Fallout 4
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Arpaleggia

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Arpaleggia

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About this mod

You're a God among junkies no longer! Chems now do heavy detrimental damage to your body.

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You're a God among junkies no longer!
What, you thought you could just huff, chug and stab yourself with Jet, ale and Psycho constantly, forever?
Think again.

Chems and alcohol now do instant radiation damage to anyone who uses them. The more addictive the substance, the more damage.

RadAway (+other major rad-healers) will do their usual thin- oh no you don't! You can't use that and dose up again straight away! You have to wait a minute, man! Rad-healers will flush out any chem or alcohol effects (not addiction) occurring (as will Addictol) along with the rads, but take any chems, and it'll stop doing that. That'll waste both you, the first chem AND the rad-healer!

I really like you, though, so I've added a hidden perk to the player that clears toxins (rads) slowly over time... like, 1 every 30 minutes!
See the change log for other little surprises.

Happen to be playing survival mode? Don't die ᕕ(ಠ‿ಠ)ᕗ


Future Plans (maybe)
• Optional file to include changes to DLC ingestibles, e.g. Calmex Silk
• Make balancing and/or intensity changes where perceived as needed

(double maybe)

• Make base endurance affect amount of chem rad damage received
• Alternative method of perceivable resistance in the form of increased
(but still low) rad removal per second via perks/abilities/etc.
   > e.g. Blood Cleanser PA mods: -0.5 rads/second, each rank of Chem
Resistant (renamed to Natural Detox): -0.2 rads/second, -0.01
rads/second per base endurance
   > With this, it might be possible to restore the 'chem rads over time' mechanic!


Compatibility
This most recent version of the mod changes records for all chems, all alcohol, all rad-healing ingestibles, Addictol, Medic perks, Chem Resistant perks, Solar Powered rank 2, the Player and a few magic effects. If you have another mod that changes any of those, conflicts will arise, even if it's just for the in-game names or other small things.

Want a compatibility patch? Please ask, and I'll see what I can do.
Please let me know of any bugs or issues.

Built in CK 64-bit v1.8.10.0, modified in FO4Edit 3.1.3 EXPERIMENTAL


My "Fallout 4 EXTREME Modded Survival" let's play and Fallout 4 Nexus uploads: