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  1. gargorias
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    Version 2.65 has now been released.
    Please be sure to read the changelog or the spoiler below for more info.
    Spoiler:  
    Show
    ****** PLAYER RESPONSES ******
    More than 1000 player responses upgraded, and many new ones added.
    ****** MISCELLANEOUS ******
    Changed the time and/or location settings for some companion's idle commentary.
    Other minor optimizations.
    ****** FIXES ******
    Corrected the issue that was causing player to look at companion after they did a power attack with comment setting on zero.
    Fixed the strange issue of a cell edit making its way into the mod.
    It is perfectly safe just to update your earlier version to this one.
    If you do happen to have any issues updating or at any time while using the mod, then try toggling the mod off and then back on with the toggle tool or MCM hotkey!
    Hope you all enjoy the new update - let me know in the comments section below!
    Stay safe everyone.
  2. gargorias
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    Thanks for all the positive comments everybody! I hope you are all enjoying the mod!
    Don't forget to hit that to show your support and encourage further development of the mod

    Please post in the Mod Problems Forum if you are having issues with this mod or wish to report a possible mod conflict!
  3. gargorias
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    Thanks for all the kind comments everyone

    I know this mod has been worked on for a very long time and I am very thankful for all the support and encouragement I have received from you all!
    It is a huge task working on this mod but thankfully I am getting really close to have it finished!

    Cheers and stay safe all!
    1. SadSky
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      Ok, now it's time to do the same for Starfield...., please...

      Lol.
    2. boxerbeast1
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      will this be ported to Xbox at any point?
    3. gargorias
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      No! It is a Nexus exclusive mod.
    4. DavidsFallout4Mods
      DavidsFallout4Mods
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      "Ok, now it's time to do the same for Starfield"

      Please God NO what a waste of time to dialog a garbage game with a bunch of generic NPC's when this artist  can spend their time more productively by fleshing this (only semi fooked then unfooked by modders) Beth game out some more!  For example he or she could flesh out the most popular companions like Nat and Heather who already have amazing voice acting to respond to them.  For example when Natalie says, "It's a beautiful day." it does something deep in my heart, name one character like that in Fartfield.  When Heather sings to me, I'd LOVE it if I started singin in tandum to her or responded with the amazing personality this modder created for Nora and Nate.

      A FO4 Fan (mod) created FO5 is the future of gaming.  Not some garbage "sandbox" game with a mashup of chaotic nebulous NPC's with no depth who add nothing to the story and empty "planets" with no solid story behind them.   

      Even the graphics are terrible in Lamefield.  You can tell they put ZERO effort into polishing it, they obviously were counting on Modders to be their slaves to make it a hit like they did for FO4 which was just a "meh" bugfest before modders took the reigns.  Fallout 4 is STILL such a popular seller that they continue to ask full price and give very little to the actual content creators. Don't get me wrong,l some people in Beth did an amazing job, like the Type Cast people who picked the voice actors and the actual writers who obviously worked tirelessly to make sure their dialog and written story lines were lore friendly, engaging and mysterious.

      Bethesda basically tried to reskin FO4 then add a bunch of politically motivated preachy doctrine talking points to get government subsidization then added a bunch of empty spaces hoping they could cash in on the Modding community AGAIN.

      Screw that.
    5. dzee349
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      Incredible mod, thank you!!! I too would love to see a mod like this for Starfield (*heart eyes*) although it likely wouldn’t be possible given that the player character isn’t voiced. Starting a fresh playthrough of FO4 after five years, and would have kicked myself if I hadn’t stumbled upon this mod. Thanks again!
    6. DavidsFallout4Mods
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      Therein lies the crux.  A voiceless heartless "protagonist" has no future.
    7. lefttounge
      lefttounge
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      If you want to do it for starfield, you'd be a hero to some other people, but if you don't because you think Starfield sucks and all that, I'm not gunna judge you my dude.
      That's a tall order to fill.
      Besides, me personally I don't have Starfield, or plan on buying it ever 
    8. DavidsFallout4Mods
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      Yeeah 100% not gonna happen.  The protagonist has to be voiced.  The ONLY thing Bethesda did wrong was give too much history and make the Protaganist male be the only one to give an intro.  This made some people butthurt.

