I am not sure if I understand the description right. Does the "prewar and postwar" bit apply to the helmets too? What I mean is, does the mod add a cleaner version of the helmets than seen on the images, please?
Edit: I tried it myself and only the Sergeant helmet appears to have a working clean model. The rest are as dirty as the other version.
Nice mod, now vault security is much more immersive, I like I can assign ranks to them, just a question, will be a version of the helmets wich let the guards have hair while wearing them?
Purpose... The purpose of this mod is to add some new ranks, specifically three, to the Vault-Tec security armors. It adds the rank of chief, sergeant, and officer into a newly textured and craftable armor and helmet for each with their proper logo on them. This mod adds a prewar and postwar of each armor, along with the male and female variations. They are craftable at the average chemistry station. Armor requires leather and adhesive while the helmet requires adhesive, plastic, and glass.
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I am not sure if I understand the description right. Does the "prewar and postwar" bit apply to the helmets too? What I mean is, does the mod add a cleaner version of the helmets than seen on the images, please?
Edit: I tried it myself and only the Sergeant helmet appears to have a working clean model. The rest are as dirty as the other version.
EDIT: The description has been updated since I asked.
The purpose of this mod is to add some new ranks, specifically three, to the Vault-Tec security armors. It adds the rank of chief, sergeant, and officer into a newly textured and craftable armor and helmet for each with their proper logo on them.
This mod adds a prewar and postwar of each armor, along with the male and female variations. They are craftable at the average chemistry station. Armor requires leather and adhesive while the helmet requires adhesive, plastic, and glass.