guys this is actually not bad, just delete de assaultron lady and its an awesome mod. This guy is so close to be a top tier mod author... Also, some parts are wayy too overpowered.
Just as a forewarning to anyone using this mod: There's a customized Assaultron companion within the basement of the Gunners' Plaza which doesn't properly work as a companion. For whatever reason the standard commands that an automatron companion has are not present (such as opening inventory), and they are unable to be dismissed. If you're going to attempt recruiting them make sure to quicksave beforehand just in case they're unable to be dismissed.
Whilst I'm unsure if this is due to a mod conflict, I've checked over to see if I've got anything conflicting and did not find anything particularly affecting the mod. Could potentially be happening due to having CC-Sentinel as a follower, but unsure.
Where do I get the rifles mounted on the arms from? (I cant see the assault rifle, or combat rifle in the crafting list) Edit found it* Same author diff mod. https://www.nexusmods.com/fallout4/mods/18200
for all having missing texture path on lady assaultron face mesh points at materials/architecture/buildings/concrete02 - cinderblock new.bgsm which is i guess part of another mod that retextures concrete in game hence its not possible for mod author to include it in this mod but he should of atleast pointed from which mod it was
i personally use" concrete02 marble light.bgsm" and it looks pretty decent since i got no idea what mod exactly is used
u can use any texture just set up exactly the same path and rename file u want to use to "materials/architecture/buildings/concrete02 - cinderblock new.bgsm" and it will show on ure assaultron
hope this workaround helps
loving the mods <3 hope more robot parts are on the way exelent work!
To clear up the workaround here. The basic idea here is to get the textures from a texture mod or even the vanilla ones if you want. Then use a tool like Material Editor (https://www.nexusmods.com/fallout4/mods/3635/?) to make your own .bgsm file. 1. Download a texture mod like say: https://www.nexusmods.com/fallout4/mods/3747 2. Use BAE Bethesda Archive Extractor (https://www.nexusmods.com/fallout4/mods/78/?) to grab the textures that you'd like to use for this mod's Assaultron Head Lady model from the above texture mod's .ba2 archive. 3. Use the textures you just grabbed in Material Editor to make your own .bgsm file. Here's a handy tutorial for Material Editor: https://www.youtube.com/watch?v=f2McuYjUQd4 4. Make sure to save the .bgsm file as the file the Assaultron Head lady model refers to, namely "materials/architecture/buildings/concrete02 - cinderblock new.bgsm" with the .bgsm file in the exact folder it's named out like this. This helps so you don't have to edit the actual model file. 5. Either add that newly made .bgsm file in your Fallout 4 data folder manually or turn it into an archive file like .7z or .zip so you can install it with your mod manager. Then you're done.
Note: you can actually use any texture mod you like and it doesn't have to necessarily be the concrete02 texture. The suggested texture mod above does have a nice texture for concrete. And when in use in-game makes the assaultron head look like worn down marble. I even tested out the face texture from NPC mods but those just look creepy.
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Also, some parts are wayy too overpowered.
Whilst I'm unsure if this is due to a mod conflict, I've checked over to see if I've got anything conflicting and did not find anything particularly affecting the mod. Could potentially be happening due to having CC-Sentinel as a follower, but unsure.
The Sentry and Handy front and back mods generate bash/push collisions that cause a vertibird to slide across the ground when you board it.
Install with your favorite mod manager. yw enjoy
No Comp Ver = No custom companion
Edit* I found it, it's this mod (made by the same author) https://www.nexusmods.com/fallout4/mods/18200
Edit found it* Same author diff mod. https://www.nexusmods.com/fallout4/mods/18200
mesh points at materials/architecture/buildings/concrete02 - cinderblock new.bgsm which is i guess part of another mod that retextures concrete in game
hence its not possible for mod author to include it in this mod but he should of atleast pointed from which mod it was
i personally use" concrete02 marble light.bgsm" and it looks pretty decent since i got no idea what mod exactly is used
u can use any texture just set up exactly the same path and rename file u want to use to "materials/architecture/buildings/concrete02 - cinderblock new.bgsm" and it will show on ure assaultron
hope this workaround helps
loving the mods <3 hope more robot parts are on the way
exelent work!
The path you say don't exist in my folders
I guess you can just pic some other BGSM file from elsewhere in your mod files.
1. Download a texture mod like say: https://www.nexusmods.com/fallout4/mods/3747
2. Use BAE Bethesda Archive Extractor (https://www.nexusmods.com/fallout4/mods/78/?) to grab the textures that you'd like to use for this mod's Assaultron Head Lady model from the above texture mod's .ba2 archive.
3. Use the textures you just grabbed in Material Editor to make your own .bgsm file. Here's a handy tutorial for Material Editor: https://www.youtube.com/watch?v=f2McuYjUQd4
4. Make sure to save the .bgsm file as the file the Assaultron Head lady model refers to, namely "materials/architecture/buildings/concrete02 - cinderblock new.bgsm" with the .bgsm file in the exact folder it's named out like this. This helps so you don't have to edit the actual model file.
5. Either add that newly made .bgsm file in your Fallout 4 data folder manually or turn it into an archive file like .7z or .zip so you can install it with your mod manager. Then you're done.
Note: you can actually use any texture mod you like and it doesn't have to necessarily be the concrete02 texture. The suggested texture mod above does have a nice texture for concrete. And when in use in-game makes the assaultron head look like worn down marble. I even tested out the face texture from NPC mods but those just look creepy.