Fallout 4

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DWooT

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DWooT

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  1. DWooT
    DWooT
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    This mod is done & will no longer be supported.

    Permissions: If you contact the contributing mod authors for permissions you may re-use anything in this mod as you wish.
  2. kirglow
    kirglow
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    Thank you! A really good mod. I hate it when there's dozens of pack brahmins flooding my Sunshine Tidings Co-op and trying to go where they can't. This mod makes it much more manageable and pleasant. I use it along with Provisioner Back Pack mod (https://www.nexusmods.com/fallout4/mods/11100) - I equip this backpack on all my provisioners so that it appears as though they themselves are carrying everything. The only thing I wish is that it only affected settlement suppliers, without affecting traveling merchants - but I can live with that.
  3. SinSinNatiJerms
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    Thanks for this. The pack brahmin obstructed views and the eyebot replacement mod's swarms were not for me. Now when the dogs attack enemies on the road, the swarms they form are more reasonable to me.
  4. doright
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    I understand support has ended but I am having an issue and maybe someone will see this and knows where I messed up. I can not get the pack dogs to equip the K9 Armor. I have both mods installed and I even checked the inventory of Lucas's pack dog in my game to check. The armor is there and it shows it's equipped but nothing shows up on the dog. He has his helmet and collar just fine but not the K9 Vest. I am going to play around with my load order a bit and see but if anyone has any ideas that'd be awesome... thanks!

    EDIT: I bolted over to Carla and her dog too doesn't show the armor but yet it's equipped in his inventory. I tried un-equiping... Re enabling the dog, and even just giving him some K9 Armor I made at the armor bench but that wont let me equip on the pack dogs like normal dogs.
    1. Ondrea
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      A bit late of a reply but I was having this issue as well. The helmet always showed up but never the armor. I was able to resolve it by removing all references to the helmet in FO4Edit. For whatever reason, removing the helmet made the armor appear.
  5. Naesaki
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    I really like this mod however, I dunno if its just happening to me and if its not far enough down in the load order.

    But when I target the dogs in VATs there are no body parts of anything to target so you can't actually hit them in vats.

    Also a minor thing are you planning on changing their name to like Pack Dog or Provisioner Dog etc cause when you look at them in VATs as well they are still called Mules.

    Really great work though for an early WIP look forward to see how this evolves along with your other mods.
    1. DWooT
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      First, Thanks for the feedback!

      Now to answer your questions...

      I have not looked at anything regarding VATS. Not sure if the original pack brahmin had the same issue or not. I'll tinker when I get a chance.

      As for the names, the original caravan brahmin were actually named. And I think the provisioner ones were not. Most people never noticed because Carla's was named brahmin. Doc Weathers was originally called Idiot, Lucas' was called Ol'Girl, and Cricket's called Spot. I changed Carla's to Mule (since there aren't any real mules in-game) and Doc's to EMT. And I changed provisioner's to Pack Dog. I also named all of the guards in the caravans in my other mods but have had no comments yet on that

      If you don't like the names it is a pretty easy change in FO4Edit. Find the FULL-Name entry and edit it.

      I'm still working with an update to this mod that will support dogs, humans, and robot pack carriers. Plus allow for just changing caravans, just provisioners, or both. If you have any suggestions for what you might like to see in the update let me know.
    2. Naesaki
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      Thanks for the response

      And about the names, I had only checked Carla's for the time being so wasn't aware of all the others having new names as well.

      It was my fault for assuming the Mule was just a placeholder name xD D: so sorry if I came across as complaining

      I noticed with my settler provisioner's, they currently don't have a dog by their side, though it may just be the cells and such for them haven't actually updated yet so I'll get back to you on that one as even with the normal pack brahmin they don't always have them straight away so that may just be a game engine issue to begin with.
    3. DWooT
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      You didn't come off as complaining. And its an honest reaction when seeing the name Mule. Plus there's lots of hidden stuff in game most people don't ever notice.

      Let me know if the dogs don't show up. There's nothing I changed that should impact that but who knows. Plus this was my very first mod, ever. So who knows.
    4. Naesaki
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      Got an update for you :-)

      The good news is the dog's succesfully show up along with my settler provisioner, however its name is classed as Pack Brahmin and not Pack Dog.

      Included a screenshot of this for you http://i.imgur.com/OdC15HF.png

      Just also a quick note about no body parts showing up on the dog in vats in the screenshot, hope this is helpful
    5. DWooT
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      Thanks. I'll take a better look when I get a chance and not distracted by my other new shinys.
    6. Naesaki
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      No problem ^^

      Also there is something I'd potentially like to see.

