I understand, that this isn't a seriously themed mod. That being said, why would the Sole Survivor yell in the vault, when they know, that Shaun has been kidnapped and isn't nearby any longer? Another thing is that in the early game you're supposed to believe, that your child is still an infant (until you find out, Kellogg used to live in Diamond City with a ten years old boy just recently), do you expect him to answer your call? And again, you're supposed to believe, that he was kidnapped (which he in fact was), so would you yell to try getting a response from nearby areas in hopes he would turn out just around the next corner? So yea, as a fun mod, it's hilarious, I like it. But not recommended for serious playthroughs, I guess.
what I’m worried though is the quest part, since the skyrim guide for esl says that don’t compact form id of quest mods.. but I noticed in fo4, some mods use quest header not entirely as quests.. and for this mod, it seems that the quest header is used for configuration?
common sense tells me not to compact form id due to the quest thingy, but i'm trying to free up active plugin slots.. i'm close to hitting the limit and i'm now down to compacting form id's, so i'm double checking before proceding with it..
I was looking to make a mod sort of like this but have the character yell out angry lines. I can't figure it out. Is there a way you can make that? You have the mod already set up, would it be hard to switch Shaun to like what he says when taking Psycho?
I have this hot-keyed and sometimes run around the commonwealth shouting it for no reason. It's the most useless mod I have and one of the ones I use most.
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Another thing is that in the early game you're supposed to believe, that your child is still an infant (until you find out, Kellogg used to live in Diamond City with a ten years old boy just recently), do you expect him to answer your call? And again, you're supposed to believe, that he was kidnapped (which he in fact was), so would you yell to try getting a response from nearby areas in hopes he would turn out just around the next corner?
So yea, as a fun mod, it's hilarious, I like it. But not recommended for serious playthroughs, I guess.
what I’m worried though is the quest part, since the skyrim guide for esl says that don’t compact form id of quest mods.. but I noticed in fo4, some mods use quest header not entirely as quests.. and for this mod, it seems that the quest header is used for configuration?
common sense tells me not to compact form id due to the quest thingy, but i'm trying to free up active plugin slots.. i'm close to hitting the limit and i'm now down to compacting form id's, so i'm double checking before proceding with it..
I have this hot-keyed and sometimes run around the commonwealth shouting it for no reason. It's the most useless mod I have and one of the ones I use most.