This page was last updated on 30 September 2020, 6:06PM
Changelogs
Version 1.6.5
Fixed: All sights should now be spot on or really close to it. (Thanks ha_ru)
Added: New Worn skin
Version 1.6
New animations by Hitman47101 & Wardaddy (Steampunk755).
New Sounds by Navaro.
Changed: Slight adjustment to some descriptions of weapon-mods.
Version 1.5
Finally fixed bullet not "exiting" the barrel sometimes.
New wood textures
Power Armor Idle animation fix,
Broken arm animation fix,
Version 1.4.1
New walking animations when aiming down the sights
Version 1.4
Adjusted: Iron sights should now align better.
New Idle sightned Animations, reduced the up and down motion a bit.
Fixed: The 6X zoom is no longer a "abraxo cleaner" miscmod
Fixed: Various 'VIS' naming fixes.
Fixed: Flash hider is no longer using the combat rifle Muzzle brake miscmod
Version 1.3
Added "Half Ring" options for Iron and Glow Sights.
Changed how selecting Zoom works, it's now a separate category in the weapon mod menu.
New: Experimental scope model for easier see trough aiming. (Thanks henkspamadres)
Fixed "Zoom-in" effect when walking during ADS.
Various other tweaks.
Version 1.2.2
Fixed 1,5 and 2x Damage ESP.. again (For real, I hope)
Fixed AWKCR Naming.
Version 1.2.1
Fixed Duplicate "No Muzzle" Weapon mod for "Blue Betty" and "This Machine".
Fixed 2x and 1,5x Damage ESP's.
Version 1.2
New ADS(Aim Down Sights) idle animations.
New ADS firing animations.
New ADS idle animations while using See- through scopes (Long and Medium).
New equip animation for "This Machine" it's a bit longer and hopefully more enjoyable to look at.
Added "Glow sights" with variable zoom in.
Added variable zoom in for vanilla Iron Sights.
Added "Miscmods" to all attachments, you no longer have to rebuild some of them every time.
Added better support for the Visible Weapons mod. (Should now work out of the box if you got Visible Weapons installed, no need for the extra AWKCR esp)
Fixed "normal smoothing" on the Visible Weapons mesh.
Version 1.1
Lowered weapon weight.
Lowered speed boost gained by the "Blue Betty" (from 30% to 15%)
Improved ADS accuracy should now be able to hit targets easier.
Adjusted ADS Animation to be less extreme.
Adjusted Bayonet location in hand to avoid clipping.