About this mod
Overhaul of a vanilla settlement
- Requirements
- Permissions and credits
- Changelogs
- Donations
So here it is my friends.
This is Abernathy Springs that is a total overhaul of this poor excuse they call a "farm" .
I added to it and even gave it some lore/ a backstory to validate those changes and additions.
The backstory ..well find the note left by the long departed grandfather of Blake Abernathy and read it :)
What can i say except that it turned out very well (imo) even though i avoided going overboard and using stuff that didnt belong .
I kept the whole design in a farm like character and made it a very functional settlement as well with homes,a green house,a traders area and some other buildings like a barn animal shelter etc.
The whole settlement is surrounded by a wall with only one entrance .
Ive placed several turret stands around the walls and several inside as well.
I have also included a generator with 150 power, water purifier and several pylons to get power all over the place.
The gen has to be connected just like in my Sanctuary mod from PYLON to GEN and then from pylon to anything else...
I kept furnishing to a minimum as usual except for the Abernathy home where i did some general furnishing and decorating .
Added a dog and some chickens as well so dont shoot them.. (they are yours :P ) .
Known Issues :
NONE aside from the workshop that has to be moved via console or the mod "workshop Marker" since again its baked into your save .
Use this mod to move the workbench :workshop marker
If you find any old stuff like tato and melon plants out in the open simply scrap them (it depends on your saved games )
NOTE: You HAVE to complete the locket quest to enable the workshop.
Thats it for now...
Im sure you are going to enjoy this one a lot as i did making it.