Fallout 4

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Ulithium_Dragon

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UlithiumDragon

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  1. UlithiumDragon
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    Please read the Description and included FAQ section before posting!
  2. UlithiumDragon
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    New version uploaded - some bugfixes.

    Version 1.01:

    - Fixed a missing keyword issue that caused the Muzzle Break to show up for ALL guns (ug, sorry about that).

    - Removed some extra unnecessary and worthless files from one of the optional file's archive (geeze I sure was not being very careful...).
  3. vedan77
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    very nice mod, also solved my visible holster ctd for this one :)
  4. Al3phReshman
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    Why Bethesda thinks that a liquid squirting gun needs recoil?
    I bet if there was a hot glue gun in the game would have recoil too XD
  5. joshx336
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    No Valdacil's Item Sorting patch?....Come on man
    1. UlithiumDragon
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      Pfft. First of all, I personally use Bhaal's Better Sorting (it's much cleaner and comes with more features, and I also helped him make and test it), and vastly prefer it over the way Valdacil does things, despite Valdacil's mod being much more popular by virtue of being "first". And Bhaal's Better Sorting does not edit the names of non-unique guns (honestly didn't know Vald's did).

      Secondly, I only edited a single gun, which would take all of one "drag & drop" action in FO4Edit to replace the reverted name with the one Valdesil gave it, requiring only the absolute most basic knowledge of how to navigate XEdit to fix yourself.

      ---
      Or you could just use this and rename it yourself in-game with Vald's chosen prefix:
      Rename Anything

      I'm kinda off Fallout 4 atm (both playing and modding), so if you want a patch, you're gonna have to make one yourself (it's super-duper ezymode). Sorry. :/
    2. joshx336
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      Man it's no problem I use Rename Anything (Couldn't play without it) I was just saying that because how much popular it was,but nice little mod and Endorsed!
  6. Oldpumpkineyes
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    Thanks for this mod.
    1. UlithiumDragon
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      No problem! :]

      I just wish I could figure out how to increase the projectile's maximum range. I lowed the effect gravity is supposed to have on it quite a bit but it didn't seem to do much... =.=

      Considering how slow it flies and the really annoying projectile arc, it's quite hard to aim at things with, particularly small things (like bugs) or things that are very close to you. n.nU

      Was considering trying to figure out how to make a "flood nozzle" (shotgun like conal effect), so I may try to do that later.
    2. U1849KA
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      Maybe base it on the Flamer barrel for the plasma rifle?
    3. UlithiumDragon
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      I failed to figure out how to control the gravity effect on the projectile, so I gave up on the shotgun idea as there didn't seem to be much point.

      The projectiles have an actually gravity setting but altering it didn't seem to change the arc at all (even if I set it to zero), so I figured there had to be another section controlling it elsewhere that I couldn't find.

      Bethesda's construction kits have always contained tons of decrepit data points (there's stuff in there still that hasn't been used since f*cking Morrowind ffs), but it's starting to get absolutely absurd to try and figure out what things actually work anymore, and Fallout 4 was such a sloppy cut off of Skyrim that so much makes no logical sense anymore... :/
  7. Mythos214
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    There's nothing wrong with rubber as a sealant. Some acid is even capable of dissolving glass, so even the glass hopper could be considered "unreasonable". It all depends on the type of acid that is being used.
    1. UlithiumDragon
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      Yeah I know - I just tend to try and write out primitives to stop generalized comments.

      Also I think the only reason Bethesda chose to use "Adhesive" in the recipe in the first place was to make it "more expensive". That's how they do pretty much all the recipes in Fallout 4 - regardless of whether or not it makes sense, if it needs to be more expensive, add Adhesive or Screws to it.

      Also: My character can make intricate machinery, complex moving parts, even advanced robotics, but HEAVEN FORBID I can craft some screws from the 10 trillion steel I've accumulated! XD
    2. Mistle24
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      By generalized you mean "THAT DOESN'T MAKE SENSE!!!" lol, seen a lot of those as of late -.-;
    3. UlithiumDragon
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      The release of the "survival mode" has caused people to REALLY care about "realism" lmao.

      People (players, but more importantly - developers) seem to have long since forgotten that:

      "Gameplay > Realism"
  8. Kung Fu Man
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    The sights issue should be an easy one to fix, check to see what the snap points are in the mesh for the sights you're using and adjust accordingly, you can actually view the snapping in real time by opening the weapon's file in the CK, going to templates, and switching between different templates that have the scope you want to adjust.
    1. UlithiumDragon
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      I tried that a trillion times - no matter what mesh I chose as the snap point, it ALWAYS had the same amount of z-axis offset above the rest of the gun.

      I even tried pasting in the EXACT node used by the sights from the weapons they're from, and I even tried literally pasting the glow sites onto the mesh, then using THEMSELVES as the snap point for THEMSELF - same z-axis offset.

      The Acid Soaker was not set up to be "modular" to begin with, so I had to try and add the relevant nodes to the mesh.

      I suspect that positioning was inherited from the mesh that I copy+pasted the node block from (the 10mm pistol), but I cannot find any data points in any of the nodes to alter it (at least none that NifSkope can recognize - there are PLENTY of "Unknown" data flags still...

      ...But the 10mm's parent and child attachment nodes were the only ones that seemed to work correctly. The Acid Gun is most similar to the Deliverer, but when I tried to use its child and parent attachment nodes, the CK (and the game) crash instantly upon attempting to render it.

      ----------------------------

      If you have a decent tutorial on making custom weapons with a focus on the mesh setup, then please share it, because I could find nothing, and I've never heard back from any of the mod authors on the Nexus that I asked who have successfully made fully custom modular weapon mods...
    2. Mistle24
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      I found youtube videos on making weapon mods and what not but not custom weapons nor anything. You would figure some one would have made one by now even in rough form :/.