Fallout 4

File information

Last updated

Original upload

Created by

Derpsdale

Uploaded by

Derpsdale

Virus scan

Safe to use

About this mod

Adds a unique, standalone, craftable, and extremely large cannon that fires Brahmin at locations that you mark with Artillery Smoke Grenades. Many Brahmin deaths and bad cow puns/jokes will now commence...

Permissions and credits
***Warning:  Many, many, many Brahmin were definitely harmed in the making and testing of this mod. None of them suffered, however, so you can take solace in that if you are for the ethical treatment of Brahmin kind in Fallout 4.  Random bad puns about using cows as weapons will be present in this description, please enjoy.
 
MOOO!!! – (REASONS!!!)
Who hasn’t, in the course of playing Fallout 4, been in the MOOOO-d to launch entire Brahmin at their worthless enemies ending with (of course) a huge, deadly, extremely gory explosion?
 
Who doesn’t want mods that are modeled with udderly sexy scantily clad women in cow print bikinis?
 
Who doesn’t want to build a Settlement weapon with udderly legen-dairy a-Brahmin-able might? 
 
NOBODY!!! THAT’S F*CKING WHO!!!  (Unless of course you haven’t... In which case I feel sorry for your Settlements… and your imagination…)
 
I bring to you a new Cud Moosile launcher, the “Udder Exter-Moo-Nation”!!
 
MOOO!! MOOOO!!! (MOOooOO!!!) - (EXAMPLE PICTURES (WITH BIKINIS)!!!)




M-MOOO-MOOOOOO!!! - (MOD INFORMATION!!!)

This weapon is Standalone and a reworked Artillery Piece (Cannon) that you can build at any of
your Settlements that you can the Artillery Piece.
 
You can only build the Udder Exter-Moo-Nation after you have completed the necessary Minutemen Quests required to unlock the Artillery Piece
Spoiler:  
Show
(Potential Spoilers:  Once you reach the Castle and the kill the Mirelurk Queen boss).


The Barrel has been enlarged significantly and retextured with less rust a Cow picture on the side, the base remains the same as it is with the Artillery Piece (to avoid more clipping errors).
 
This weapon costs twice as much to build as the Artillery Piece and gives 20 Defense to the Settlement that you build it on, it still requires one person assigned to it to make this weapon work.
 
Altered sound effects were added to the firing sound (if you are standing near enough to the cannon when it fires) and the explosion sounds, to better reflect a cow being launched out of a cannon and exploding in a mess of gore afterword.  They are udderly moo-gnificent!
 
Note:  Any errors with setters actually standing near the Udder Exter-Moo-Nation to man it, are not due to this weapon itself as I did not alter any of that from the original Artillery Piece (it just happens to be a bit buggy in that regard by default). Try replacing it either more or less into the ground.
 
To build this weapon it is located in the “Special” tab of the Workshop building mode, after you install this mod you should see a “[M]” on the “Special” tab.  That just means that it has something added to it from a mod.  It is located just to the right of the Artillery Piece.
 
MOOOOO!!! -(QUESTIONS!!!)
Q:  Do I need to gather Brahmin around my Settlement before this weapon works?
 
A:  Nope, it is pretty magical how it manages to refill on ammo you don’t even get the pleasure of watching settlers trying to
desperately cram an entire Brahmin into the Manure (Spreader)^2 or the Barrel.  Get it… it spreads manure spreaders… (I am not going anywhere!)
 
Q:  With the Artillery Piece, you needed to mark the location to bomb with an Artillery Smoke Grenade.  What do you need to mark the spot where you want Brahmin dropped on?
 
A:  I could not change this, though I really did want to.  It remains the same.  So they actually work together, which is a good thing.
 
Q:  With the Artillery Smoke Grenades being used to still mark the bomb location, what happens if I have multiple Artillery
Pieces and Udder Exter-Moo-Nations set up within range on each other and the
location I wish to bomb?
 
A:  All of them within range will bomb that area,they will take turns at random.  For example:  If you have 4 Artillery Pieces and 3 Udder Exter-Moo-Nations all within range of your target the first 2 could be Artillery bombs then a Brahmin, then a third bomb, then a Brahmin, then the last Bomb.  It will continue in that order for the remainder of the shots fired for that round only, the pattern will change when you choose to mark your next location.
 
Q:  When you say this weapons costs double of the Artillery Piece, what parts are doubled?
 
A:  All of the parts are doubled, have you seen the barrel of the cannon on this thing? Doubled is cheap for that a-Brahmin-able moo-nster of a weapon! 
 
For reference here is what it costs:
12 Gears
8 Oil
10 Springs
32 Steel
8 Wood
8 Screws
8 Concrete
 
Q:  Can we share our horrible cow puns?
 
A:  Honestly, if that is not what the comments section in a mod like this is for, then I will start to question the internet.  If they are good (in this case horrible) enough I will find room and include them in the description of this mod.
 
MOOO!!M-MOOOOOO!!! – (COMPATIBILITY CONCERNS!!!)
You might not be able to see the affected Udder Exter-Moo-Nation to build it if you have another mod that adds items to the Workshop building mode.  However, I do have all of the DLC and those add a lot of items to this and I can still build it just fine so it might not be a problem.  Specifically look out for any mod that adds to the “Special” tab (where the Artillery Piece and the Udder Exter-Moo-Nation are located), just in case it might not be a problem though.
 
Otherwise, this is Standalone and works perfectly well alongside the Artillery Piece in game already, so there shouldn’t be any issues other than any issues that were had with the Artillery Piece to begin with.
 
MOOOOOOOOOOOOOOO!!!– (INSTALLATION!!!)
I suggest using Nexus Mod Manager, simply install it, and activate the ESP.
 
Otherwise, drag and drop the contents of the Data folder in the mod into the Data folder of the game and activate the ESP.
 
No codes to give out, simply build it and assign a lucky Settler to it.
 
MOOO-MOOOO!!! –(THANK YOUS!!!)
Bethesda for making Fallout 4.
The makers of Fallout 4 Edit.
The makers of Paint.Net.
The makers of NifScope.
Ousnius for the Material Editor.
Ousnius and Caliente for Outfit Studio.
highhthere for the Monno’s Bikini – CBBE – Bodyslide particularly the cow print bikini as it almost seems tailor made to show off this mod.
Davethedrunk for Dave’s Poses – I can actually get them to work and they player or NPC stays in that pose.
KrustyKnuckles for giving me a save game with the Artillery Piece unlocked, a bit of testing,
and for helping me come up with some horrible cow puns.  (Not all of them were used.)
 
This mod was made by myself using Outfit Studio, Nif Scope, Material Editor, Paint.Net, and
FO4Edit.
 
Other notable horrible cow puns from the comments section:
(To be filled in once they are created)
 
I have that you have an Udder Burger Blasting, Cud Moo-sileing, and Moo-nure (Spread)^2ing of a good time with this Bovine Bazooka!