Fallout 4

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Corvalho

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Corvalho1

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  1. Corvalho1
    Corvalho1
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    Hey folks, I just fixed some of the most prominent bugs:

    -Removed unnecessary masters (Automatron DLC no longer required)
    -Fixed supressor positions
    -Added AWKCR compatibility
    -Fixed Dugout Inn bug and removed it from that location.
  2. Ondrea
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    Not sure what problems other folks are having, but I've been using this for years without issue.  I overwrite it with the esp from the No AWKCR Mod Dump file for those wanting to get rid of that dependency.  Lots of other great weapons have been added through the years, but I always keep this one in my load order.
    1. nukagobbler
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      I know this is an old comment but thanks for the heads up! I can confirm this works great for anyone exploring this mod but wants to avoid the brokeness of awkcr. There is also a scripted leveled list patch for the replacer plugin as well over here: https://www.nexusmods.com/fallout4/mods/49078
  3. BrokeAF
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    I can't reload the gun until I empty the magazine for some reason. Any idea why?
    1. Bogdanovich2004
      Bogdanovich2004
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      It's gotta be something related to the tactical reload mod, if you have the see through scopes mod, enter the pip boy, inventary and in misc search for the see through scopes options, there you can enable o dissable the tactical reload mod. IDK if this is the issue but try it, and sorry if my english gave you testicular cancer
  4. NuKe5369
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    will you add it without AWKCR ? 
  5. TntDove
    TntDove
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    Very new to Fallout 4 here, even newer to Fallout 4 modding.
    This, along with many other gun mods (but not ALL of the ones I've downloaded) appear invisible and I'm not sure how to fix it.
    I've narrowed down something in Vortex, where in the plugins, the mods that have the flag "Loads Archive" work perfectly fine.
    This is one of those mods that is not listed as "Loads Archive" and appears invisible when spawned in.

    Just installing it through Vortex hasn't worked even though it's worked fine for other mods. If anyone can help I would greatly appreciate it!
  6. Spiritstotem
    Spiritstotem
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    hi, can you make another version that does not need the AWKCR mod? it conflicts with ECO that I am using. Thank you!
  7. sardaukarv2
    sardaukarv2
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    f*#@ this shit. I tried all the options when installing "Armor and Weapon Keywords Community Resource" does not appear for any
  8. sigmaceti21
    sigmaceti21
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    so sad that his nice mod will never get fix and update, it is not even playable with all those bugs and that broken requirement
  9. AndreAIXIDOR
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    So for people figuring out the problem of this weapon and for the author itself:

    - the author forget to add the workbench keyword in constructible object record so it doesn't show in the workbench
    - the author use a quest to add the weapon to the leveled list but there isn't the actual script attached to the mod (the .pex file) so the quest turns empty and the weapon don't get added

    SOLUTIONS:
    -add the keyword to the constructible object so you can craft the weapon
    -write a script to add the weapon to the leveled list and then attach it to the quest OR simply add the weapon to the proper leveled list with CK or FO4Edit, I have done the second

    If someone want the the updated esp (for personal use) I can share it; I don't know if I can post it on the nexus
    1. CrashnBurn66
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      Thatd be awesome if you could, I dont rally wanna mess with the scripts but I guess I could watch tutorials and do that if you cant upload it.
    2. Brennan
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      You should be able to post it as a fix, as long as the main file is required. Otherwise this mod is broken.
    3. NuclearDisco
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      Sure, I'd like to have it
    4. Blaze77gunYT
      Blaze77gunYT
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      Yes, please
  10. ShiningNickel
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    Is there an option to get rid of the AWKAR?
  11. Kinnapegg
    Kinnapegg
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    i believe the gun is backwards as the scope attaches to the left side and the stock folds to the left as well. and it ejects the right side
    1. hazord606
      hazord606
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      They switched it around so that it will work on vanilla animations since this gun has no custom ones. If you want a custom animated gun you should look for a gun that wasn't made in 2016. On this website the only the first guns have high endorsements, not the best guns.