2022 update You should be using Start Me Up Redux instead! It fixes many bugs and issues with this old version.
.
...if you still want the old version, read on below...
Known issues with Start Me Up: * This mod may conflict with some mods that edit dialogue and quests, including total overhaul mods. See the FAQ on the main page for details. * If you are upgrading to version 6.x, you NEED to start a NEW GAME (see the changelog for details). * Sometimes the player voices are a little too dramatic or emotional, considering it's not your child anymore. Not much I can do about that. * Start Me Up is probably NOT compatible with "Weaponsmith Extended" according to reports here. * On rare occasions, and if you have a large load order, for some reason the script engine gets overloaded and the Vault 111 interior Gear Door won't open once you go in the vault. If you run into this problem, you can use the console command TCL to go through the door(s) and explore the vault if you want, and you can use the console commands set SMU_CanTalkToNick to 1 and completequest SMUQuest which will basically skip over the "Rumor of a Vault" quest.
Any other issues are very likely to be caused by a mod conflict or just having too many mods installed and overloading the game's script engine. Learn how to use Fo4edit to check for conflicts and resolve them.
I have uploaded the source scripts for v6.0 and opened up the permissions for any non-commercial use, with credit of course.
Since my wife and I had a child last year, development on this mod has stopped, and I've hardly played any video games, much less Fallout 4. I think I can count on one hand the number of times I've even turned on my gaming PC. In a nutshell, any attempt to be a good father requires a lot of time, and that time has mostly come out of video games and other hobbies. I also have a full time job, I maintain my own home and automobiles, and of course there are the demands of friends, family, and the trappings of modern life.
"Thanks for listening, chill-dren! This is Three Dog, and you're listening to Galaxy News Radio! We're Radio Free Wasteland! And we're here... for you."
If Vault 111 dweller disappeared for any reason or you have issues with the Getting a clue" quest (no proper dialogue with Nick), then try this. Spawn a dweller and get a holotape. - Type 'help dweller 0' in console. This will give you some records. Find two vault dweller records and note one of the ids. In my case I've got D5021E7E (male) and D5021E7F (female) - Type 'player.placeatme D5021E7E / D5021E7F' (use one of the ids) in console. Once NPC is there - get a holotape and listen to it. Well, to get it you could try to pickpocket or ... Up to you. - Disable a dweller once you listened to a holotape if you like.
Btw, I use an alternate start redux mod (might be the same for this version) and over 500 mods installed, including Depravity, OaR, heavily modified Diamond City, etc. The above still worked for me.
with the recent update this dosent work for me, right after making my dude and leaving the bathroom the prompt dosent pop up to skip ahead or start another begining please help.
First off, love this mod. But if I make a new (low level) character and spawn anywhere but somewhere near the start of the game I have a really tough time. Is there any setting or any mod someone could recommend that matches enemy's levels to mine? I've found a few mods that will do that if I'm above the enemy's normal level cap, but none that match it if I'm below. Any help is appreciated.
I thought I'd share what I just found out that can cause the body of Nora and Nate to disappear. Do not, and I repeat, DO NOT Quick save, save, and load saves that are in vault 111, as it can cause the body to disappear if you do. I mean, I guess you can save but only after you've looted the body, if you didn't before hand and load the game, the body can vanish, even if you load right in front of the body.
Good advice to go with an up-to-date mod, next new toon I will do so. With this this current toon at level 72, I don't think so, not for one dumb, goofy quest.
