Fallout 4

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  1. registrator2000
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    Mods with MCM support:

    Spoiler:  
    Show
    Companion Command and Tactics by registrator2000
    QuickTrade by registrator2000
    CCCleaner by Neanka
    Wait Anywhere by shad0wshayd3
    Weapon QuickSwap by registrator2000
    Helmet Toggle by registrator2000
    Auto Eat and Drink in Survival by wim95
    Unlimited Survival Mode - F4SE by Kassent
    NPC Level Scaling by Genamine
    Transfer Settlements - Shareable Settlement Blueprints by cdante
    Bullet Time - Slow Time by registrator2000
    HoloTime by registrator2000
    Screenshot Helper Hotkeys (MCM) by zoomah
    Survival Options by Jekod
    Hide Quests From Pipboy by vagonumero12
    Toggleable Hightech Vision Modes by Jekod
    The Wasteland Guardian by Neotropic
    Knockout Framework by Seb263
    Wastelander Barb Companion by Netherworks
    Shei - Wolf Ally (Companion) by Netherworks
    HUD Plus Plus by Kassent
    Extended Dialogue Interface by reg2k and Neanka
    What's Your Name by pra
    More Attackers - Get Off My Buildzone by wim95
    Crafting Highlight Fix by registrator2000
    Courser Ghost-Spectre X-92 Mashup by r00stafarian and stonefisher
    Immersive HUD - iHUD by Gopher
    DYNAVISION - Dynamic Depth of Field by Gopher
    PIP-Pad by the PimpCrew
    Hardcore Mode ON by Wenderer
    Floating Damage by Kassent
    Tagging Assistant by jchamlin
    Immersive Teleportation by pra
    GET DIRTY (take a bath) by 7StarC
    Level Cap by Wenderer
    Player Head Tracking by Gargorias
    Player Comments and Head Tracking by Gargorias
    Zombie Walkers by joefor
    Configurable Power Armor by RAWberry400
    Turret Control Panel by KernalsEgg
    Death Penalty - An immersive death mod by UltimateCoffee
    MCM Weather Control by gargorias


    Do get in touch if you've added MCM support to your mods and would like to be listed in this sticky post!
  2. registrator2000
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    If you are seeing untranslated strings in MCM prefixed with dollar signs e.g. $MCM_Config, you need to enable loose file loading so that MCM can load its translation files.

    Follow the steps listed on this page, under the "How To Enable Fallout 4 Mods > How to enable modding" section.
  3. Neanka
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    for Fallout 4 VR
    u can try this https://cdn.discordapp.com/attachments/354663002433388545/876390467351232532/MCM_VR.zip
    it doesn't support vr controller fine but u can use it with keyboard 
  4. RedSinister
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    VORTEX user, make sure you can launch the f4se_loader.exe from the game installation folder beforehand! If the game is not open, Mod Config won't appear on the menu list. Yes, other mods can still work well simply by running directly from Vortex. But, MCM mod does not count

    # Your best bet is to manually install F4SE and MCM to make it work (only copy-paste file, not difficult to do)
    # A conflicted/corrupted plugin will also prevent the Mod Config from appearing, so go to your game's installation folder.
       Then go to Data > F4SE > Plugins and delete everything inside. Next, launch the game through the f4se_loader.exe in-game               installation folder OR Vortex f4se, the MCM mod will be detected
    # If launching from Vortex Fallout 4 Script Extender (f4se), make sure to set it as Primary

    MOD Config is only available in-game via the Pause menu (Esc)

    If it's still not working, then I don't know what else can make the MCM mod work with Vortex
  5. ingkapui
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  6. moutonpigeon
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    To remove the $MCM_Config error with MO2 add the lines :

    [Archive]
    bInvalidateOlderFiles=1
    sResourceDataDirsFinal=

    in Tools>Tool Plugins>INI Editor>fallout4custom.ini

    it solved the problem for me.
  7. UswePanda
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    does NOT work on GOG version of FO4
    1. Sxvory
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      Yeah same with me, In theory it should work because it's essentially the same as the Steam version
    2. Neanka
      Neanka
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      • ianpatt — Some dll plugins may need -forcesteamloader as a command line option to the loader.

      try this. cant check it by myself rn
    3. AnomalousDoggo
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      How do I add the -forcesteamloader command line to F4SE in MO2?
    4. slink
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      Go into the executable configuration menu.  Add the -forcesteamloader into the box labelled Arguments.  Hit Modify button.

      This did not make MCM appear on the menu, though.
    5. Fenrir1536
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      Just wanted to add, this technique worked for me and my recent GOG install as I can access the MCM ingame now while it wasen't showing up before, however the text is somewhat glitchy. MCM is labeled $MOD_CONFIG and other smaller text oddities concerning MCM using this solution.
    6. Red9LZ
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      Thanks for the advice, this worked great.
    7. EgoJisto
      EgoJisto
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      Neanka, thank you so kindly for this, this worked perfectly. Had to add the argument to MO2 for it to work, but it did.
    8. Vilehawk
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      Thank you VERY much Neanka! That got MCM to show up in the pause menu as it should. Really appreciate it!
    9. elfdrow
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      OK got it working using MO2. (GOG goty edition)
      so thanks to Neanka and moutonpigeon

      1)not loading issue:
      you do need the -forcesteamloader  in arguments on the FS4E.
      in MO2 click where you select the executable. choose edit. go to the fs4e section. and in the arguments box add the line -forcesteamloaderapply -> close -> run
      this will enable MCM to load in the game.

