Fallout 4

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Created by

JesterDoobie

Uploaded by

JesterDoobie

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About this mod

Adds a semi-custom Gaussrifle with custom mods and a grenade.

Permissions and credits
Introducing the Chain Rifle and Grenade.


<V2 UPDATE NOTES BELOW>



My story/background for this mod wasnt simple to tell, I'm nothing like a writer, but goes something like I found a strange, "vintage" (meaning FNV-era) alien/human hybridized  Gauss gun on a dead alien in a weirdly colored junk spaceship during a foray far far far southwest of the Commonwealth, in the real Wasteland near Nevada. I learned to make this and it's ammo when I dragged it home cuz I wuz a Spacio-Temporal genius mad weapons scientist before the war. But as I said, I'm nothing like a story writer, more of a mechanic/tinkerer and a dreamer, who thinks he's a bit of a poet sometimes. 
It's supposed to be a bit of flashy fun, and not very realistic, it's the missing-till-now op super-flashy fungun I want to use when I'm just chillin and puffin and killin.   
I've tweaked just about everything there is with this one, at least a little bit,  should be more accurate faster firing deadlier FLASHIER AF MUCH further range (5X vanilla maxrange with the max mag mod, 4 and 3 for the others) BIGGER, BADDER, (hopefully) BETTER was my mantra.
V2 means The Muzzle mod is now separate from the gun itself, and I've retweaked a lot of stuff for better performance and more shininess.

Createable at a chembench, the Rifle is under healing, as is it's ammo, and the grenade is under 'nades. Timed Grenades if you use Grenade Expansion Pack, as I do. VIS-ready, but no custom icons, sorting tags are easy to apply and require no masters, so they properly go under the Explosives, not just hang around with your guns. No AWKCR patch, and I've no plans to make one, AWKCR integration is a pointless step for this mod, imo. 

Shouldn't be any major issues, mod incompatabilites and such, I tested everything I could think of 19X, but with infinite possible load orders and machines running this mod, something's bound to crop up. Post a bug report, please, I'll get to it asap.

Install using NMM (my personal preference), or other mod managers as preferred, or manual, if preferred. 

UPDATE NOTES:: V2 changes a lot, including the models, if you have a previous version please uninstall and delete IT before installing this one.

And a final "geek" note: totally nonoptimum models used, high-poly, high-vert. But it's just a few discs and some wires added, so they aren't too bad for all that, adds mebbe 20-25% to the rifles total counts with the Coil mod installed.