While removing the compass increases difficulty (and there's something to be said for that), the logic and "magic" argument is deeply flawed.
While the concept of not having quest markers (eg, like say in Morrowind) would make travelling and finding people & things more immersive and rewarding of detective work of findable evidence & intel, the simple fact is later Bethesda games lack all that added info. Furthermore, the later games have more populated things & buildings etc, and further counterbalanced the presence of markers by adding more complex, sometimes maze-like building levels and so on. Basically, they replaced info with markers, so if you remove the markers, you're screwed.
As for knowing things like enemies, the compass is not magic! - it's simply a game-mechanic, overlaying your character's perceptions on the compass, based on all their combined senses. And not just sight or gunshots, but ungauged things like smell for example (muties, ghouls, raiders etc must all reek), there'd be air currents to help consider where a door might be, creaking floorboards, robots and equipments will hum, guns will click, etc ad nauseam... Your character is noticing all these things and the compass is your interface to their brain, not magic!
For increasing difficulty, I'd instead recommend Immersive Map Marker Range to reduce the range at which markers show up (but read my comments and Amber's bug report there because the mod originally got some percentages bass-ackward). And another interesting one I've not tried might be Conquestors No Compass which according to its detailed description is rather misnamed because it doesn't remove the compass but instead removes those range numbers you might see when nearing something, and disables bonuses from perception gains.
Thanks, its a shame they did not just keep doing it like in the first two games, where you can turn on your pipboy to "scan" the area for hostiles and friendly's. Having all enemy locations shown all the time is kinda overpowered, both in Fallout and Elder Scrolls, especially makes ambushes a lot less impressive, and enemy's with cloaking ability's pretty underwhelming.
some locations (a lot) can not be discovered. wouldn´t be that much of a problem until you start farming and can not create supply lines for abernathy or zimonja, because they´re not on the map. unendorsed, deleted.
65 comments
While the concept of not having quest markers (eg, like say in Morrowind) would make travelling and finding people & things more immersive and rewarding of detective work of findable evidence & intel, the simple fact is later Bethesda games lack all that added info. Furthermore, the later games have more populated things & buildings etc, and further counterbalanced the presence of markers by adding more complex, sometimes maze-like building levels and so on. Basically, they replaced info with markers, so if you remove the markers, you're screwed.
As for knowing things like enemies, the compass is not magic! - it's simply a game-mechanic, overlaying your character's perceptions on the compass, based on all their combined senses. And not just sight or gunshots, but ungauged things like smell for example (muties, ghouls, raiders etc must all reek), there'd be air currents to help consider where a door might be, creaking floorboards, robots and equipments will hum, guns will click, etc ad nauseam... Your character is noticing all these things and the compass is your interface to their brain, not magic!
For increasing difficulty, I'd instead recommend Immersive Map Marker Range to reduce the range at which markers show up (but read my comments and Amber's bug report there because the mod originally got some percentages bass-ackward). And another interesting one I've not tried might be Conquestors No Compass which according to its detailed description is rather misnamed because it doesn't remove the compass but instead removes those range numbers you might see when nearing something, and disables bonuses from perception gains.
Having all enemy locations shown all the time is kinda overpowered, both in Fallout and Elder Scrolls,
especially makes ambushes a lot less impressive, and enemy's with cloaking ability's pretty underwhelming.
it worked when i only check to hide enemies.