Version 2.65 has now been released. Please be sure to read the changelog or the spoiler below for more info.
Spoiler:
Show
****** PLAYER RESPONSES ****** More than 1000 player responses upgraded, and many new ones added. ****** MISCELLANEOUS ****** Changed the time and/or location settings for some companion's idle commentary. Other minor optimizations. ****** FIXES ****** Corrected the issue that was causing player to look at companion after they did a power attack with comment setting on zero. Fixed the strange issue of a cell edit making its way into the mod.
It is perfectly safe just to update your earlier version to this one. If you do happen to have any issues updating or at any time while using the mod, then try toggling the mod off and then back on with the toggle tool or MCM hotkey! Hope you all enjoy the new update - let me know in the comments section below! Stay safe everyone.
Thanks for all the positive comments everybody! I hope you are all enjoying the mod! Don't forget to hit that to show your support and encourage further development of the mod
Please post in the Mod Problems Forum if you are having issues with this mod or wish to report a possible mod conflict!
I know this mod has been worked on for a very long time and I am very thankful for all the support and encouragement I have received from you all! It is a huge task working on this mod but thankfully I am getting really close to have it finished!
Please God NO what a waste of time to dialog a garbage game with a bunch of generic NPC's when this artist can spend their time more productively by fleshing this (only semi fooked then unfooked by modders) Beth game out some more! For example he or she could flesh out the most popular companions like Nat and Heather who already have amazing voice acting to respond to them. For example when Natalie says, "It's a beautiful day." it does something deep in my heart, name one character like that in Fartfield. When Heather sings to me, I'd LOVE it if I started singin in tandum to her or responded with the amazing personality this modder created for Nora and Nate.
A FO4 Fan (mod) created FO5 is the future of gaming. Not some garbage "sandbox" game with a mashup of chaotic nebulous NPC's with no depth who add nothing to the story and empty "planets" with no solid story behind them.
Even the graphics are terrible in Lamefield. You can tell they put ZERO effort into polishing it, they obviously were counting on Modders to be their slaves to make it a hit like they did for FO4 which was just a "meh" bugfest before modders took the reigns. Fallout 4 is STILL such a popular seller that they continue to ask full price and give very little to the actual content creators. Don't get me wrong,l some people in Beth did an amazing job, like the Type Cast people who picked the voice actors and the actual writers who obviously worked tirelessly to make sure their dialog and written story lines were lore friendly, engaging and mysterious.
Bethesda basically tried to reskin FO4 then add a bunch of politically motivated preachy doctrine talking points to get government subsidization then added a bunch of empty spaces hoping they could cash in on the Modding community AGAIN.
Incredible mod, thank you!!! I too would love to see a mod like this for Starfield (*heart eyes*) although it likely wouldn’t be possible given that the player character isn’t voiced. Starting a fresh playthrough of FO4 after five years, and would have kicked myself if I hadn’t stumbled upon this mod. Thanks again!
If you want to do it for starfield, you'd be a hero to some other people, but if you don't because you think Starfield sucks and all that, I'm not gunna judge you my dude. That's a tall order to fill. Besides, me personally I don't have Starfield, or plan on buying it ever
Yeeah 100% not gonna happen. The protagonist has to be voiced. The ONLY thing Bethesda did wrong was give too much history and make the Protaganist male be the only one to give an intro. This made some people butthurt.
What they SHOULD have done was give 6 alternative starting background (3 female and 3 male nora should have a medical background instead of Law as Lawyers are even more useless in practical situations, Nate gets an amazingly helpful background with Military) and have Hell Boy do the intro like he's done for friggin ever.
So instead of fixing it they used their previous fail to be even MORE lazy next go 'round with Lamefield. FT.
Well there is a voiced protagonist mod for Skyrim, both through dialogue and general barks. It's not too far fetched to assume a similar mod could be made for Starfield
Asking anybody to do anything for Starfield is like asking them to voluntarily go into depression for years on end. Starfields modding scene died quicker than Todds childish confidence at the game awards.
@aemelted Those modders who make the DBVO voices for Skyrim have to pay for it. With their own money. Do you really think anyone will actually spend their hard-earned money to mod Midfield? No, seriously. Do you believe that? Because I don't.
Possibly the best mod on nexus, when u romance a companion and they compliment you on your looks and SS just says nothing 99% of the time, its just so awkward. I really love that they added a voice actor for the SS but they havent really USED the voice you receive, and this mod does that exactly. I personally dont like having no voice actor, just like in the elder scroll games or the earlier fallouts, i just love good voice acting on the main character. (Saints row is a good example) Thank you for making this awesome mod that enhances my and hopefully other people's immersion while playing the game, it really does make the game 10x better when SS does sarcastic jokes in combat, and ACTUALLY interacts with the world/people.
