Fallout 4

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TotalTempo

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Totaltempo

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108 comments

  1. NephilimNexus
    NephilimNexus
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    Not sure if this mod is meant for people who love MLP or people who hate MLP?
  2. F1uffyVSpaceD0g
    F1uffyVSpaceD0g
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    Can you please make this but for the Gunners?
  3. ITzzPixxelHere
    ITzzPixxelHere
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    thanks, now killing raiders will be more enjoyable
  4. scinutz
    scinutz
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    this link - https://drive.google.com/open?id=1acuQrWNSWGjwXHezZrvX5YObcEYO3wBt - will give you the working esm file. you will still need the other 2 BA2 files also
  5. GojiraTanaka
    GojiraTanaka
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    okay... it seems Crimes Against Nature went from a .esp file to a .esm file. So will that cause problems?
    1. Sphynux
      Sphynux
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      It means you won't be able to use this mod with Crimes Against Nature unless this mod updates too, sadly
    2. scinutz
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      I found a way to get the Mod working... but I'm not sure how to upload the ESP file... will keep you posted...
  6. teepeezombie
    teepeezombie
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    My raiders are now invisible. What would cause the Pony raiders to appear invisible?
    1. Totaltempo
      Totaltempo
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      How odd, I'm sorry to hear that!

      The only thing I can imagine is that perhaps this mod needs to be used on a new save file, maybe there's some sort of conflict going on there or if you're using another mod that changes the raiders that might be what's causing it.

      Also, just in case, make absolutely sure Crimes Against Nature was installed correctly!

      I wish I could diagnose things a little better but I'm very new to modding Fallout 4 I'm afraid.

      (Edit 10:03am: Reworded the sentence about CaN as it sounded a bit odd upon re-reading it later.)
    2. teepeezombie
      teepeezombie
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      I'm still having trouble, but I don't think it's your mod, and I'm excited enough to have endorsed you anyway. I noticed that the Pony companions add-on for CaN was having the same trouble, and even the Wanderer's spouse (Nate, in my case) was having the same trouble. In exterior cells they appear invisible, and in interior cells their heads and tails are stretched out and fixed at origin point in the cell. So I'll continue to troubleshoot with the CaN author, and once I get it solved, I'll reenable your mod. Thanks!
    3. Akur
      Akur
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      Take a close look at the Mod load order, its very important and if you do it wrong things are invisible.

      sadly right now i have no clue but in the CaN they talked about it as well and would i not be so lazy i would tell how to fix it ;_;
      but its 99% the load order.
    4. laphiel
      laphiel
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      same issue is suppose issue is with this mod but somewhere between my fallout and CaN. ( for example the companions from companion plugin are also invisible, or your partener in intro after creatig character ( when in kitchen) is also invisible
    5. teepeezombie
      teepeezombie
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      I guess I should post my fix here, because I forgot to way back when this happened - and now that it's happening again I found another reason. Originally, there was an inconsistency with my skeleton mods. Whenever I used the Lowered Weapons and Disable Headbob mods with this mod, the ponies would turn invisible outdoors and have their heads stretched indoors.
    6. khelvera
      khelvera
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      @totaltempo the CaN mod updated to ESM, while your raider mod looks for the ESP file, the result when you play it is that all the raiders turn invisible, a temporary fix i found was to copy the ESM to another folder, and rename it to an ESP file, then put it in along WITH the original ESM, so you'd have both versions, it worked fine for me when i did that
    7. Ayuca
      Ayuca
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      I found a solution for this go to the data folder of your game search the CaN.esm kopy it to your desctop renam it CaN.esp and copy it into the folder aggain creating a fake .esp and the mod is happy and works properly x9 Same goes for Pony Settler
    8. seravie1
      seravie1
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      I have done this and nothing works.
  7. YoungXguitarist
    YoungXguitarist
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    Please add this to xbox
  8. miraakpirates15
    miraakpirates15
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    Time to kill some Furries
  9. Epsaggy
    Epsaggy
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    Hey there Totaltempo, Just wanted to let you know the author (Of CaN) updated their mod, so instead of running through an .Esp it's a proper .esm, Both this one and the Pony Settlers Mods haven't been updated to search for the .esm, and still look for the .esp Thanks!
  10. DeckOfDongs
    DeckOfDongs
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    Are we ever going to see "everyone goes ponies" sort of mod which'd do exactly that - turn everyone, including essential plot characters, into ponies?
    That'd be so silly it'd actually add replayability to this shitty game.