Automatron only version available in optional downloads! Thanks JKalts!
Important info below the picture!Or, "Because Fallout 4 should have houses under bridges, too." (Sorry, Finch Farm!)
Located just west of scenic Vault 81, Bridgeport is proud to be the settlement that never was. Come and enjoy our abandoned civic work connecting Fort Hagen to downtown South Boston. Ogle the scenic river, running directly through the length and width of the settlement. Take a detour to the similarly abandoned underpass, or head to the Workbench located underneath the green pickup truck to leave your own mark on our idyllic, abandoned community.
Bridgeport: Did We Mention It's Abandoned?
*IMPORTANT: This settlement encompasses the same bridge Dogmeat uses in MQ106, "Reunions". You know, the one where Spoiler:
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you chase Dogmeat through 1/9th of the Commonwealth so you can
Spoiler:
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shoot Kellogg in his (only-a-mother-could-love) face.
If you build here before completing that quest, Dogmeat might have a bad time trying to get from Point A to Point B. We're confident in Dogmeat's ability to find his prey (and we have tested it dozens of ways)... but consider yourself warned. Or you could just, y'know, complete that quest first and then build here (that's no fun, which is why we tested it so thoroughly). I'm a mod maker, not a cop. *Dogmeat takes a rather specific course across the bridge, from what we have determined, when we try to alter that course, it blows his mind. If we leave the path alone, but build obstacles in his way, for the most part, he finds a way, sometimes, a much more interesting way.
UPDATING: [size=small]Some things are baked right into your saved games. If you have already been to a location, things may be there/not be present despite what the mod states.
Heya, changes are in the change log. That's why we have change logs. It's like, got it's own tab and everything.
For any of you who actually have time to play: post us up some images, we'd love to see what YOU'VE done with the place![/size]
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Go see some other settlement stuff
Genolune's modsBlahBlahDeeBlah's mods - The Small Addition is really shaping up to be cool!
M0ds1984's modsSpecial thanks to:
m0ds1984 for his
Settlemods Collection and answering questions
BlahBlahDEEBlahBlah For his settlement creation guide and
Open Stands Settlement (frequently referenced)
speedynl who has been known to pop in and throw a quick answer in many forum questions, and questions of my own. This dude Is a hero!
JKalts - play tester, bug hunter/killer, idea man, PR rep, landscape photographer - I couldn't (wouldn't) have done this without him. He's been one hell of a great modding partner, I've been super fortunate to have his help. Say a word of thanks to him for me, he takes a lot of the pressure off when he can. Cheers, bud!
Thanks you guys!
Required Files
Click the required files button! It's right there! At the top of the page! Go look, it's on all of them!
The Nexus really works hard to put all this kind of info right at your fingertips friends.
INCOMPATIBLE MODSTechnically none, but if other mods overwrite the same cells (I.E. Beantown) then items might not show up as scrappable. Just push Bridgeport below the offending mod, if possible.*Bridgeport may not appear as shown in pictures. By downloading this mod, you agree that you have subscribed to one (1) new settlement located due west of Vault 81, with no additional work done to the location beyond the bare minimum to make it a settlement. Special offers pending, see your Vault-Tecâ„¢ representative for details. Note: Bridgeport is not associated with nor affiliated with Vault-Tecâ„¢. Terms and conditions may apply. Patent pending. Void in the Atlantic Ocean.