Fallout 4

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langnao

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  1. langnao
    langnao
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    [UPDATE]: More Girly Animation v2.5 - Improved the sprinting of 'Version 1' & 'Version 2' by animating the hip. Saw another female animation that I like and so 'Version 3'.

    Girly Animation v4.3.1 - Been playing ACO and liking the female walking. I still like the hip swing but reduced it slightly in this small update.

    Girly Animation v4.3 - Melee weapon sneak movement, holding the weapon at the side. Modified one of the weapon attack with an upward slashing movement.

    Faster Melee Weapon Attack v1.0 - Melee weapon attack speed is controlled by animation. I have increased the attack speed for another mod and thought of releasing it as an optional mod here. Also improved one of the normal attack moves (the upward slashing move set). This improvement will be updated on GA the next update. GA mod is required since it separates melee attack for female. Make sure the files of this mod overwrites those of GA if you r using loose files version for GA. If you are using BA2 version, it will not be a problem.

    Girly Animation v4.2.4.1 BA2 - Its the same as v4.2.4.1 but package as BA2 archive. Loading/Activating those loose files under NMM is getting slower. Using BA2 will speed things up and possible faster during game loading as well. Loose files are easier for me during modding but moving ahead, I may only release BA2 format.

    Note: Just activate this zip BA2 archive like how you normally do it under NMM.


    Note: Check "Girly Animation Changelog" article (https://www.nexusmods.com/fallout4/articles/706) for info on previous changes.
  2. pixelica
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    For anyone who want to add this custom animation to their weapon mods, here is the guide, I tried to follow the article posted by the mod author, but it doesn't work for me.
    This method will only use FO4Edit, don't use CK since it will messed up your esp and won't work.

    1. Make sure your weapon mod esp is below ModGirlyAnimation.esp in your mod manager load order.
    2. Open FO4Edit, then load MODGirlyAnimation.esp and your weapon mod esp.
    3. Now set MODGirlyAnimation.esp as a master for your weapon mod esp.(see * below on how to)
    4. Copy the MODGirlyAnimation keyword. If it's a handgun, copy "AnimsGripPistolMOD" form ID, if it's a rifle then copy "AnimsGripRifleAssaultMOD" form ID, and so on for other type of weapon. Just match whatever weapon type on your weapon mod. (see ** below on how to)
    5. Add the keyword you just copied from MODGirlyAnimation.esp to your weapon mod esp.(see *** below on how to)
    6. Do this to all weapon on your weapon mod if there are several weapons on that mod.
    7. Close FO4Edit and save the plugin.

    *How to add MODGirlyAnimation.esp as master for your weapon mod:
    1. Make sure your weapon esp is below MODGirlyAnimation.esp in your mod manager load order
    2. Load MODGirlyAnimation.esp and your weapon mod esp in FO4Edit
    3. Right click on your weapon mod esp (i.e.: GunGs.esp) then choose "Add masters" from the drop down menu, choose MODGirlyAnimation.esp as the master.
    Spoiler:  
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    zO0u6zo.jpg

     

    **How to copy keyword:
    1. Expand MODGirlyAnimation.esp, under "Keyword", choose one of the keyword (i.e.: AnimsGripPistolMOD)
    2. Navigate to the right side tab of FO4Edit, under "Record Header" there is a "FormID", double click on it and copy the keyword "form ID" (i.e.: AnimsGripPistolMOD [KYWD:01001733]).
    Spoiler:  
    Show

    oJIu02O.jpg

    ***How to add keyword to your weapon mod:
    1. Under your weapon mod esp on FO4Edit look for "Weapon" then expand it, left click on the weapon you want to edit (some weapon mod will have several weapons)
    3. Navigate to the right side tab of FO4Edit, scroll down and look for "KWDA - Keywords"
    4. Just to the right side of "KWDA - Keywords", right click on blank column and choose "Add"
    You'll see something like this "NULL - Null Reference [00000000]" in bold font just added to the keywords list
    Spoiler:  
    Show

    v6Cz9TU.jpg

    5. Right click and edit that "NULL - Null Reference [00000000]", change it to keyword from MODGirlyAnimation you've just copied (i.e.: AnimsGripPistolMOD [KYWD:01001733] for handgun).
    6. Repeat these steps for all the weapon in your weapon mod.
    Spoiler:  
    Show

    CA9ysRj.jpg

     

    NOTE, when adding keywords, please remember that you must match the weapon type:
    - for AnimsGripPistol add AnimsGripPistolMOD
    - for AnimsGripRifleAssault add AnimsGripRifleAssaultMOD
    - for AnimsGripRifleStraight add AnimsGripRifleStraightMOD
    - for AnimsHuntingRifle add AnimsHuntingRifleMOD
    - for Anims1hmWeapon add Anims1hmWeaponMOD
  3. agussalim
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    Wow. This animation is really good, especially for the running one..very feminine like...but on the other hand, this Mod is also very mindboggling... Why? I expect to install custom animation for running walking and sprinting, but somehow this Mod break my Glock 19X Mod (replacer for the 10MM Pistol InGame). My pistol become...well...destroyed...No longer in the shape of Glock but...parts...