      2)for the $game_config issue:
      this happens because loose files are not enabled.
      go to the ini editor (or manually find the folder) open the fallout4custom.ini and add the lines
      [Archive]
      bInvalidateOlderFiles=1
      sResourceDataDirsFinal=
      and yeah. the last "=" is left without a value
      this will eliminate that weird text in mods.

      this should have the MCM operational at least.
      still installing mods (was chasing achievements lol) so no idea if there are more issues.
      but so far it seems fine.

      happy modding ;)
    10. AlxAlex
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      God bless you. You are a real human bean
    11. hopp54
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      Where is the "executable configuration menu" ?
    12. xShuu
      xShuu
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      i love you thank you
    13. chrismartin
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      @hopp54
      Click MO2 cogwheel icon (6th icon from top left), and it opens the modify executables window.
      Highlight the F4SE executable and the "Arguments" box will appear on the right.
      Btw the -forcesteamloader command fixed another F4SE dependent mod which wasn't working for me, so seems essential for GOG version.
      Many thanks to Neanka, moutonpigeon and elfdrow.
    14. Artorias824
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      which plugins
    15. zahagoza
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      Tried that but even before reaching the main menu, CTD occurs :(
    16. Strxex
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      This fixed for me. Wow, after long hours trying to figure out what the issue was...
    17. Thank you , this worked perfectly when my MCM menu was not initially appearing in my pause menu.
    18. Prime170
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      Just wanted to throw in another thumbs up for the argument getting my MCM to show. Running GOG GOTY ver 1.10.163

      Thank you, kind strangers!
    19. yassence
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      this fixed all my problems! thank you!
  8. mefiro
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    • can someone post it on nexus, or update the link for VR - u can try this https://cdn.discordapp.com/attachments/354663002433388545/876390467351232532/MCM_VR.zip
  9. mefiro
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    for Fallout 4 VR
    u can try this https://cdn.discordapp.com/attachments/354663002433388545/876390467351232532/MCM_VR.zip
    it doesn't support vr controller fine but u can use it with keyboard 

    - can someone post it on nexus, or update the link?
  10. vampiredigital
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    this mod isn't working is it because im already on a save?
    1. jukem
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      It's because of the latest update on a modded game.  F4SE is not compatible with the latest patch so we are stuck waiting until they graciously figure it out and update.  MCM might also need an update since they title their updates based on game version.
    2. vampiredigital
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      ah i see
  11. MajorPayne5811
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    Not compatible with Mod Organizer 2. Your mod installed fine, but the required F4Se doesn't. So what's the point?
    1. daywalker03
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      You need to either install the F4SE exe and DLLs in the game folder manually, or use an addon for MO2 that allows you to install that as a normal mod and still work.
    2. deathdoer177
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      That's one reason why I don't use MO2. I just use Vortex. I can install F4SE (when it gets updated, thanks Bethesda) directly from Vortex/Nexus. No addons.
      Another reason: Holy hell it hurts my eyes to look at...
    3. jukem
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      It is very simple to install F4SE when using MO2.  Just download F4SE from their website (which is where the link goes under the Requirements tab) and read the readme.  It says to move three files into your FO4 directory.  Then inside MO2, you select F4SE from the dropdown menu.

      If you want to double check it, then choose <Edit...> from the dropdown menu and ensure that the Binary line shows the path is to ...\Fallout 4\f4se_Loader.exe.  You can also create your own path that leads to that and enter your own name in the Title line.

      All that said is assuming that everything works, but F4SE is incompatible with the latest patch for FO4 from a couple of days ago so it will be a while until they fix it.  In the meantime, we have to either wait, play mod-less, or follow a big rollback process which isn't totally intuitive and prevent the game from updating to the latest patch.
    4. jukem
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      deathdoer177,

      Vortex has had its fair share of problems.  It used to cause lots of problems early on and no one recommended it.  I'm not sure if that is still the case.  MO was around for Skyrim so that's where I got used to it and a lot of modders use it and recommend over Vortex.  A very short learning curve with a simple interface, so I have no idea why it hurts your eyes so much.  Too bright?  Then maybe change to a darker theme?  There's a ton to choose from.

      And I don't know what people are saying about addons.  You literally just move three files into the game directory and run the game from the F4SE EXE file instead of the default Fallout 4 EXE inside MO2.
  12. tsb203
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    Adding "-forcesteamloader" made ALL the difference to my "game of the year edition" title. I'm so happy that I found this tip.
    1. jukem
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      What does that do?
  13. kingmiamikdn
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    Is there a list of hotkeys you can't use? For some reason I can't bind anything to left alt.
  14. CowboyPm
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    Howdy and I have a question. This would be considering I'm a beginner on what I'm about to ask with the update to fallout 4 and the the fallout 4
    script extender now being broke and unable to use the mod config menu.
    How would I go about manually editing The fallout UI series so that I
    could be importing a layout for the fallout UI HUD? Similarly, how to
    config fallout UI maps to use the satellite map color as a couple of
    things that I would like to know. Thank you for your time and help on
    this.
  15. fadingsignal
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    Does anyone know if this works with ESPFE / ESL plugins?  CallFunction doesn't seem to work because the formID is different when the game is loaded (i.e. FE008033)

    Second question, does this mod work with script namespaces? Even with my plugin as an ESP I can't get calling a quest function to work (it works when called by other scripts and via console with CQF questname function)
  16. PatatoFallonFloor
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    will this mod get an update once f4se is updated?