- Fixed clipping issue in concord if sim settlements 2 is also installed. Clean save is required. thanks to UncleCheescake for letting me know.
You need a clean save for the changes to the concord location to function correctly.
To make a clean install do the following.
- Make sure no important items are in the containers or they will disappear - in you mod manager disable the esp's - load your latest save. - make a new save - Back in you mod manager enable the esp's again - load the save you made before it should now work
Hey Lone Raptor, its Lonestander lmao. I used this mod on xbox a long while ago and still use it to this day! I recently moved to PC and looked in the in game mod menu, and cant seem to find "the lone wanderer" I was wondering if I'm missing something or its not available on the in game pc mod menu? Sorry if I missed something or didn't read something correctly on the mod page. Just really enjoyed this mod. Thank you for reading, appreciate you and your mod brotha.
Edit: I am currently using the Apc mod on the game which I found in the in game mod menu, so again confused as to why the lone wanderer doesn't appear.
It won't show up there because the mod is not on beth.net for PC. all my mods for PC are hosted here on the nexus. my APC transport mod is also not on beth.net for PC so that must be another one.
Is it possible to add an option to change the motorcycle parking spot in the red rocket/sanctuary area? I really dislike having to walk back and forth from red rocket as it is my main base, and IMO it would make more sense since red rocket is a literal gas station. Thanks!
It was placed this far to avoid the cell reset bug when the mod was made and to avoid conflicts with other mods that expand the settlement borders. if you really want it moved you can move the parts of the MC and its markers to where you want them using the CK. just moving the location won't require changes to the script just make sure you move everything. best way is to filter the cell view with LR_* and select everything there then move it.
In my opinion the best alternate fast travel mod. Using with next gen update and is still working, but only the base motorcycle skin. Thanks for the mod, endorsed!
Hi I realize that using someone else's mod is a privilege, not an obligation, so users like me can only enjoy the mod the way it was made. But taking into account the fact that esp files have a limit in Bethesda games, wouldn't it be possible to release a version of this mod for people who have all DLCs, i.e. All in One as one esp? Please Regards
for some reason, i am completely unable to fast travel to any location in nuka world or far harbor even if i have them discovered. i checked the option on download, so i don't know what's causing my problem.
Then the conditions must have messed up somehow. try changing the option to all locations and then back to only discovered locations if you haven't already. Do you have any other mods that change existing map markers in the DLC area's
i don't think any should... the only notable mods i have are minutmen take over nuka world, insignificant object remover, beantown interiors project, etc. stuff that might change the land but that shouldn't effect map markers.
i tried to do the all locations thing before, but it didn't work either. i'll try it again with the mods i mentioned disabled.
Try completely uninstalling the mod, load a save. save again and then reinstall the mod and load the save you just made. If that doesn't work it must be something else conflicting somehow.
i made an entire new game, no mods installed at all other than the lone wander files and still no dlc destinations are showing up. is the mod somehow not detecting that i have dlc?
Did anyone else try to change the vaultboy bobblehead to the bobble girl model? https://www.nexusmods.com/fallout4/mods/8469 because I can't figure out how to do it, or if its even posible.
This is a very good mod, probably the best alternative to fast travel. When I heard the sound of the engine, I was happy like a little boy. I want to point out that it is compatible with Fallout New Vegas - ED-E Companion. I find the letter (from the mod) on the bike workbench, which is ultra-immersive because it looks like someone wanted to fix ED-E. Thank you!
The radio of the people bringing my bike feature doesnt show up or I am doing something wrong, i have installe another radio mod that adds lots of diferents radios so I dont know what to do :(
I'm playing on the Xbox version, and I noticed there are options to change the fuel type. From what I can tell, the Nuclear option uses Nuclear Material, which is converted into Nuclear Fuel. And I'm guessing the Homemade Fuel option is just an alternative to normal oil. But what is the coolant option?
It's an alternative to consuming fuel. The bike doesn't require fuel but the coolant needs replacing. This was a request at some point for role play purposes. It adds a new recipe for motorcycle coolant made from purified water and antifreeze.
702 comments
- Fixed clipping issue in concord if sim settlements 2 is also installed. Clean save is required. thanks to UncleCheescake for letting me know.
You need a clean save for the changes to the concord location to function correctly.
To make a clean install do the following.
- Make sure no important items are in the containers or they will disappear
- in you mod manager disable the esp's
- load your latest save.
- make a new save
- Back in you mod manager enable the esp's again
- load the save you made before it should now work
Edit: I am currently using the Apc mod on the game which I found in the in game mod menu, so again confused as to why the lone wanderer doesn't appear.
my APC transport mod is also not on beth.net for PC so that must be another one.
I realize that using someone else's mod is a privilege, not an obligation, so users like me can only enjoy the mod the way it was made. But taking into account the fact that esp files have a limit in Bethesda games, wouldn't it be possible to release a version of this mod for people who have all DLCs, i.e. All in One as one esp? Please
Regards
Do you have any other mods that change existing map markers in the DLC area's
i tried to do the all locations thing before, but it didn't work either. i'll try it again with the mods i mentioned disabled.
If that doesn't work it must be something else conflicting somehow.
because I can't figure out how to do it, or if its even posible.
great mod btw. i freaking love it.
Thank you!