I had a bug with MCM that was stopping the mod from working properly. Since MCM has been installed correctly. I have had the mod working. Unfortunately had to disable though as it broke Sim Settlements when it initiated a voice line. It took me out the mods cutscene which broke the quest, shame as this mod adds so much immersion loved it! :)
I have specific code that prevents player from speaking or headtracking whilst a cutscene is being played unless the scene is one that allows you to walk away. Perhaps it's a bug with that cutscene and not this mod.
The mod stopped working for me with the new update thought it was just that and that it had to be updated, was wondering if you got it working and if so, how?? Only some dialogue works like equipping different items but not any of the greetings or dialogue with npcs come up
Question: I the have UFO4Patch, but I don't see where "the separate patch for the HaluciGent quest" is located. I'm so excited to try this mod, but I don't want to miss a step?
Whenever I or an NPC use the Institute relay, my character curses. I can't seem to find which setting disables that. Could it be a conflict with another mod or am I just missing one of the triggers?
So... For me at least... (Trying this for the first time using the latest update) this TOTALLY breaks Amazing Follower Tweaks. The first game load upon adding this mod via MO2, My followers all walk in opposite directions and just continue walking. I exit, remove this mod, reload a previous save, followers are fine. Any ideas as to what's going on?
EDIT: Saw the sticky about AFT complications, i'll investigate, thanks.
There is a patch for this at Jewel of the Commonwealth Patch Central. Download the JOTC Companions section and go through the installer to choose AFT and this mod (and whatever else you might have in your load order). Problem solved. I have no issues.
2900 comments
Please be sure to read the changelog or the spoiler below for more info.
More than 1000 player responses upgraded, and many new ones added.
****** MISCELLANEOUS ******
Changed the time and/or location settings for some companion's idle commentary.
Other minor optimizations.
****** FIXES ******
Corrected the issue that was causing player to look at companion after they did a power attack with comment setting on zero.
Fixed the strange issue of a cell edit making its way into the mod.
If you do happen to have any issues updating or at any time while using the mod, then try toggling the mod off and then back on with the toggle tool or MCM hotkey!
Hope you all enjoy the new update - let me know in the comments section below!
Stay safe everyone.
Don't forget to hit that to show your support and encourage further development of the mod
Please post in the Mod Problems Forum if you are having issues with this mod or wish to report a possible mod conflict!
I know this mod has been worked on for a very long time and I am very thankful for all the support and encouragement I have received from you all!
It is a huge task working on this mod but thankfully I am getting really close to have it finished!
Cheers and stay safe all!
Lol.
Please God NO what a waste of time to dialog a garbage game with a bunch of generic NPC's when this artist can spend their time more productively by fleshing this (only semi fooked then unfooked by modders) Beth game out some more! For example he or she could flesh out the most popular companions like Nat and Heather who already have amazing voice acting to respond to them. For example when Natalie says, "It's a beautiful day." it does something deep in my heart, name one character like that in Fartfield. When Heather sings to me, I'd LOVE it if I started singin in tandum to her or responded with the amazing personality this modder created for Nora and Nate.
A FO4 Fan (mod) created FO5 is the future of gaming. Not some garbage "sandbox" game with a mashup of chaotic nebulous NPC's with no depth who add nothing to the story and empty "planets" with no solid story behind them.
Even the graphics are terrible in Lamefield. You can tell they put ZERO effort into polishing it, they obviously were counting on Modders to be their slaves to make it a hit like they did for FO4 which was just a "meh" bugfest before modders took the reigns. Fallout 4 is STILL such a popular seller that they continue to ask full price and give very little to the actual content creators. Don't get me wrong,l some people in Beth did an amazing job, like the Type Cast people who picked the voice actors and the actual writers who obviously worked tirelessly to make sure their dialog and written story lines were lore friendly, engaging and mysterious.
Bethesda basically tried to reskin FO4 then add a bunch of politically motivated preachy doctrine talking points to get government subsidization then added a bunch of empty spaces hoping they could cash in on the Modding community AGAIN.
Screw that.
That's a tall order to fill.
Besides, me personally I don't have Starfield, or plan on buying it ever
What they SHOULD have done was give 6 alternative starting background (3 female and 3 male nora should have a medical background instead of Law as Lawyers are even more useless in practical situations, Nate gets an amazingly helpful background with Military) and have Hell Boy do the intro like he's done for friggin ever.
So instead of fixing it they used their previous fail to be even MORE lazy next go 'round with Lamefield. FT.
killed a supermutant and he said Dumb as a Stump. Paused the game to leave a comment.
Player's voice is a little too loud compared to NPCs.
Any ideas as to what's going on?
EDIT: Saw the sticky about AFT complications, i'll investigate, thanks.