Fallout 4

2248 comments

  1. DarthVitrial
    DarthVitrial
    • premium
    • 190 kudos
    Locked
    Sticky
    A brand new save is REQUIRED if updating from any version older than 2.0. No exceptions.
  2. DarthVitrial
    DarthVitrial
    • premium
    • 190 kudos
    Locked
    Sticky
    If you're reporting any issues, a papyrus log is required.
    Any bug reports about quests, dialogs not playing, or maxwell tower not working that do not include a papyrus log will be deleted.
    if your log is large, SPOILER TAG it. 
  3. p3nd0
    p3nd0
    • premium
    • 0 kudos
    I have a question, is it possible to acces Maxwells world after finishing the quest?
    because i have a problem, when i entered maxwells world through the ghost bus, my companions dogmeat and heather casdin (https://www.nexusmods.com/fallout4/mods/23273) went with me. I was able to send dogmeat home before i started the quests but i couldnt send heather home. i told her to stay at the spawnpoint before the gate and then i finished the questline. (i read in the description of the mod that the companions would get sent home, so i didnt think it would be any problem.) after i was done and back in the commonwealth heather never showed up again i checked sanctuary, her bunker from the mod and wandered around where i found her the first time. 
    Where does this mod send the companions back to? 
    1. JuRaybe
      JuRaybe
      • member
      • 0 kudos
      Hope you've figured a way out of this by now but you can just use Heather's transponder to teleport her right to you, wherever you are.
  4. Gerakin
    Gerakin
    • member
    • 0 kudos
    Just a tip but due to a lot of people using mods like unlimited Companion Framework and perhaps others you should add a means of dismissing the individual companions to dialouge
    1. DarthVitrial
      DarthVitrial
      • premium
      • 190 kudos
      Dismissing followers will break the mod. It’s hardcoded to expect you to always have one and only one of the three with you. 
  5. SteamCraft
    SteamCraft
    • member
    • 0 kudos
    Are any of the followers able to be found/recruited after the true ending? I can't find any info on such if so, unless I'm just blind (which is possible)
    1. DarthVitrial
      DarthVitrial
      • premium
      • 190 kudos
      No, they go their own ways after that. 
  6. falete3
    falete3
    • member
    • 3 kudos
    It's supposed to Gale bunker become avaible in the good ending so they give you some sort of notification or key to open and get ammo for the weapons... But it never happened... Maybe I am wrong with this?
    1. DarthVitrial
      DarthVitrial
      • premium
      • 190 kudos
      It sometimes requires you to wait until the cell resets. 
  7. JohnSteel19
    JohnSteel19
    • member
    • 1 kudos
    I am not sure what the problem is, but all the dialogue is just a bunch of blank lines, no idea what I am supposably saying, not sure what the problem is
    1. DarthVitrial
      DarthVitrial
      • premium
      • 190 kudos
      Usually that's caused by a mod conflict
    2. falete3
      falete3
      • member
      • 3 kudos
      XDI I think.
  8. jordisunshine
    jordisunshine
    • premium
    • 0 kudos
    I am new to playing FO4 with so many mods.  I am amazed at how much time and care went into making this.

    Regardless of hwo much I liked it, its amazing what dedicated fans will do.

    I played through and got one of the "bad" endings where everyone was dead.  

    I liked the effort level designs and the throw backs to mazes.  And the feral clowns were creepy.  The raging rapids level design was very trippy and added to the whole "am I hallucinating" vibe.  Nice.

    Maybe I don't have the stamina, but I don't want to go back and redo it to get what, from wathing some YouTUbe ideos of playthroughs, seem the best (the True ending).  I was getting freaked out at my dwindling aid supplies and damaged power armor.

    SPOILERS NOW

    I didn't cath on about the secret areas and decided I wanted to get the hell out of there.  The robots and the feral clowns and feeling like I might lose my nice power armor forever (if it broke and I couldn't take with me or something)

    Anyway, poking around with console commands, it seems like I could, in theory, "cheat" so I can go to gale and jenna bunker "as if" I got the true Ending. 

    I'd like to see that, but it seems I need quest ID and/or NPC ids to "overcome" the bad ending I have in save?  I even have a save back in control tower before final room.  

    Is that something that can be shared?  WOuld be much obliged. Thanks to author(s) and curators of this mod!
  9. LILTRIP
    LILTRIP
    • member
    • 0 kudos
    One of the quests is bugged what are the quest ids?
  10. anminhha
    anminhha
    • supporter
    • 0 kudos
    Im stuck at Powerball: "Fend off the monster". I've finished clear monsters but the quest dont move on
    1. Offrhythm
      Offrhythm
      • premium
      • 0 kudos
      I'm having this issue as well
    2. DarthVitrial
      DarthVitrial
      • premium
      • 190 kudos
      Are you sure there isn’t a ghoul missing in the corner somewhere?
      did you kill multiple enemies at once or did you kill then one at a time?
  11. JoicksonBirry
    JoicksonBirry
    • member
    • 0 kudos
    Just wanted to say, i DID download the mod, but to say "If you complain about the lack of voice acting we dont care about you because you werent going to download the mod anyways" Is extremely lazy and pathetic. In 2024 there is no excuse for anything to not be voice acted, from a small mod team to a AAA studio, Everyone has a mic, idc what the quality is, bad voice acting is better than no voice acting. 
    1. DarthVitrial
      DarthVitrial
      • premium
      • 190 kudos
      What?
      The mod is fully voice acted, what are you talking about?
  12. Dewnis
    Dewnis
    • premium
    • 0 kudos
    The mod looks alright at first, but the best parts are mediocre. But what really kills this mod is the level design, it's the absolute worst gameplay experience i've had in my 25 years of gaming. Large areas with poor information on how to find things, exploration is punished(In a bethesda game, jesus christ) because there's a severe lack of information. Completely unecessary large maze like areas that add nothing to the gameplay apart from grievance. Water pump section looks aweful and have long tedious lines of pipe that you have to across to get to a room where you have to complete your task, except, if you open a door you'll be teleported to the start with zero warning and the only way back is traveling through the entire sectore again. LOTS of areas where you can fall off the enviroment and get stuck forcing you to noclip. Enviromental audio in areas that's so loud that it drowns out dialogue.

    The only decent part of the mod is some of the monster design, the rest is horrifyingly bad.
    1. kjmadman
      kjmadman
      • premium
      • 0 kudos
      Couldn't agree more, sadly.