Fallout 4

File information

Last updated

Original upload

Created by

Skibadaa

Uploaded by

skibadaa

Virus scan

Safe to use

168 comments

  1. skibadaa
    skibadaa
    • premium
    • 1,177 kudos
    Locked
    Sticky
    1.1 is up.

    Mainly a texture update. Re-did the "Flames" material, looks like it was painted by someone over 4 years old now.

    Also I have placed a 223 in the sewers under concord so if you want an immersive method of acquiring the gun without having to farm enemies for it you can get it there. Its next to a raider corpse, near the mirelurk.

    I've also uploaded a file with replacement esp's that are compatible with the following mod configurations:

    LOADS
    AWKCR
    AWKCR+LOADS
    AWKCR+NewCalibers

    And Shop only spawn varients of each.

    You just need to pick the one you want and then copy it to your data directory, overwriting the main esp.

    Revolver Fanning patch is in the downloads section.

    Also Skibadaa Weapon Pack REDUX is now up:
    http://www.nexusmods.com/fallout4/mods/23064/?
  2. skibadaa
    skibadaa
    • premium
    • 1,177 kudos
    Locked
    Sticky
    Just a little bump to say thank you to all who have made donations to me over the last few months. I really appreciate the generosity that you have shown me and I am genuinely humbled by the response. So yeah, thank you very much!
  3. skibadaa
    skibadaa
    • premium
    • 1,177 kudos
    Locked
    Sticky
    Taking a second to shill my tutorial videos. I made a video on how to add custom animations and Steampunk said I should put it on the nexus, so im putting it on the nexus. This page will be where I put any videos I make in future:

    http://www.nexusmods.com/fallout4/images/66204/?
  4. Saulo07
    Saulo07
    • member
    • 0 kudos
    Old version
    V 1.1 (I guess)
    Hi, skibadaa. Can you please re-upload the V1.1 version of your pistol?. I know, its no longer supported but, I like that old style. Regards.
    https://images.gamewatcherstatic.com/screenshot/image/4/f2/292964/9622-10-1454885208.jpg
  5. BKPapaSmurf
    BKPapaSmurf
    • member
    • 0 kudos
    do people not know what gun this is it looks nothing like deckards pistol 
    1. nitrogenox
      nitrogenox
      • supporter
      • 0 kudos
      you're refering to "That Gun", this is that gun.
  6. Baron0BeefDip25
    Baron0BeefDip25
    • member
    • 0 kudos
    a gun from van buren?
  7. NiblokGames
    NiblokGames
    • premium
    • 59 kudos
    Good mod!
  8. kieznaiver123
    kieznaiver123
    • member
    • 0 kudos
    the gun seems to disappear when im using power armor. any fix?
  9. HeroOfWorlds
    HeroOfWorlds
    • member
    • 0 kudos
    so, is this compatible with that one caliber complex mod?
  10. Lythael
    Lythael
    • premium
    • 28 kudos
    Are you going to do a Rebirth of this one? :3
  11. DarkWolfX174
    DarkWolfX174
    • member
    • 0 kudos
    Anyway to add a .223 ammo type to the game then have this converted to it? just seems a little odd that its called a .223 revolver but still takes 5.56, i mean i get the reasoning, 556 and 223 are actually very similar, but at he end of the day they are still different rounds, and this gun is call the .223 revolver, not the 5.56 revolver. Sorry if it sounds incredulous, it really is a well made mod, its really just the caliber that bugs me.
    1. Captain Radish
      Captain Radish
      • premium
      • 13 kudos
      5.56 is simply the NATO designation of .223. They are identical rounds in every regard.
    2. st0rmcaller
      st0rmcaller
      • member
      • 0 kudos
      Eight months late for a reply, but for the sake of anyone who may read the previous posts and may get the wrong idea and apply this IRL. .223 and 5.56 are dimensionally identical, but the chamber pressure of 5.56 is indeed higher. Do NOT ever use 5.56 in any firearm only rated for .223 (Check the reciever. if it does not say 5.56, then it may only safely fire .223 without causing damage to the firearm over time, and thus increasing chances of failure over time.) A firearm rated for 5.56 can safely fire .223 however.

      source: 10th Edition Hornady Handbook of Cartridge Reloading.
    3. fraquar
      fraquar
      • member
      • 20 kudos
      Not to argue the point, and pictures can be deceiving - but this thing looks like it's built to handle whatever a .300 Blackout can throw at it - let alone a 5.56x45 NATO.   That is one big slab of metal.   :D  

      Source:  eye test.
    4. Aaron209928
      Aaron209928
      • premium
      • 100 kudos
      I created a patch that changes the ammo type to .223 here, if you want to use it.
    5. angryglock
      angryglock
      • premium
      • 132 kudos
      It's easier just to open the esp in xedit and change the name to 5.56mm Revolver.
  12. Sleekstuff
    Sleekstuff
    • member
    • 0 kudos
    Iam having trouble with the damage of the gun I tried using maximum damage but it deals so little still I thought maybe it just lacks armor pen and still the same issue
  13. jaitsu
    jaitsu
    • member
    • 6 kudos
    I can't figure out if its this mod or something else, but something has added an electronic hum to the reload sound effect of every single revolver in the game, which is driving me absolutely nuts because its really immersion breaking when a completely regular .44 revolver does it.
    1. skibadaa
      skibadaa
      • premium
      • 1,177 kudos
      Definately not this mod. Doombased's weapons merged or his standalone version of the blade runner pistol changes the sounds of the 44 reload animation so if you have that it might be the reason. Reload sounds in Fallout 4 are encoded directly into the animation files rather than in the esp/esm so if you have any mod that alters the 44 reload animation files (my mod doesnt, it uses vanilla files) that is probably your culprit.
    2. Azaltar
      Azaltar
      • member
      • 0 kudos
      I'm a year late in replying but incase anyone else ever has this issue, I'm 99% sure this hum comes from the 'That Gun' mod by DOOM, that mod has an option to turn off the reload sound, which should fix the problem.