Know CrimsonRider has been inactive for a couple years, but noticed a couple mostly minor bugs with this mod. One was that the right leg and right arm armors were tagged incorrectly, causing both to be named left in-game. This is a pretty easy fix, if anyone wants to do it themselves. Pop into FO4Edit, go to the entry for these two pieces and in the keywords change "_ArmorSlotArmLeft_Slot42 [KYWD:0D000803]" to "_ArmorSlotArmRight_Slot43 [KYWD:0D000804]" and "_ArmorSlotLegLeft_Slot44 [KYWD:0D000805]" to "_ArmorSlotLegLeft_Slot4445 [KYWD:0D001878]"
The second bug I noticed was that the limb armor doesn't actually have back textures. It's only really noticeable on the leg armor when you're wearing certain outfits/using certain bodytypes, since they stick out just far enough that you cans see through them when viewing your character from behind. This one, I've got no idea how to fix, since I've got extremely limited experience in modeling or texturing. If anyone has a notion on how to go about it, let me know, since this is one of those extremely minor things that doesn't effect anything really, but will perpetually distract me anyway.
EDIT: Never mind about the backless meshes. I came up with an effective, if inelegant, solution by editing them in Outfit Studio and making bodyslide meshes for them. They're not... great, so I probably won't share them unless someone desperately wants them. I'm not great with outfit studio, so moving/adjusting the meshes while maintaining a consistent overall shape to the original is a bit of a struggle, but they look good enough for me. Maybe someday someone else will do a superior edit than my hackjob.
Tried to add the barefoot footstep SNDD to the suit itself, but there isn't an entry, so tried in the leg armors where there was SNAM -- no footstep sounds at all. I'm guessing we need to actually craft the armor vs console to get it to sound like barefeet?
edit update: nvm, somehow the sound package for Barefoot Extended vanished from my load order on my new character, which is odd but also the fix. Now I hear the pitter patter of barefoot on practically every surface.
The arm and leg pieces don't seem to be available in bodyslide, which sucks, because the custom preset I'm using changes the arms and legs juuust enough that these armor pieces don't line up right.
CBBE version with Bodyslide, completely redone from scratch using a new method.
Clipping is pretty much gone and the outfit itself will now retain more of a vanilla shape. Very minor clipping will happen on extremely chubby bodies around shoulder and waist area, but it is a lot better than pre 5.1 version.
When building through Bodyslide, be sure to check the two "REMOVE CLIPPING" checkmarks.
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The second bug I noticed was that the limb armor doesn't actually have back textures. It's only really noticeable on the leg armor when you're wearing certain outfits/using certain bodytypes, since they stick out just far enough that you cans see through them when viewing your character from behind. This one, I've got no idea how to fix, since I've got extremely limited experience in modeling or texturing. If anyone has a notion on how to go about it, let me know, since this is one of those extremely minor things that doesn't effect anything really, but will perpetually distract me anyway.
EDIT: Never mind about the backless meshes. I came up with an effective, if inelegant, solution by editing them in Outfit Studio and making bodyslide meshes for them. They're not... great, so I probably won't share them unless someone desperately wants them. I'm not great with outfit studio, so moving/adjusting the meshes while maintaining a consistent overall shape to the original is a bit of a struggle, but they look good enough for me. Maybe someday someone else will do a superior edit than my hackjob.
edit update: nvm, somehow the sound package for Barefoot Extended vanished from my load order on my new character, which is odd but also the fix. Now I hear the pitter patter of barefoot on practically every surface.
Thank you in advance
Since then I added 5 more clothing pieces and it is too time consuming to make different re-colors of 6 different clothings.
I am planning on making one more suit which will come with boots. I'll see if I can make a darker variant when the next big update comes.
Clipping is pretty much gone and the outfit itself will now retain more of a vanilla shape. Very minor clipping will happen on extremely chubby bodies around shoulder and waist area, but it is a lot better than pre 5.1 version.
When building through Bodyslide, be sure to check the two "REMOVE CLIPPING" checkmarks.
Enjoy.