had this with the rhino on 45 long colt lol must be a conflict somewhere but as I cant get wyrebash to play nice with Modorganiser ill just not use 45long on my rhino
Does this mod change the default ammo used by Doombased's Kalash to 7.62x39?And when enemy spawn with these different weapons, is the caliber randomized?
Or does this ammo mod only change what is available as crafting options?
Are you going to add the coonan mod to this patch for the doom 1911, i tried using this patch and the coonan but there is a conflict so the coonan mod doesnt work
This needs an update to support version 1.2 of DOOMBASED's merged weapons. Will this get updated here, or will it be added to the patch page? Thanks in advance.
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I'm not sure where my load order fucked up but is this a bug or a feature?
Or does this ammo mod only change what is available as crafting options?
1) The .38 conversion has been switched to .32 ACP for some reason. It seems to effect all my weapons that should use .38
2) The .50 conversion is using .50 BMG instead of .50 AE, which is probably the most off putting.
3) It would be great if you could add conversions for .357 magnum, .440 cor-bon, and .41 magnum (in addition to .50 AE as noted above)
Thanks in advance.