    Very weird, and I don't even know how to fix it...For now...I'm gonna uninstalled this...

    Edit February 2nd, 2024. 
    I got challenged with this Mod you know. I can't believe that I install this and its not working. Made me angry. So...I fiddle with it, and then read your sticky post sumthing about adding Keyword to Glock19 mod. Tried it...failed...because the Add Masters button, do nothing. Nothing appear, no selection, nothing...probably because slow response in FO4Edit..? Got angry again...let it go, and drink coffee...try again.

    This time, try for load order in Vortex. Got into Plugins, move it to the right side, and found small button, Load Order rule, or something like that. Fiddling with it, set rule that Glock 19x Load After ModGirlyAnimation.esp. For good measure, the Modern Weapon Replacer also set after Glock 19x.esp. Thinking hard...is this enough...? And then remember, maybe just maybe, those Add Masters button is not working because I never load Fallout4.exe with FO4Edit Installed before. Load the game then...and suddenly it works....My Glock is no longer shown as Parts in my Character hands. Wow...now...what is the use of adding Keywords and Master File again...? This still mindboggling to me...

    But now...I think I'll play my game first, just in the Brand new Save Game called "36-Initial of myCharacter InGame-GirlyAnimation-Active". Will tacjle those Adding Master button later or even tomorrow I think...

    Oh yeah, Endorsed your mod. Very cute running animation.
    1. Nerocrypticassassin
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      I have never had any issues with the mod. But it is very old at this point I would advise upgrading to New Female Animations at Fallout 4 Nexus - Mods and community (nexusmods.com)
  4. Olivier8768
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    J'imagine qu'il n'est pas compatible avec celui là --> (  Better Female Walk  ) ?
  5. A5sguard
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    I had a terrible time trying to solve some kind of issue that prevented laser pistol from firing in third person, resulting in a strange default pose were both arms turn to the right. And Gunners who can't fight back.
    It's so much of a headache to figure out i decided to start from a new save without this mod in my load order.
  6. zinga55
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    I wanted to use this mod, but it messed with some weapon handles, and majorly conflicted with WARS :( 
    1. Salano
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      Thanks for the heads-up, was about to try it out but I have WARS installed. Not even done modding and already regretting choosing to use WARS. I hope it'll be fun cause it's trying it's hardest to keep the game ugly between the weapons it adds, making it a pain to use better-looking weapons, and preventing me from using cute animations haha
  7. vvk78
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    @langnao: the Female Sprint animation is perfect, but the Female Run animation is too goofy/anime, and won't be suitable for a long playthrough for most players.

    I request the Female Run be changed to be something like the Run (not sprint) from this mod:
    Feminine Running and New Dash Animation (Skyrim)
  8. Dalvinkov
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    Hi, this is a bit of a long shot but I was wondering if you could tell me how I could make custom animation paths for companions using your mod method. It's been something I've been wanting to do to add more flavor and personality to FO4. Thank you.
  9. Enijasha
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    The mod "More Girly Animation" is in conflict with Nanakochan, I haven't manipulated the loading order yet (unfortunately this is complicated with Vortex). But i try it again to see if loading it beforehand ends the conflict.The conflict disables almost the entire Nanako mod functionality.

    Changed Load Order to Before Nanako mod seems to solved it. 
  10. Kaptosh
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    Hello, thanks for the mod.
    Is it safe to remove mid playthrough ?

    Cheers
  11. guandsleepingpills
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    I was very confused on how to only get certain animations of this mod to work but I finally got it:

    Extract the mod via ba2 extractor and pick the animations you want, then you create the same folder structure in you Fallout 4 Data folder as the mod and put the animation files you want in there.
    1. RiftWynd
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      Just need to find a way to get certain guns to use the anims, but not all guns - then sorted :D
    2. langnao
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      WIll have to add the animation keywords to which ever weapons... But not all weapon using the same base animation so if things mess up even after adding the animation subgraph metadata then there is no way but to modify the original base animation for that particular weapon.
  12. langnao
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    Now that Starfield is out, really wanna change the animation since I m not happy with the female animation. Managed to locate the animation files but Starfield is using a new animation format so maybe its gonna take a while for someone to know how to convert/output to the new format or maybe for Bethesda to release the toolsets?