Recent update: Dusting off the mod in time for Fallout: London and found a small bug where the debug widget was appearing when it should not. That widget is for my own testing. Not 100% sure what the issue is, so I just forced it off when the mod loads.
I have no idea why, but 3.0.1 no longer runs on the 163. Completely ineffective. I had to go back to 3.0 and even the last save with 3.0. Downgrading from a 3.0.1 save to 3.0 didn't work.
Yeah, you're going to have to use that mod I linked if you want to use new and recently updated mods on the last gen version. But that should not be a problem as it seems people look happy with it. I can't test it out myself.
Is there any way to get FALLUI to work in conjunction with IHUD to toggle on and off FALLUI elements? For example Id like to have IHUD also toggle off npc names, vault boy pop up and messages like MCM changes etc. For now I am just using FALLUI to disable those elements entirely but Id love the option to have them be toggled by IHUD. If anyone knows of a mod that does this or how to add it manually I would greatly appreciate it! P.S I ABSOLUTELY LOVE IHUD AND GOPHERS VIDEOS! 😁
Thank you for the reply! FALLUI HUD module is really amazing. It allows for so much customization, perhaps too much for the average person but for those of use who love to tweak its fantastic! However if you can get your amazing IHUD to work with the FALLUI HUD addon then it would be the best of both worlds. Your IHUD mod has a much simpler interface and could have simplified toggles for various FALLUI HUD aspects which in theory could be moved around and customized in FALLUI and then immersively hidden by IHUD. I know literally nothing about developing mods though. I really love your videos gopher! I binge your skyrim and fallout playthrough's every time I play them! The way you roleplay without it being super obvious and corny is very entertaining! It has inspired me to make my own video series mimicking your style! So far it has been very enjoyable to record. I was worried that I was going to feel silly, but it just feels natural, aside from trying to keep my composure when the game glitches or a mod breaks haha. Thank you so much for making such great content!
Yeah, FallUI HUD compatibility would be great. It kind of works when you use the default HUD preset, but as soon as you start moving HUD elements around it breaks (elements don't hide properly). For example try the Starfield preset.
I've not tried them, so I cannot tell you if they work. If not, the version 3.0 file (still in the files tab) of this mod should still work for you. It won't have the small bug fix I added to 3.01, but I don't think many people ever even got the bug. So that might also be an option for now.
yeah i had message another other last week about a mod that was doing the same thing, type 8 errors. i cant remember which mod it was but i only remember him saying he would fix it right away, so there's a simple tweak of some sort. ill keep you posted soon as i come across the comments for it again. might have to be done with previous CK, not sure.
Is it possible to disable enemies appearing on the compass (red dots) while maintaining the crosshair on? In case not, that would be an awesome addition.
Works as intended as of 5/4/2024 (post "next gen update") - also works with FallUI currently (using default settings for that since MCM is inaccessible as of now) as long as FallUI loads after HUD framework
No spam hides the HUD after 2 seconds by default (which I kept) using with Full Dialogue Interface and works without issue.
How do I turn it off? Setting 'iHUD enabled' to OFF in the mcm doesn't work. I've tried disabling it with the settings holotape, disabling it with the mcm, manually stopping the quest with the console, removing scripts with resaver, and even after all that and removing the mod from my load order it still hides my hud. I might be insane I think it actually does turn off and I just forgot the game already hides ap on its own when you're not using it
I'm not sure what I'm missing, but this mod isn't working for me. It installed fine and the options are in my pip boy but they dont seem to do anything. I don't have any other hud mods installed except for the sneak indicator but I dont know if this mod affects that.
I have the same issue as the other commenter, mine is activated in MCM and nothing happens still. I do get heaps of generic spam from HUD framework though in the top left
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Downgrading from a 3.0.1 save to 3.0 didn't work.
I've not tried them, so I cannot tell you if they work. If not, the version 3.0 file (still in the files tab) of this mod should still work for you. It won't have the small bug fix I added to 3.01, but I don't think many people ever even got the bug. So that might also be an option for now.
might have to be done with previous CK, not sure.
edit - So the BA2 Archive Version Patcher is pure witchcraft! and just earned itself a gold star!
any tips on how to activate this mod without MCM?
nvm see the setting tap in MISCNo spam
hides the HUD after 2 seconds by default (which I kept)
using with Full Dialogue Interface and works without issue.
Positive: Has an immersion use.
Final verdict: Requires tweaks for 2024. Disable for now.
How do I turn it off? Setting 'iHUD enabled' to OFF in the mcm doesn't work. I've tried disabling it with the settings holotape, disabling it with the mcm, manually stopping the quest with the console, removing scripts with resaver, and even after all that and removing the mod from my load order it still hides my hud.
I might be insane I think it actually does turn off and I just forgot the game already hides ap on its own when you're not using it