Fallout 4
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27 comments

  1. gammlesvarte
    gammlesvarte
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    is there a way to move this calling..whit consol commands becouse it seems alot of settlers get stuck on it in sanctuary and abernathy farm
    1. CoryScopis
      CoryScopis
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      place everywhere then use the extended commands with num pad 0

      there's another mod like this that lets you build the thing out of SPecial and place it anywhere
  2. manni44
    manni44
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    thank you i love your mod a must for my play i have one problem some settlement blueprints make it invisible is there a way to get it back ?
  3. User_38374460
    User_38374460
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    There is always someone who is unhappy
  4. whopwhop
    whopwhop
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    not showing up in game anywhere ?
    worked fine but not now
  5. wttwjr
    wttwjr
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    • 4 kudos
    Can you please make a craftable version as we would all love that!!!! Please!
    1. whopwhop
      whopwhop
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      that's what is missing ,that would be good for mod created settlements because the Settlers Calling mod seems to work with in the game settlements only ,
  6. User_38374460
    User_38374460
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    play in survarium, it's free
  7. Jamesbuscemi
    Jamesbuscemi
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    this mod worked great at first, Now I get nothing when I press the button but that weird laugh. Any thoughts?
  8. VampiresZombiesLiches
    VampiresZombiesLiches
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    plz make a craftable version
  9. blufusion1
    blufusion1
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    So mine is working great in vanilla--but I don't see the push button near the workbench in Far Harbor Dalton’s Farm, which is the only Far Harbor settlement I have so far...
  10. jjb54
    jjb54
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    .. so I am guessing that this " BOX " is " hard set "?

    Meaning - If you rearrange stuff and build over the spot that it is initially set - that's it. You have to literally build around the box to keep it working and available?

    Thanks ...

    .. Jj ...
    1. Netwit2008
      Netwit2008
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      I'm just guessing, but I think that is correct, but I don't think you can remove it without disabling the mod. I had one as an addition in a mod I'm using, thus I ended up with two in the settlement. I could not move or scrap the original one near the workbench before I moved it. It's floating in the air, so I just put some flowers around the base and that was that. But I think, (Govno can correct if I'm wrong) that it is placed, and it doesn't move regardless of how you try.
    2. jjb54
      jjb54
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      Okay, thanks, since I have a mod that allows me to move the Workshop to a better spot for me ... and thus I build in the Original spot.

      Thanks for the feed back!

      .. Jj ...
    3. Netwit2008
      Netwit2008
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      No problem, glad I could help

      I have the workshop moving mod too and did move it in the case I was talking about. Greekrage suggested using the "modpos" console command to move the spawner. But as I said, I ended up with two so I just kept the extra, but I guess that's an option also.
    4. jjb54
      jjb54
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      Thanks again ... I may just try and see if I can make a work-around on this. I'm a bit frustrated with Beth that they put such serious limitations on the Settlements.

      IE: I know Sanctuary can easily handle 50 + people, as I use Scrap Everything and Blueprints. I have enough beds - water - and land for food and spots for Stores. 50 + is easy.

      .. But ..

      Tenpines would be lucky to handle 10 -20 people

      Starlight Drive-In can easily handle 100 + with water - bed - stores and crops.

      .. and so on ...

      So I am looking for, as stated in a prior post - Mod thread ... away to get more settlers where I can handle them easily and I simply turn OFF the beacon where I've reached a comfortable max for the smaller settlements.

      Thanks again -

      .. Jj ...