      Well you know how each job for a settler has an assigned image, and the image for a provisioner is a brahmin symbol.

      I think it'd it tie in nicely if a dog image was also used as a replacer for the assigned job symbol or alternatively a backpack symbol with a paw on it etc etc.
  6. RexJayden
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    To be honest, this mod is good but if you could create a mod that has the merchants or provisioners travel with other humans that carry backpacks. Just a thought. Mod endorsed.
    1. DWooT
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      Thanks for the suggestion. I may do just that. I was also considering a variant using Automatron and a piecemeal bot with the storage armors.

      Maybe instead of my next planned version... "Pack Dogs for Caravans" I should make "Pack Handlers for Caravans - replace Pack Brahmin".
    2. RexJayden
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      I think a mod like that would do well. Thanks for taking our feedback and thank you for your modding efforts!
    3. DWooT
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      I added a simple survey sticky to the top of this forum to ask people about this expanded types of Pack Carriers idea.
    4. RexJayden
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      I like the human guards with packs.
  7. grands4everyone
    grands4everyone
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    I just discovered your mods!!! Wow. awesome stuff. love it

    Keep up the great work~
    1. DWooT
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      Thank you.
  8. vixsyn
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    I shall grab this - I always need more dog in my life.

    Would you be interested if I expanded this mod to allow for a different texture for each of the 5 Pack Dog types (4 merchant, 1 provisioners-all)?
    Yes

    Would you like the raider dog/junkyard dog mesh as an alternate to the dogmeat mesh?
    Sure

    Would you like to see the use of "dogmeat's Backpack" as an alternate version substituting for "K-9 Harness"?
    I think the K-9 harness is the bees knees (or more appropriately, the mutts nuts! ) so no opinion here

    1. DWooT
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      Thank you for your feedback. I'm planning on a new version soon. Likely with a rename as well, perhaps "Pack Dogs for Caravans - replace those Brahmin". I was originally thinking just "Pack Dogs for Caravans" but realized I need Brahmin in the name for search purposes.
  9. GenericFallout
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    "Would you be interested if I expanded this mod to allow for a different texture for each of the 5 Pack Dog types (4 merchant, 1 provisioners-all)?"

    - Yes

    "Would you like the raider dog/junkyard dog mesh as an alternate to the dogmeat mesh?"

    - Yes

    "Would you like to see the use of "dogmeat's Backpack" as an alternate version substituting for "K-9 Harness"?"

    - Yes (but I don't really care about that, as I use K-9 )

    "Would you like a version, that ONLY edited your OWN provisioners, and left the travelling merchants (incl Carla) alone?"

    - Yes

    "Would you like this as a FOMOD-installer, so that you could pick'n'choose between the different versions, and I don't have to maintain so many different files?"

    - Yes

    Hope you take this with levity! I REALLY like the idea!
    1. DWooT
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      Thanks for the feedback.

      I was considering a provisioners only, merchants only, and FOMOD. I'll need to learn FOMOD first though. This was my first mod so I'm still getting up to speed.
    2. GenericFallout
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      First mod? Really? Well, it's VERY nicely done, so keep at it!

      One thing to remember though: Don't overdo it!

      Keep it more or less as it is now. A way of replacing Pack Brahmin with different animals/robots... That way you can keep up with differing needs and (your) shifting resources.
    3. DWooT
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      Actually robots was one of the next on my excited "To Do" List. I was not really planning on branching out from there even to other animals as I'm relying on other artists/modders to provide cool stuff to gear up critters. I'm not venturing into real Mesh and Texture work for awhile if at all.

      At most I will make an AIO of this and my Merchants & Guards mods I'm currently developing. Just put the first one of those out today, "DWT Cricket and Guards".

      As for first mod, yes sir. It's my first one. I did not even own a Windows PC until August 2016 and just started using mods with Fallout 4 after getting the PC. I've kept myself isolated on Playstation (original through PS4) and kept PC's confined to my former work life.

      Thanks for kudos and feedback.
  10. DWooT
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    If anyone would like to send me screenshots I'd be very appreciative. My screenshot skills are very weak at the moment.
  11. darthxanxus
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    Can you include an alternate version that does not have the non-vanilla k9 armor?
    1. DWooT
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      Sure. Would you like something special equipped when I do so? I thought the K-9 armor gave it more "immersion"
    2. darthxanxus
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      I am just more of a vanilla assets only type guy is all
    3. DWooT
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      Two vanilla versions ready. Standard & Floppy Eared.