I have noticed a few missing items (Foundations, beds etc) when creating settlements from my blueprints. I assumed it was because I have been overwriting the same blueprint files since early 2017. So I deleted all my files and went back and created the blueprints from the beginning with Transfer Settlements 1.48... this took a fair bit of time for 33 blueprints...
After I was done the file sizes were slightly smaller than my latest updates so the theory seems to valid. I have also done a few cosmetic changes to brighten the settlements up a bit. I was originally only going to update my blueprint pack but I hated the idea of my work seeming incomplete... my OCD gene I guess...
I noticed you mentioned "I have noticed a few missing items (Foundations, beds etc).." in your sticky. The missing beds are because 'Clean Settlement Beds" is a requirement, also Vendor stalls are missing because "Better Vendor Stalls" is a requirement too, which you listed, however different versions are offered, so unless you have the one with the esp the beds won't show. You can open your json blueprints file with Notepad++ and can see the esp's.
Personally in mine, some foundations were missing under the main shack (I didn't delete any prior to importing), beds too and also the vendor stalls. I have Better Vendor Stalls installed, but I am using the replacer version which doesn't have an esp. I didnt want the extra esp, but more importantly I didn't want more clutter in my workshop menu, heh, and it seemed pointless having a vendor set in there that I won't use again. For beds I just use the ones offered by the Homemaker mod. Beds are easy enough to place anyway.
Yes, that was what I meant. I had noticed missing foundations, beds, etc. as well, even using my standard esp. I was hoping the new exports may have fixed that...
I was told by one of the people who first used this blueprint that if 'Clean Settlement' beds was not used that the 'Vanilla' beds were replaced. Is that not the case?
When I used your blueprint, I didn't have any beds there at all, so I'm guessing not? It might be a setting in Transfer Settlements, er.. the load non player added stuff.. I forget exactly. Not sure anyway, I don't usually have that selected.
The beds I use are from Homemaker. They aren't actually modded, they're clean 'Vault beds' simply made available to use in the workshop. If used in a blueprint they will appear regardless whether anyone has the Homemaker mod or not because the beds are listed in the Fallout4.esm. They don't have pillows, though, which is a downside.
Thanks for all your hard work on these blueprints. I use them pretty much on all my characters now. One question, do we have to store the crops before laying the blueprint down? Thanks again!
Thanks. Hmm... you are testing my memory here... The only ones that I am certain that should be stored are Abernathy Farm and County Crossing.
Abernathy Farm store the Tatos so the Abernathys work the melon patch out back and keep out of your way while you scrap the place. County Crossing because many of the mutfruit trees will be lost in the foundations and that does weird things to the settler's pathing.
All the rest I either planted myself or worked around what was already in place.... I think... If I am mistaken could you be kind enough to overlook the error and plant some more yourself?
I saw this post again as I was updating today and after many further playthroughs I have change my mind on this one. Store the crops almost everywhere except Abernathy Farm (New blueprint), Graygarden and Greentop Nursery. Sorry for any inconvenience.
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I assumed it was because I have been overwriting the same blueprint files since early 2017. So I deleted all my files and went back and created the blueprints from the beginning with Transfer Settlements 1.48... this took a fair bit of time for 33 blueprints...
After I was done the file sizes were slightly smaller than my latest updates so the theory seems to valid.
I have also done a few cosmetic changes to brighten the settlements up a bit. I was originally only going to update my blueprint pack but I hated the idea of my work seeming incomplete... my OCD gene I guess...
... but it is a decent question.
I noticed you mentioned "I have noticed a few missing items (Foundations, beds etc).." in your sticky. The missing beds are because 'Clean Settlement Beds" is a requirement, also Vendor stalls are missing because "Better Vendor Stalls" is a requirement too, which you listed, however different versions are offered, so unless you have the one with the esp the beds won't show. You can open your json blueprints file with Notepad++ and can see the esp's.
Personally in mine, some foundations were missing under the main shack (I didn't delete any prior to importing), beds too and also the vendor stalls. I have Better Vendor Stalls installed, but I am using the replacer version which doesn't have an esp. I didnt want the extra esp, but more importantly I didn't want more clutter in my workshop menu, heh, and it seemed pointless having a vendor set in there that I won't use again. For beds I just use the ones offered by the Homemaker mod. Beds are easy enough to place anyway.
Anyway, thanks for your hard work. Appreciated.
Yes, that was what I meant. I had noticed missing foundations, beds, etc. as well, even using my standard esp.
I was hoping the new exports may have fixed that...
I was told by one of the people who first used this blueprint that if 'Clean Settlement' beds was not used that the 'Vanilla' beds were replaced.
Is that not the case?
The beds I use are from Homemaker. They aren't actually modded, they're clean 'Vault beds' simply made available to use in the workshop. If used in a blueprint they will appear regardless whether anyone has the Homemaker mod or not because the beds are listed in the Fallout4.esm. They don't have pillows, though, which is a downside.
Hmm... you are testing my memory here...
The only ones that I am certain that should be stored are Abernathy Farm and County Crossing.
Abernathy Farm store the Tatos so the Abernathys work the melon patch out back and keep out of your way while you scrap the place. County Crossing because many of the mutfruit trees will be lost in the foundations and that does weird things to the settler's pathing.
All the rest I either planted myself or worked around what was already in place.... I think...
If I am mistaken could you be kind enough to overlook the error and plant some more yourself?
Store the crops almost everywhere except Abernathy Farm (New blueprint), Graygarden and Greentop Nursery. Sorry for any inconvenience.