Fallout 4
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Chad509 Partisan Executioner

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chad509

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40 comments

  1. MindfulDroid
    MindfulDroid
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    would be practical if https://www.nexusmods.com/fallout4/mods/16999 was added to the requirements list. It'll automatically show up over there as a mod requiring it, which is arguably where this mod would get the most visibility from
  2. Mimicry
    Mimicry
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    Thank you for the mod!
     
     There appears to be an error in the file structure of the archive - the Meshes and Sound folders are inside a folder named Data, which results in them having the pathway Data/Data/*
     The fix is simple - move the two folders one level up, so that they are in the same folder as the esp file and delete the now empty Data folder that this mod adds.
  3. Backtoast
    Backtoast
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    Looks great. But is there any way to make it open bolt? SInce the STG44 was Open Bolt c:
    1. AnzacA1
      AnzacA1
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      The StG 44 fired from a closed bolt. This feature came from the earlier MKb 4(W):

      https://en.wikipedia.org/wiki/StG_44#MKb_42(H)_&_MKb_42(W)
  4. Savage346
    Savage346
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    Hi, I love this animation set! I'm just wondering if I can get your permission for someone to port this to console? I know the permissions and credits page says use as you wish as long as credit is given, but I just want to make sure.
  5. kc0956
    kc0956
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    Now if only there was a similar awesome animation pack for the "homemade" vanilla AK and AK-style mod weapons.
    1. twindels34
      twindels34
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      there is
  6. potaties
    potaties
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    Here's a fun one for you - the footstep sounds when sprinting have disappeared. Quick fix was to disable your WPNSprint.hkx. I wonder if there are annotations in the original sprint animation for footstep playback - maybe check any generated xmls from importing the original WPNSprint file? (I absolutely don't know what I'm talking about, I don't know how to use 3DSMax for s#*! but I have tried!!)
    1. chad509
      chad509
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      That's very odd since i did not update that animation. I will check it out.
    2. causeforpanic
      causeforpanic
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      I can also confirm this fixes the silent footsteps bug. I simply deleted the WPNSprint.hkx from the STG44 folder in Meshes\actors\character\_1stperson\animations\submachinegun. I'm also going to post this drum mag workaround I stumbled upon just in case it helps anyone else who would love to see the animations work with the drum mag. If you simply copy and paste all the animation files from the STG44 folder into the DrumMag folder, the game will use all the new animations while a drum magazine is equipped. The current animation looks pretty good even with some clipping, but you can always just not copy the WPNReload.hkx in that folder to keep the same drum mag reload animation.
  7. WillyH1991
    WillyH1991
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    The bolt doesn't cycle while firing when I'm using the iron sights, is this a bug or engine limitation?
    1. chad509
      chad509
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      The ADS animation uses vanilla, i did not animate them.
  8. OnlyTheAfflicted116
    OnlyTheAfflicted116
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    OMG Chad this is a smooth set! I love STG-44s always have! Now even more !
    1. chad509
      chad509
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      Thanks! I'm happy you are enjoying them.
  9. H00V3RD8M
    H00V3RD8M
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    Plans for animations from the drum mag?
    1. chad509
      chad509
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      Yes indeed!
  10. aegisteroids
    aegisteroids
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    great anim, but some problem. It works fine when using drummagazines, but with other magazines, I can't shot.
    (semi auto receiver)
    1. chad509
      chad509
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      that really odd, i will ask around and see what i can find out because i have no idea why that would happen.
    2. chad509
      chad509
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      Its fixed now.
    3. aegisteroids
      aegisteroids
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      Now it looks pretty
    4. chad509
      chad509
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      enjoy and pleas endorse