      What they SHOULD have done was give 6 alternative starting background (3 female and 3 male nora should have a medical background instead of Law as Lawyers are even more useless in practical situations, Nate gets an amazingly helpful background with Military) and have Hell Boy do the intro like he's done for friggin ever.

      So instead of fixing it they used their previous fail to be even MORE lazy next go 'round with Lamefield.  FT.
    9. aemelted
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      Well there is a voiced protagonist mod for Skyrim, both through dialogue and general barks. It's not too far fetched to assume a similar mod could be made for Starfield
    10. DavidsFallout4Mods
      DavidsFallout4Mods
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      Anythings possible I suppose.
    11. Legend323232
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      Here Here!
    12. Craola
      Craola
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      Asking anybody to do anything for Starfield is like asking them to voluntarily go into depression for years on end. Starfields modding scene died quicker than Todds childish confidence at the game awards.
    13. Oozaru85
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      @aemelted Those modders who make the DBVO voices for Skyrim have to pay for it. With their own money. Do you really think anyone will actually spend their hard-earned money to mod Midfield? No, seriously. Do you believe that? Because I don't.
    14. aemelted
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      Plenty of people already spent hundreds of hours playing Starfield, and the modding scene is starting to pop off now that the creation kit for the game has been released. It really isn't that far-fetched to assume someone could make a similar mod for Starfield.
    15. Goldplated111
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      Starfield is complete trash. Hope someone doesn't waste their time on it. 
    16. gargorias
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      Goldplated111 That someone would be me.
    17. krixost
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      Love Starfield too. =)
      Love Player Comments. Cannot play Fallout 4 without it. The female voice is very similar to my own too.....sooooo easy to get into and laugh at all the interesting things.

      So....Starfield.....Options. My two coppers. =)
      - Plenty of good female and male voices in Starfield that can be used. Andreja and Simeon would be my choice. The point here is general generics and stuff like we have in F4 currently with this mod. Not full on speech. Both of those two have plenty.
      - Could use the Fallout 4 Nora and Nate. Most of it fits well. The humor too.
      - Where is the donate $500 button. *wink*  I would even pay $1000 for a Nora version in Starfield. =)
  4. Orbina
    Orbina
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    it's broke the quest "Home Sweet Home".
    1. HickBrisola
      HickBrisola
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      For me too, the mod is currently disabled until I finish the quest
    2. kelwave
      kelwave
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      How exactly does it "break" it? It helps a lot when people elaborate so the issue can be nailed down. 
    3. HickBrisola
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      The quest for taking over a settlement is not given
    4. forevercleaning
      forevercleaning
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      Yeah I had the same problem too. Had to disable mod to do " Home Sweet Home". 
  5. ymonette
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    Coolest mods ever!  Imersive, lots of laugh.  TY well done!
  6. mmerchant8
    mmerchant8
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    how do i get my characters head to follow my crosshair
    1. seethreyes3
      seethreyes3
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      use another mod???
  7. HickBrisola
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    This mod is great and I still use it, but I have to say that I had an issue with a quest in Nuka World.
    I was trying to get the quest Capture/ClearOut from Shank, but upon selecting the place he did not give me the quest.

    I fixed by disableing the following files
    PlayerComments.esp
    PlayerComments_PiperCaitCurieDialogueOverhaul_Patch.esp
    PlayerComments_UFO4P_Patch.esp

    I reenabled them after getting the quest and got a CTD when opening the pipboy, so next time I opened MCM, load the configruation from file and then everything got back to normal.

    (talking to LizzieDixie and Mason to get the grenades were also no possible)
    1. pokara06
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      not a good idea, probably your save is corrupted now
    2. HickBrisola
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      no is not
    3. pokara06
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      I assume you know that disabling a mod in the middle of a game, which has dozens of scripts running from that mod, isn't a good idea.
      Because the scripts, even if you disable the mod, remain active.
      And this mod has enough of them.  Re-enabling the mod doesn't fix it.
      If you check your saves with any tool, like Resaver, you'll most likely have dozens of errors in the save.

      If not, that's fine, but it would be very strange.
  8. Proctor197
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    Love this mod! Still works for the most part in 2025. Have a few CTDs my crashlogs are saying are tied to this, but I'm investigating further.
  9. teratism
    teratism
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    Garbage. Disable mode for no head tracking does nothing whatsoever.
  10. Higher1
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    Explain that then Mr. M. Why u locked my comment?

