Update 1.53 - Adjusted the motorcycle repaire script
Update 1.52 - Added missing biofuel recipe at the chemistry station
Update 1.51 - Fomod fix, mcm menu will now install in the data folder instead of the 0-main folder
Update 1.5 - MCM Menu with hotkeys instead of armor items (they are still available at the chemistry station and motorcycle workbench) - Motorcycle workbench station (paint and customize like power armor) - Reverse animation (dynamic system only) - New motorcycle location from the junkyard to Diamond City entrance - Motorcycle Front light - Push effect when ridding throug enemies (like a powerarmor)
- Various fix : - No Sound bug fixed - Dogmeat cart fixed - Barber and surgeon no more affected by this mod - Companion and dogmeat road goggles implemented - Land mine should not instant explode
Update 1.4 - Sound level 100% / 75% / 50% - Fo4Hotkey Support (more details in the read me file) - Spawn motorcycle item craftable - Gas System implemented - Added management menu on activate (not holotape, more details in the read me file) - V1 speed system and dynamic system - Option to allow 1st person - Option to autoswitch to 1st / 3rd person on exit - Option for pipboy on / off - Companion goggles removed (cause of the companion vanilla outfit bug) - Compatibility patch for Button Lowered Weapon (cause missing head and pipboy not responding correctly)
Update 1.3a - Little script update for dogmeat
Update 1.3 - Dynamic speed: ....slow... -> ...normal..... -> .......fast..... ->........very fast - Dynamic sound: Idle sound -> speed sound 1 -> speed sound 2 -> speed sound max - Speed is now controllable with increase and decrease (like a normal bike) - Reset to slow state if you stop ride - Script check to add missing keywords for followers and dogmeat (in case they don't mount correctly) - Paints crafting require 1 or 2 additional Paint Can (full). - Better item check for repairing the motorcycle, you can now bring any items, the game will scrap it correctly and return unused component.
Update 1.2: - Added dismount animation - New bike animations including: ........- slow at start then take speed ........- leaning on turn (right/left) - Better engine sounds (start, idle and stop - Fixed the "ride in water" bug. Your motorcycle will completely stop if you try to ride in water now. You will have to summon it on land - Fixed the speed menu option. New choices: slow, normal, fast and very fast ! - Changed front light texture to black (better than rusty) - Added texture from Lone Wanderer Motorcycle - Black Edition (Courtesy of 7iger). - Added 8 Rusty textures (Courtesy of Ja1ine).
Sorry to not answer all of your comment and bug report yet. I was away of the fallout univers (and all type of modding) for a long time now. I'm actually busy with life things, new home, etc..
s Yes I installed it and it works fine but there is a problem I can't summon multiple vehicles I can only summon one vehicle at a time and after the modification when I try to summon the next vehicle Yes the motorcycle was originally modified in the stronghold It disappeared directly and spawned to my location, unable to spawn the second one. Any explanation?
I have previously used this mod with no issues, although now whenever i reach diamond city the bike is not there although the mod menu and crafting recipes being installed perfectly fine and displaying if anybody could help me or has had similar issue the assistance would be greatly appreciated, Thank you !
Such a cool mod and executed probably the best we will ever see on this shambles of a game engine. Unfortunately, I cant fully enjoy this mod due to a weird camera bug. I use Custom Camera mod and for some reason myy third person camera is messed up. my PC is slighty swiveled to the right so when i ADS in third person my character isnt even looking in the same direction as my reticle. if there is a fix that would be amazing but if not sadly have to shelf this one. THANKS FOR ALL THE HARD WORK REGARDLESS. the amount of detail and effort that went into this is impressive.
found a todd howard feature go in third person and use the free cam command first person cam that works beware of being unable to use third person again for the bike
Mod is fully installed with mcm, however there is no bike in front of diamond city and i cannot teleport it to me. does anyone have an idea on how to fix this? i have it far down in my load order so that nothing overwrites it.
Sorry I had to take this mod off cuz I guess when it comes to moving vehicle mods(minus the vertibird mod, I just can't seem to work it right. I love the mod but just can't get the controls to work right.But, it's a heck of a great mod-if I could only get it to work.
1169 comments
- Adjusted the motorcycle repaire script
Update 1.52
- Added missing biofuel recipe at the chemistry station
Update 1.51
- Fomod fix, mcm menu will now install in the data folder instead of the 0-main folder
Update 1.5
- MCM Menu with hotkeys instead of armor items (they are still available at the chemistry station and motorcycle workbench)
- Motorcycle workbench station (paint and customize like power armor)
- Reverse animation (dynamic system only)
- New motorcycle location from the junkyard to Diamond City entrance
- Motorcycle Front light
- Push effect when ridding throug enemies (like a powerarmor)
- Various fix :
- No Sound bug fixed
- Dogmeat cart fixed
- Barber and surgeon no more affected by this mod
- Companion and dogmeat road goggles implemented
- Land mine should not instant explode
Update 1.4
- Sound level 100% / 75% / 50%
- Fo4Hotkey Support (more details in the read me file)
- Spawn motorcycle item craftable
- Gas System implemented
- Added management menu on activate (not holotape, more details in the read me file)
- V1 speed system and dynamic system
- Option to allow 1st person
- Option to autoswitch to 1st / 3rd person on exit
- Option for pipboy on / off
- Companion goggles removed (cause of the companion vanilla outfit bug)
- Compatibility patch for Button Lowered Weapon (cause missing head and pipboy not responding correctly)
Update 1.3a
- Little script update for dogmeat
Update 1.3
- Dynamic speed: ....slow... -> ...normal..... -> .......fast..... ->........very fast
- Dynamic sound: Idle sound -> speed sound 1 -> speed sound 2 -> speed sound max
- Speed is now controllable with increase and decrease (like a normal bike)
- Reset to slow state if you stop ride
- Script check to add missing keywords for followers and dogmeat (in case they don't mount correctly)
- Paints crafting require 1 or 2 additional Paint Can (full).
- Better item check for repairing the motorcycle, you can now bring any items, the game will scrap it correctly and return unused component.
Update 1.2:
- Added dismount animation
- New bike animations including:
........- slow at start then take speed
........- leaning on turn (right/left)
- Better engine sounds (start, idle and stop
- Fixed the "ride in water" bug. Your motorcycle will completely stop if you try to ride in water now. You will have to summon it on land
- Fixed the speed menu option. New choices: slow, normal, fast and very fast !
- Changed front light texture to black (better than rusty)
- Added texture from Lone Wanderer Motorcycle - Black Edition (Courtesy of 7iger).
- Added 8 Rusty textures (Courtesy of Ja1ine).
(nevermind i just had to use real components not just shipments)
Like it's going to die any second.
but just can't get the controls to work right.But, it's a heck of a great mod-if I could only get it to work.