Fallout 4

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WolfmanMODS

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WolfmanMODS

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34 comments

  1. 000XYZ
    000XYZ
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    Such randomization or locations should be a default feature of every RPG open world game

    I very like longed for such feature as far as the first Fallout game
    goes i.e. in 1997 when I was playing it for the second time in a row
  2. JaneSomber
    JaneSomber
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    Is there a way to reset railroad code with any script in-game? I see your screenshot and it makes me think i can do that. 
  3. thefrogster
    thefrogster
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    #RandomizeFO4
    Indoorcell Randomizer!
    this is crucial!
    1. WolfmanMODS
      WolfmanMODS
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      Please elaborate on what you mean?
  4. wendeborn8
    wendeborn8
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    I'm a bit confused. Does this mod randomize more than Virgil and the Railroad?
    1. WolfmanMODS
      WolfmanMODS
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      It only randomizes those two things at the moment and it also adds two Easter eggs to the game. One that explains the literally magic weapons, and one that explains how a metal airship, with very, very, little lifting gasses can fly/hover.
  5. for me its not working
  6. igana
    igana
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    So Ive installed the mod and enabled it and started a new game. I play and I saw the text appear when I finished the character creation part. The text said "randomizing fallout 4", if I remember correctly. However, after Im done playing, I quit the game and lets say I play again after some hours or the next day. I want to load my save file but I get the message that the randomizer mod isnt enabled anymore. Is it just me? Im running several other mods but none that affect virgil, any quests or random stuff.
    1. WolfmanMODS
      WolfmanMODS
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      All else fails just use NEXUS to uninstall then reinstall the mod, the worst it can do is reRandomize the game
    2. orsowox
      orsowox
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      I think I tried that with No Respawns and it was still disabling itself.
  7. ImMadeOfNinjas
    ImMadeOfNinjas
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    Brilliant idea! Truly brilliant! And may I say, a bit ambitious. I like your bold attitude!

    I have one suggestion, but it could be a bit difficult to implement:
    Kellogg's hideout. It could be in one of a few other forts in the game, or somewhere else entirely. Heck, why not go mad and have one or two possibilities put him outside the Commonwealth? Finding out the person who killed your spouse is all the way in friggin' Far Harbour could be very interesting.
  8. eskanonen
    eskanonen
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    This is such a great idea!

    I have some ideas on what else you could randomize:

    -The location of the downed Caravan/Deezer's Lemonade can in the covenant quest

    -Which samples in the Polymers Lab end up being which component

    -The location where Ashes ends up in Here Kitty Kitty
  9. Darkstar1303
    Darkstar1303
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    Emogene's location in the Cabot House questline.
    #RandomizeFO4
  10. sylvju48
    sylvju48
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    #RandomizeFO4
    A few suggestions
    -The area that the alien craft crashes, and which level it appears.
    -DIMA's memory games in Far Harbor
    -Secret Cappy's in Nuka World
    -Traps within the Gauntlet of Nuka World
    -Eddie Winter codes (you could implement a few extra notes which advise you to reverse the code)
    -Mother of Atom sequence in Far Harbor
    -Hidden X-01 rooftop location
    -Baseball Memorabilia quest in Diamond City
    -Raider Bosses initial locations around the Commonwealth
    -Initial Robobrain spawn locations when tracking the Mechanist
    1. WolfmanMODS
      WolfmanMODS
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      Thanks for the input.