If you're reporting any issues, a papyrus log is required. Any bug reports about quests, dialogs not playing, or maxwell tower not working that do not include a papyrus log will be deleted. if your log is large, SPOILER TAG it.
I have a question, is it possible to acces Maxwells world after finishing the quest? because i have a problem, when i entered maxwells world through the ghost bus, my companions dogmeat and heather casdin (https://www.nexusmods.com/fallout4/mods/23273) went with me. I was able to send dogmeat home before i started the quests but i couldnt send heather home. i told her to stay at the spawnpoint before the gate and then i finished the questline. (i read in the description of the mod that the companions would get sent home, so i didnt think it would be any problem.) after i was done and back in the commonwealth heather never showed up again i checked sanctuary, her bunker from the mod and wandered around where i found her the first time. Where does this mod send the companions back to?
Just a tip but due to a lot of people using mods like unlimited Companion Framework and perhaps others you should add a means of dismissing the individual companions to dialouge
Are any of the followers able to be found/recruited after the true ending? I can't find any info on such if so, unless I'm just blind (which is possible)
It's supposed to Gale bunker become avaible in the good ending so they give you some sort of notification or key to open and get ammo for the weapons... But it never happened... Maybe I am wrong with this?
I am not sure what the problem is, but all the dialogue is just a bunch of blank lines, no idea what I am supposably saying, not sure what the problem is
I am new to playing FO4 with so many mods. I am amazed at how much time and care went into making this.
Regardless of hwo much I liked it, its amazing what dedicated fans will do.
I played through and got one of the "bad" endings where everyone was dead.
I liked the effort level designs and the throw backs to mazes. And the feral clowns were creepy. The raging rapids level design was very trippy and added to the whole "am I hallucinating" vibe. Nice.
Maybe I don't have the stamina, but I don't want to go back and redo it to get what, from wathing some YouTUbe ideos of playthroughs, seem the best (the True ending). I was getting freaked out at my dwindling aid supplies and damaged power armor.
SPOILERS NOW
I didn't cath on about the secret areas and decided I wanted to get the hell out of there. The robots and the feral clowns and feeling like I might lose my nice power armor forever (if it broke and I couldn't take with me or something)
Anyway, poking around with console commands, it seems like I could, in theory, "cheat" so I can go to gale and jenna bunker "as if" I got the true Ending.
I'd like to see that, but it seems I need quest ID and/or NPC ids to "overcome" the bad ending I have in save? I even have a save back in control tower before final room.
Is that something that can be shared? WOuld be much obliged. Thanks to author(s) and curators of this mod!
Just wanted to say, i DID download the mod, but to say "If you complain about the lack of voice acting we dont care about you because you werent going to download the mod anyways" Is extremely lazy and pathetic. In 2024 there is no excuse for anything to not be voice acted, from a small mod team to a AAA studio, Everyone has a mic, idc what the quality is, bad voice acting is better than no voice acting.
The mod looks alright at first, but the best parts are mediocre. But what really kills this mod is the level design, it's the absolute worst gameplay experience i've had in my 25 years of gaming. Large areas with poor information on how to find things, exploration is punished(In a bethesda game, jesus christ) because there's a severe lack of information. Completely unecessary large maze like areas that add nothing to the gameplay apart from grievance. Water pump section looks aweful and have long tedious lines of pipe that you have to across to get to a room where you have to complete your task, except, if you open a door you'll be teleported to the start with zero warning and the only way back is traveling through the entire sectore again. LOTS of areas where you can fall off the enviroment and get stuck forcing you to noclip. Enviromental audio in areas that's so loud that it drowns out dialogue.
The only decent part of the mod is some of the monster design, the rest is horrifyingly bad.
2248 comments
Any bug reports about quests, dialogs not playing, or maxwell tower not working that do not include a papyrus log will be deleted.
if your log is large, SPOILER TAG it.
because i have a problem, when i entered maxwells world through the ghost bus, my companions dogmeat and heather casdin (https://www.nexusmods.com/fallout4/mods/23273) went with me. I was able to send dogmeat home before i started the quests but i couldnt send heather home. i told her to stay at the spawnpoint before the gate and then i finished the questline. (i read in the description of the mod that the companions would get sent home, so i didnt think it would be any problem.) after i was done and back in the commonwealth heather never showed up again i checked sanctuary, her bunker from the mod and wandered around where i found her the first time.
Where does this mod send the companions back to?
Regardless of hwo much I liked it, its amazing what dedicated fans will do.
I played through and got one of the "bad" endings where everyone was dead.
I liked the effort level designs and the throw backs to mazes. And the feral clowns were creepy. The raging rapids level design was very trippy and added to the whole "am I hallucinating" vibe. Nice.
Maybe I don't have the stamina, but I don't want to go back and redo it to get what, from wathing some YouTUbe ideos of playthroughs, seem the best (the True ending). I was getting freaked out at my dwindling aid supplies and damaged power armor.
SPOILERS NOW
I didn't cath on about the secret areas and decided I wanted to get the hell out of there. The robots and the feral clowns and feeling like I might lose my nice power armor forever (if it broke and I couldn't take with me or something)
Anyway, poking around with console commands, it seems like I could, in theory, "cheat" so I can go to gale and jenna bunker "as if" I got the true Ending.
I'd like to see that, but it seems I need quest ID and/or NPC ids to "overcome" the bad ending I have in save? I even have a save back in control tower before final room.
Is that something that can be shared? WOuld be much obliged. Thanks to author(s) and curators of this mod!
did you kill multiple enemies at once or did you kill then one at a time?
The mod is fully voice acted, what are you talking about?
The only decent part of the mod is some of the monster design, the rest is horrifyingly bad.