I am back to playing FO4. Please use this comment to request add or remove of NPC from my mod.
FIXED: KYLE in DC for quest Reasons. Forgot to remove him from the UFO patch version Eddie Winter 000969c6 - Can't complete Nick's Quest when he keeps getting up if you let Nick kill him Marcy and Jun long change to protected from essential Finn Removed from mod
Sorry for doing 3 rapid updates. First time I uploaded the wrong versions and then I forgot to upload the Eddie Fix. Should be good now. Please let me know if there are any issues.
And Remember to check for mod conflicts before you contact me. This mod is often overwritten by other mods if you load them after this
It's fantastic that you have come back to update this. Oh, could you add Old Man Stockton to the list? Kind of disheartening to find him dead in the street after dropping off H2
How about a mod that allows the player to kill DOWNED, essential NPCs? Everything's normal, they're essential, they go down. The world ignores them. But if the player keeps attacking them (maybe one to three hits), they get unmarked and die.
That would be very seamless, keep them protected or essential, and make sure the player notices they're about to kill someone important, should they try to kill someone and they get downed first.
I was never interested in changing the essential status only protecting the Quest NPCs that die too easy because they are not protected. There are mods already that remove the essential status from NPCs
i try finding finch family from finch farm in the screenshot but i cant find them? i hate it by the time i go there for quest they always dead killed by something i got bunch of mod that make commonwealth a chaos but this settlement family only them always end up dead by the time i go there....even other mod that protect npcs always no finch family in them...is this family cursed or something? or they just cant be protected? well im thankfull for the mod tho its really helpful
They are protected already by default. -- My mod does not the protected and essential NPC in the game. - Check with Xedit to see what mods you are using that remove the protection and conflict with my mod if any.
i use this mod Protected Unique NPCs Traders and Merchantsand ur mod for the default npcs in the game but they dont touch finch family too and i use ur mode below it so its overide since urs cover more npcs.. i just add ur mod in new playthrough this time with hope they alive
I have watched them take on all characters in my plays and never dies. They are story link characters marked protected. It is possible the some mods could add damage that bypass the damage of protected characters but i have no idea what that would be.
If you use SS2 or Horizon They have a Settlement Console in one of them that you can make all settlers ESSENTIAL as long as you have doc in the settlement.
aight thx man! still in sanctuary but i will report back if the finch family survived but the time i got reach there xD kudos for willing to test it i really appreciate it
Mostly pretty good mod, just some cut content, unused npc, raider boss and enemies flagged as protected was a little silly. Some npc spawned as dead are also flagged as protected xd, I checked with the wiki and edited out all the unnessary npc and now the mod is perfect. Pretty much everyone you probably care about is covered. :)
As the description page says; this protects NPCs so that you can enjoy the game and not have a quest fail because something killed them before you could. It is so that you can enjoy the unique NPCs while playing WOTC or other modes that make the game very dangerous.
It will conflict with NPC mods that change them and does not include NPCs that are added by other mods.
It seems that some non-human actors like Swan don't have a downtime animation and this is causing a problem. If someone else will make his health go below 1 then he will just be reset to 100% hp.
I really thank you for creating this mod. I have the robots merchant i love in galerria murdered by crossfire of mutants vs gunners . And my fav daredevil vendor mac the bartender killed by crossfire of synths vs bugs. With this they re safe from crossfire. This mod make me reinstall wotc. I kinda sad i still have to destroy bean because the crossfire make him hostile (for somereason sttay bullet prob hit the leaked gas room). Can you make mod where bean not going hostile after he blow up his cafe shop. Abd i havent tested this mod with dlc areas yet.
77 comments
FIXED:
KYLE in DC for quest Reasons. Forgot to remove him from the UFO patch version
Eddie Winter 000969c6 - Can't complete Nick's Quest when he keeps getting up if you let Nick kill him
Marcy and Jun long change to protected from essential
Finn Removed from mod
Sorry for doing 3 rapid updates. First time I uploaded the wrong versions and then I forgot to upload the Eddie Fix. Should be good now. Please let me know if there are any issues.
And Remember to check for mod conflicts before you contact me. This mod is often overwritten by other mods if you load them after this
Oh, could you add Old Man Stockton to the list? Kind of disheartening to find him dead in the street after dropping off H2
Everything's normal, they're essential, they go down. The world ignores them.
But if the player keeps attacking them (maybe one to three hits), they get unmarked and die.
That would be very seamless, keep them protected or essential, and make sure the player notices they're about to kill someone important, should they try to kill someone and they get downed first.
Would love that.
-- My mod does not the protected and essential NPC in the game.
- Check with Xedit to see what mods you are using that remove the protection and conflict with my mod if any.
i just add ur mod in new playthrough this time with hope they alive
If you use SS2 or Horizon They have a Settlement Console in one of them that you can make all settlers ESSENTIAL as long as you have doc in the settlement.
kudos for willing to test it i really appreciate it
It will conflict with NPC mods that change them and does not include NPCs that are added by other mods.
It seems that some non-human actors like Swan don't have a downtime animation and this is causing a problem.
If someone else will make his health go below 1 then he will just be reset to 100% hp.