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This page was last updated on 07 May 2024, 10:23PM
- Changelogs
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Version 2.7
- added water debris, glowing sea cliffs and rock rubble
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Version 2.6
- hopefully solved the issue with Windows Defenders false alarm
- added some more grounds (Diamondcity etc.)
- overhault private hedges
- If you dislike the additional puddles just install the optional 'Puddle Remover'
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Version 2.5
- added privet hedges
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Version 2.4
- added 'Northern Hills' and 'Glowing Sea' set, it should help a lot with performance in those areas
- added a lot of puddles to give the game a wetter look
- resaved many normal maps for 4k version, they look the same by 1/4 of V-Ram ussage
- removed the ugly cracked dirt which appeared with v. 2.3
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Version 2.3
- added 'Northern Hills' and 'Glowing Sea' set, it should help a lot with performance in those areas
- added a lot of puddles to give the game a wetter look
- resaved many normal maps for 4k version, they look the same by 1/4 of V-Ram ussage
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Version 2.1
- added some more textures for 'Best Performance' archive
- added new textures, in detail:
CraterDebris01_d.dds
CraterDebrisBrickRed_d.dds
CraterDebrisBrickTan_d.dds
DebrisGroundTile02_d.dds
NF_Dirt01_d.dds
NorthernFoothillsRubbleRock01_d.dds
OceanFloor01_d.dds - many specular maps are in DX1 now, it allows better brightness control and furthermore the maps are reduced to half the size
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Version 2.0
- added textures for the marsh set, in detail:
MarshHighGround01_d.dds
MarshHighGround01_n.dds
MarshHighGround01_s.dds
MarshMuddyGrass01_d.dds
MarshMuddyGrass01_n.dds
MarshMuddyGrass01_s.dds
MarshMudFloor01_d.dds
MarshMudFloor01_n.dds
MarshMudFloor01_s.dds
MarshMudTrash01_d.dds
MarshMudTrash01_n.dds
MarshMudTrash01_s.dds - added 'Best Performance' archive
For this one I deleted many alpha channels (transparency), it's meant for people who still use '1k'. Here we have the same textures as for 'Best Choice', but without transparency they are half their size and much easier to render. As downside you will see some more seams on grounds and even animals covered by them... still better than '1k' I think ;)
- added textures for the marsh set, in detail:
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Version 1.9
- added more ground textures and improved the existing ones - 4k package 1.8 is still up to date
- CommonwealthDefault01_NF_d.dds
CommonwealthDefault01_s.dds (overwrites old)
LandRoughDirt01_d.dds
LandRoughDirt01_n.dds
LandRoughDirt01_s.dds
RootsEroded01_d.dds (overwrites old)
RootsEroded01_n.dds (overwrites old)
RootsEroded01_s.dds (overwrites old)
RootsEroded02_d.dds
RootsEroded02_n.dds
RootsEroded02_s.dds
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Version 1.8
- Finally added some better matching specular maps. The landscape doesn't just look better, furthermore '1k' and 'Best Choice' have become much more V-Ram friendly
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Version 1.7
- added some matching coast and land rocks to the beaches
- finished some minor beach textures
- made the beach set less V-Ram heavy (at least for 1k and Best Choice)
- added a 4k package containing road gravel, many textures of the blasted forest set and the beaches together with their rocks
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Version 1.6
- added beach and coast grounds
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Version 1.5
- finally changed the main dirt/gravel texture to something more tasty
- Added the blasted forest set - you might recognize some of the textures ;)
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Version 1.4
- optimised some older textures
- added textures for dirt cliffs, Sanctuary's street, cobblestones and the wall under it's bridge
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Version 1.3
- 1k and 2k archives contain Normal AND Diffuse maps of matching size now. Means the 2k package has been upgraded to be the HD one, use 'Best Choice' or even 1k if you are concerned about performance ;)
- improved distant detail on many textures
- added 'Best Choice' as main archive. It's a combination of all archives to provide best look together with best performance
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Version 1.2
- Sanctuary bridge looks quite acceptable now ;)
- added some more ground textures and improved existing ones
- added optional 'HD Normal Maps in 3Dc', the format Bethesda originally used - they are without any compression artifacts but less pronounced and twice as performance heavy as 'HD Normal Maps in DXT1'
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Version 1.1
- most wasteland grounds are covered by now, means worst seams are gone ;)
- corrected the faulty dirthpath texture (error was most prominent between Sanctuary and Vault)
- improved the texture for the sanctuary bridge... it's everything else than perfect and still in low resolution but for now it will do the job
- fixed wrong filepaths for 'Vivid Fallout - Landscapes - HD Normal Maps'
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