Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

Ruddy88

Uploaded by

ruddy88

Virus scan

Safe to use

46 comments

  1. ruddy88
    ruddy88
    • premium
    • 452 kudos
    Locked
    Sticky
    Check the description page for update info.

    Leave feedback here and report bugs in the bugs section.

    If you like the mod, please endorse and be sure to send some love to Registrator2000 for all of his work with FO4 Hotkeys!
  2. shadowonion
    shadowonion
    • supporter
    • 0 kudos
    Would it be possible to get a version which allows you to have all the mods active at the same time?
    1. vvk78
      vvk78
      • member
      • 80 kudos
      (Late comment, but hope this helps anyone having same requirement)

      You can do it with FO4 Hotkeys itself.
      FO4 Hotkeys allows to execute multiple console commands, if you separate them on same line using the semicolon (;).

      Say, if you want map F1 to toggle the Scouter modes, then add this line to Hotkeys.ini:

      F1=cgf "Scouter_Toggle.R_ToggleTargetHUD";cgf "Scouter_Toggle.R_ToggleNightVision";cgf "Scouter_Toggle.R_ToggleInfrared"

      Edit: That doesn't work. I missed to note that mod description itself says that only one effect can be active at a time. Toggling ON any one of the 3 primary modes (Target HUD, Night Vision, Infrared) disables the other 2 effects if they are ON.

      However, Ruddy88 says the Targeting HUD Eyewear works with this Scouter mod, and that mod supposedly allows multiple effects to be enabled simultaneously, so hopefully that would work.
  3. g0jira
    g0jira
    • member
    • 0 kudos
    in 2021 it was working nice, but now in 2022 it stopped working for me
  4. ssjMartin
    ssjMartin
    • member
    • 17 kudos
    how about how about saiyan ammor
    and saiyan mod
  5. sabizos
    sabizos
    • member
    • 2 kudos
    So i did all of this and manually as well as used ur patcher(and it even said it worked) the files are all there but pushing num 12 or 3 doesnt do anything.
    i have the main file, the base file and the patcher, am i missing something?
  6. NicotineCaffeine
    NicotineCaffeine
    • member
    • 10 kudos
    I think it would be cool a scouter that replaces the pip-boy.. Like when you're wearing the power armor
  7. DarkTi
    DarkTi
    • premium
    • 48 kudos


     
    In response to post #57056646.


    Spoiler:  
    Show

    DarkTi wrote: First off always enjoyed using scouter now even more, was wondering if you would add toggle for focus enhancer thanks either way...


    no longer supporting any fo4 mods.
    went bacj to skyrim for quite some time now sorry.
     


    Thanks for your reply all is well made my own, hope you come back to f04 one day ...
    1. ruddy88
      ruddy88
      • premium
      • 452 kudos
      I have returned, but working on new mods for now. Might revisit these at some point.
    2. DarkTi
      DarkTi
      • premium
      • 48 kudos
      Welcome back, looking forward for some more great mods.... Made my own thanks....
    3. ruddy88
      ruddy88
      • premium
      • 452 kudos
      good good, and thanks. Working on some bigger projects at the moment, more utilities for modders, auto-patchers and that sort of thing.
  8. ijzzBloc
    ijzzBloc
    • member
    • 0 kudos
    When i press the hotkey it says it toggles but def not showing any nightvision or targeting. Not sure what the conflict is?
    1. ruddy88
      ruddy88
      • premium
      • 452 kudos
      not sure man, id need more info about it but i have no idea what to even ask
  9. pyj4104
    pyj4104
    • premium
    • 0 kudos
    Hey, thank you for this awesome mod. Very much appreciated.

    BTW, would you mind giving me a hint, so I can edit either the script file or .esp file so I can activate targeting HUD and night vision at the same time? It seems that those two occupy the same slot for the weapon mod, and that is how you turn off what is already attached. Thanks.
    1. ruddy88
      ruddy88
      • premium
      • 452 kudos
      You would need to make a new OMOD in the CK/XEdit that adds both enchantments.
      Since both use the same "slot", the only way to have both is to have them both in the same object modification.
      Should be simple enough to do, load up the mod in CK/XEdit, find one of the existing OMODs, duplicate it, add a new entry to it and add whichever enchantment effect you wanted.
      Dont forget to make a new MISC item for the loose mod and link it to the OMOD as the loose object.
      Everything else should stay the same (ap keywords and all that). Can change some of the other values like the price increase etc to be higher if you want.
  10. Mallios
    Mallios
    • member
    • 3 kudos
    Would you be able to do a flashlight mechanic? Maybe the lens emanates the light, or it comes from the ear piece.
    I hate the pip-boy flashlight, and most any other flashlight mods I get don't work well or aren't compatible with other items I use; the Tactical Flashlight mod's items keep unequipping for no reason, and the Shoulder Lamp takes the place of backpacks.
    This one would be great for a flashlight mechanic, though.
  11. DarkTi
    DarkTi
    • premium
    • 48 kudos
    First off always enjoyed using scouter now even more, was wondering if you would add toggle for focus enhancer thanks either way...
    1. ruddy88
      ruddy88
      • premium
      • 452 kudos
      no longer supporting any fo4 mods.
      went bacj to skyrim for quite some time now sorry.