For anyone else reading this who doesn't want to waste the time hunting through 160 + pages of comments try this:
Here is more info like quest id & stages of quest: -Rumor of a Vault (smuquest) -10 - Search for the Vault -Open the Vault -25 - Enter the Vault -30 - Explore the Vault -40 - Listen to the Holotape -50 - Report the Kidnapping
You can check on a quest stage, advance a quest if its glitched or you're stuck, or if it is just too annoying or boring with these console commands [careful to save BEFORE doing any of these, just in case, ya know]:
completeallobjectives (quest id) - completes all objectives for the given quest
completequest (questid) -> complete current quest
getstage (quest id) -> shows current quest stage
setstage (quest id) (stage) ->
sqo (quest id) -> shows objectives for a given quest
sqt -> Shows the status of current quests (scroll up to get quest id)
3597 comments
2022 update
You should be using Start Me Up Redux instead!
It fixes many bugs and issues with this old version.
.
...if you still want the old version, read on below...
Known issues with Start Me Up:
* This mod may conflict with some mods that edit dialogue and quests, including total overhaul mods. See the FAQ on the main page for details.
* If you are upgrading to version 6.x, you NEED to start a NEW GAME (see the changelog for details).
* Sometimes the player voices are a little too dramatic or emotional, considering it's not your child anymore. Not much I can do about that.
* Start Me Up is probably NOT compatible with "Weaponsmith Extended" according to reports here.
* On rare occasions, and if you have a large load order, for some reason the script engine gets overloaded and the Vault 111 interior Gear Door won't open once you go in the vault. If you run into this problem, you can use the console command TCL to go through the door(s) and explore the vault if you want, and you can use the console commands set SMU_CanTalkToNick to 1 and completequest SMUQuest which will basically skip over the "Rumor of a Vault" quest.
Any other issues are very likely to be caused by a mod conflict or just having too many mods installed and overloading the game's script engine.
Learn how to use Fo4edit to check for conflicts and resolve them.
I have uploaded the source scripts for v6.0 and opened up the permissions for any non-commercial use, with credit of course.
Since my wife and I had a child last year, development on this mod has stopped, and I've hardly played any video games, much less Fallout 4. I think I can count on one hand the number of times I've even turned on my gaming PC. In a nutshell, any attempt to be a good father requires a lot of time, and that time has mostly come out of video games and other hobbies. I also have a full time job, I maintain my own home and automobiles, and of course there are the demands of friends, family, and the trappings of modern life.
"Thanks for listening, chill-dren! This is Three Dog, and you're listening to Galaxy News Radio! We're Radio Free Wasteland! And we're here... for you."
If Vault 111 dweller disappeared for any reason or you have issues with the Getting a clue" quest (no proper dialogue with Nick), then try this.
Spawn a dweller and get a holotape.
- Type 'help dweller 0' in console.
This will give you some records.
Find two vault dweller records and note one of the ids.
In my case I've got D5021E7E (male) and D5021E7F (female)
- Type 'player.placeatme D5021E7E / D5021E7F' (use one of the ids) in console.
Once NPC is there - get a holotape and listen to it.
Well, to get it you could try to pickpocket or ... Up to you.
- Disable a dweller once you listened to a holotape if you like.
Btw, I use an alternate start redux mod (might be the same for this version) and over 500 mods installed, including Depravity, OaR, heavily modified Diamond City, etc.
The above still worked for me.
Check your mods load order etc, could be a conflict with something else if you're having issues.
Hope this helps.
For anyone else reading this who doesn't want to waste the time hunting through 160 + pages of comments try this:
Here is more info like quest id & stages of quest:
-Rumor of a Vault (smuquest)
-10 - Search for the Vault
-Open the Vault
-25 - Enter the Vault
-30 - Explore the Vault
-40 - Listen to the Holotape
-50 - Report the Kidnapping
You can check on a quest stage, advance a quest if its glitched or you're stuck, or if it is just too annoying or boring with these console commands [careful to save BEFORE doing any of these, just in case, ya know]:
completeallobjectives (quest id) - completes all objectives for the given quest
completequest (questid) -> complete current quest
getstage (quest id) -> shows current quest stage
setstage (quest id) (stage) ->
sqo (quest id) -> shows objectives for a given quest
sqt -> Shows the status of current quests (scroll up to get quest id)