would be practical if https://www.nexusmods.com/fallout4/mods/16999 was added to the requirements list. It'll automatically show up over there as a mod requiring it, which is arguably where this mod would get the most visibility from
There appears to be an error in the file structure of the archive - the Meshes and Sound folders are inside a folder named Data, which results in them having the pathway Data/Data/* The fix is simple - move the two folders one level up, so that they are in the same folder as the esp file and delete the now empty Data folder that this mod adds.
Hi, I love this animation set! I'm just wondering if I can get your permission for someone to port this to console? I know the permissions and credits page says use as you wish as long as credit is given, but I just want to make sure.
Here's a fun one for you - the footstep sounds when sprinting have disappeared. Quick fix was to disable your WPNSprint.hkx. I wonder if there are annotations in the original sprint animation for footstep playback - maybe check any generated xmls from importing the original WPNSprint file? (I absolutely don't know what I'm talking about, I don't know how to use 3DSMax for s#*! but I have tried!!)
I can also confirm this fixes the silent footsteps bug. I simply deleted the WPNSprint.hkx from the STG44 folder in Meshes\actors\character\_1stperson\animations\submachinegun. I'm also going to post this drum mag workaround I stumbled upon just in case it helps anyone else who would love to see the animations work with the drum mag. If you simply copy and paste all the animation files from the STG44 folder into the DrumMag folder, the game will use all the new animations while a drum magazine is equipped. The current animation looks pretty good even with some clipping, but you can always just not copy the WPNReload.hkx in that folder to keep the same drum mag reload animation.
40 comments
There appears to be an error in the file structure of the archive - the Meshes and Sound folders are inside a folder named Data, which results in them having the pathway Data/Data/*
The fix is simple - move the two folders one level up, so that they are in the same folder as the esp file and delete the now empty Data folder that this mod adds.
https://en.wikipedia.org/wiki/StG_44#MKb_42(H)_&_MKb_42(W)
(semi auto receiver)