start the farm, place an artillery smoke grenade into each pitching machine, and then simply turn off power to the first switch outside, which will open all of the cages.  Next, throw the second switch to have a pitching machine launch an artillery smoke grenade into the complex.  If any gunners are still alive after the first barrage, power up the remaining switch to finish them off with a second barrage.  Once you're done looting, repair all the cages, power them back on via the switch outside, and in another 5-7 in-game days, everything will be ready again!