    EGISTERS:
    RAX 0x29CE46700E8      (BGSScene*)
    File: "PlayerComments.esp"
    Flags: 0x00000008
    FormID: 0x916CFDFC
    FormType: kSCEN (126)
    RCX 0x29C31567CA0      (BSScript::Internal::VirtualMachine*)
    RDX 0x4769C2           (size_t) [4680130]
    RBX 0x1                (size_t) [1]
    RSP 0xD08DDFE700       (void*)
    RBP 0x7FF68B4759D0     (void* -> Fallout4.exe+13B59D0sub rsp, 0x38)
    RSI 0x4769C2           (size_t) [4680130]
    RDI 0x29C31567CA0      (BSScript::Internal::VirtualMachine*)
    R8  0x29CE46700E8      (BGSScene*)
    File: "PlayerComments.esp"
    Flags: 0x00000008
    FormID: 0x916CFDFC
    FormType: kSCEN (126)
    R9  0x4000F99          (size_t) [67112857]
    R10 0x29CE46700E8      (BGSScene*)
    File: "PlayerComments.esp"
    Flags: 0x00000008
    FormID: 0x916CFDFC
    FormType: kSCEN (126)
    R11 0xD08DDFE708       (void*)
    R12 0x4769C2           (size_t) [4680130]
    R13 0x29D437BD900      (void*)
    R14 0x4                (size_t) [4]
    R15 0x29CEB79E08C      (void*)
    1. gargorias
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      Would you like to explain how that log you showed means this mod is what caused your game to crash? It doesn't, all it shows is a Player Comments scene was occurring when your game crashed. Since the entire mod is virtually based around dialog scenes, it will always be in the log. Please try to fix your own games issues before using some silly debug mod to try and lay the blame on some mod in particular.
    2. EdxTheRedfury
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      sorry but this also happens to me, I played the game before without the mod and I didnt have these random crashes related to player comments activating...Ill have to delete this mod to play properly :( great mod, but the random ctd gets annoying once u played a lot of hours into the game. 
    3. gargorias
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      Your loss if you think this mod alone is causing you troubles. Ever heard of conflict resolution?
    4. Craola
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      I once had a very minimal load order, less than 90 mods. The only script "heavy" mod i had was this one, and every now and then, I'd get a crash and Buffout would point to this. I disabled it, and never saw a crash ever relating to it again. Fast forward, same ordeal, same type of crash. Now i just suffer through it. I love the mod too much, and the crashes it does cause are so rare that i can't skip this mod just because.
    5. 3DRenderBoy
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      This is N-O-T a log!!!! AT LEAST NOT the full log!!! You even did not tell HOW MANY mods (plugins) you have installed!

      I had similar Buffout 4 log (VERY LONG LOG!), after game crashed to desktop. I just opened PCaHT's (this mod) main plugin in FO4EDIT Quick Clean, and it found some errors and corrected/'cleaned' them. I also use patches for PCaHT (from this mod and from other mod authors).
    6. dantekral
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      This mod indeed causes crashes i play with this a lot , i think the reason why it crashes when script overlaps in dialogue like if a follower talks and you talk at same time some s#*! happens and causes crashes happened many times.I hope it get updated someday
    7. pokara06
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      I've finished the game twice with this mod installed from the start of the game, and I only had one problem with one mission, and I don't even know if it was because of this mod or not.  With over 700 mods.
  11. Sentry2002
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    Doesn't work on the Next Gen update in my experience.

    Disengages dialogue after around 1.5 seconds, skips entire conversations, and often times NPC's don't respond after trying to talk to them. All in all this mod impedes with certain scenes and conversations and makes it impossible to continue the story at all past the vault. Codsworth is unresponsive and even if you get into dialogue and try to skip through it it just stops and restarts. The concord stuff worked flawlessly for some reason but once they came to sanctuary they started having the same problem and it was even worse. Garvey skipped all his dialogue and first quest, going straight to a radiant minutemen quest before bricking completely. Uninstalled this mod and it went smoothly after that but I had to restart the character.
  12. CheapShotUK
    CheapShotUK
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    This is such an awesome mod, I can't imagine playing without it now. The interactions with Cait are brilliant. I use it along with Settler and Companion Dialogue Overhaul, for which there's a patch available in the files section. Strong recommend.
  13. FatorNerd
    FatorNerd
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    One of my all time favorites. Working just fine with next-gen. Thank you so much for your work!