In order to get settlers to use higher floors you can either use a mod, that uses up an ESP slot, or just do it the text way The ESP way is this mod called Multiple Floors Sandboxing by Korodic
The other way is to make a Fallout4Custom.ini, in your C:\users\YOURNAME\Documents\My Games\Fallout4\ folder and add this to it
[General] sStartingConsoleCommand=bat autoexec
Then make an autoexec.txt file by right clicking in the Fallout 4 Game root directory (where Fallout4.exe is located) and pick New-->Text Document.and put it in your fallout 4 directory with this in it.
Name the text document autoexec.txt and copy and paste the following two lines in it
Those two commands set the up and down area where your settlers will go. For some reason Bethesda set this really low That way, instead of using up an ESP slot, the file will run automatically every time you start your game I have some of my settlement in Greygarden and Finch Farm, built up onto the Highway above the settlements, and my settlers go all the way up to the top
Hey everyone, I was hoping to get some people to share photos of some of their settlements they made using my mod for additional height. Finished or unfinished, it does not matter; I just want to see some places people have enjoyed building.
Also I would like to get some more recent comments with people saying it is working or not. Hoping for more working vs not but feed back is feedback.
Much thanks, and hope you are all enjoying the game
Uploaded seven more screenshots, they're of two of my builds that I owe the capacity to make them in the first place to this mod. Thanks a lot :) Feel free to remove them if there are a few that are "meh".
I was wondering if it was possible for another version of this mod to be created for the VR workshop creation club add-on? I am building a mansion/castle on the island, though I decided to place it on top of the ridge in front of the beach. I didn't consider the height limitations in the workshop zone and now I have half a castle...
I have no modding experience, and I also play on a PS4. I'd be willing to learn how to add a new PS4 mod similar to this one for the VR island. I have seen mods in the market incorporating creation club content, though many do not include VR workshop, at least for PS4, so I'd assume a mod like this might be possible.
Please let me know if something like this is feasible, I figured I'd try to talk to the modding community before doing it myself 😂
Totally forgot that Sanctuary has a fairly low build height. I thought my raised brutalist town was fairly modest but when I went to start filling it in I found the rooftops were just slightly too high to place potted crops on top of tables like a civilized wastelander. I was afraid I would have to place them directly on the roof but I decided to look for a mod to give me the few extra feet of build height I needed. It worked perfectly and my settlers are tending the crops normally. Endorsed and thank you!
you might need to play with the setting that control the boundaries as listed on a stick post above. Other than that I think someone has a mod that makes change for that as well.
Well i use the Sandboxing mod as mentioned above, but from what i see, that only affects the "range" in which settlers will path to stuff like chairs to sit down and do things.
yea i am not sure on that then. I have never really made any base that is tall. I just made the mode because it wanted some places taller for my home and Turret towers. Maybe some of the other player might have some info about that.
The game has some odd issues with npc teleporting ontop of things randomly even with no path.
This mod disables the effect of ASE (All Settlement Extended). Is it safe to activate this only to build higher than limits and then, activate the ASE and keeps SHU disabled?
This should go with out saying, mods that change the same things conflict. If you like the Other mod you need to use XEdit to change the height to be as high as mine. -- it takes about 5 min and you need to make sure the changes are save to the ASE mod or make a new ELS/ESP
**** also of note. if they are expanding the settlements by adding more blocks you will need to find each of their new block and increase the height on them as well, otherwise you will have some area the you can build high and some you can not.
Has anyone had any success with creating rules for this mod in Vortex? I am having a DEVIL of a time with the Plugin Rules as they do not seem to be working.
I went into the Plugins menu because I finally figured out that THIS is the place where you make the rules for the Load Order, not the actual Mod tab.
I know that this mod needs to loaded after all the vanilla esp files. The first mod after those is the Unofficial Patch.
To be safe, I created a rule on the Plugin page to have this esp load after the Unofficial Patch because the second mod down from the Unofficial Patch is Settlement Keywords.
However, it still doesn't work!
Even with that rule in place, settlementheight9000-aio.esp STILL comes at 79 in my Load Order and when I climb up to about four stories in Sanctuary using the tcl console command, the Workshop STILL turns off after the usual 5 second warning.
I'm really starting to hate Vortex and am wondering if Mod Organize 2 might be a better choice.
Vortex might look pretty, but the interface is VERY un-intuitive.
I have not been in the game since before vortex was release and I still have MO2 for my mods load order. but if you have issues I would reach out on the forums for Vortex load order issues.
137 comments
If you are using the mod Spring Cleaning please abandon that mod and switch to Scrap Everything
The ESP way is this mod called Multiple Floors Sandboxing by Korodic
The other way is to make a Fallout4Custom.ini, in your C:\users\YOURNAME\Documents\My Games\Fallout4\ folder and add this to it
[General]
sStartingConsoleCommand=bat autoexec
Then make an autoexec.txt file by right clicking in the Fallout 4 Game root directory (where Fallout4.exe is located) and pick New-->Text Document.and put it in your fallout 4 directory with this in it.
Name the text document autoexec.txt and copy and paste the following two lines in it
SetGS fSandboxCylinderTop 576
SetGS fSandboxCylinderBottom -576
Those two commands set the up and down area where your settlers will go.
For some reason Bethesda set this really low
That way, instead of using up an ESP slot, the file will run automatically every time you start your game
I have some of my settlement in Greygarden and Finch Farm, built up onto the Highway above the settlements, and my settlers go all the way up to the top
Also I would like to get some more recent comments with people saying it is working or not. Hoping for more working vs not but feed back is feedback.
Much thanks, and hope you are all enjoying the game
I have no modding experience, and I also play on a PS4. I'd be willing to learn how to add a new PS4 mod similar to this one for the VR island. I have seen mods in the market incorporating creation club content, though many do not include VR workshop, at least for PS4, so I'd assume a mod like this might be possible.
Please let me know if something like this is feasible, I figured I'd try to talk to the modding community before doing it myself 😂
When you fast travel or travel to sancturary, the Minutemen ontop of the "vanilla boundries" tower, spawns ontop of it, where he's supposed to.
The other two, on the higher towers, spawn below the tower, on the base. Is there any way to fix this behaviour?
The game has some odd issues with npc teleporting ontop of things randomly even with no path.
If you like the Other mod you need to use XEdit to change the height to be as high as mine.
-- it takes about 5 min and you need to make sure the changes are save to the ASE mod or make a new ELS/ESP
**** also of note. if they are expanding the settlements by adding more blocks you will need to find each of their new block and increase the height on them as well, otherwise you will have some area the you can build high and some you can not.
I went into the Plugins menu because I finally figured out that THIS is the place where you make the rules for the Load Order, not the actual Mod tab.
I know that this mod needs to loaded after all the vanilla esp files. The first mod after those is the Unofficial Patch.
To be safe, I created a rule on the Plugin page to have this esp load after the Unofficial Patch because the second mod down from the Unofficial Patch is Settlement Keywords.
However, it still doesn't work!
Even with that rule in place, settlementheight9000-aio.esp STILL comes at 79 in my Load Order and when I climb up to about four stories in Sanctuary using the tcl console command, the Workshop STILL turns off after the usual 5 second warning.
I'm really starting to hate Vortex and am wondering if Mod Organize 2 might be a better choice.
Vortex might look pretty, but the interface is VERY un-intuitive.