With dialogue from Nuka-World would it be possible to make actually reformed raiders? Boston, Forged, Rust Devils, Trappers, Pack, Disciples and Operators? Would make great guards. (Neutral until provoked Norweigian Ghouls, Easy City Down's, Combat Zone and Grieving Raider would fit in with this really well if it existed.)
Thinking of trying this with knockout framework and seeing if I can convert raider bosses into settlers. If it works then I'll stick them in pillaries at my main settlement. lol
[Edit] Never mind, I just saw the comments about it not working on non-captured npcs. I'll just use these npcs to simulate the jail and toss the kidnapped npcs into a yao-guai pit.
I was thinking to making it more lore friendly. as well as balancing this. I would suggest you make a copy of the beta wave emitter make it blue and call it THE ALPHA wave emitter. Now it will require the intimidation perk and slightly more materials (basically your controlling a human brain which requires far more variables). Also i'm glad I'm not the only one who sees the value in "reformed" human resources.
now i have a completely free labor workforce! ( cracks whip) GET BACK TO WORK OR MR. BONES WILL EVISCERATE YOU WHILE SINGING A TUNE! (if anyone got that Mr. Bones reference, then good for you!)
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Boston, Forged, Rust Devils, Trappers, Pack, Disciples and Operators? Would make great guards.
(Neutral until provoked Norweigian Ghouls, Easy City Down's, Combat Zone and Grieving Raider would fit in with this really well if it existed.)
[Edit] Never mind, I just saw the comments about it not working on non-captured npcs. I'll just use these npcs to simulate the jail and toss the kidnapped npcs into a yao-guai pit.
Sincerely a fellow wasteland sla....."tamer"