Fallout 4
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Joshua Steinhauer

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joshcamas

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49 comments

  1. murrnexus
    murrnexus
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    • 1 kudos
    Seems to grab anyone attached to a settlement, no matter where they are... for example, I used this mod after I had built up every settlement for giggles, and I was tired of managing all of it and its load on the game engine (after character progression reached the point where nothing at all even matters anymore).  Its use was teleporting entire settlements into one spot and just tossing a cryo grenade into them.  The bell even grabs things that are stuck "not existing in the game world anywhere" but still technically part of a settlement.  My Mechanist's Lair was 32 provisioner robots, and the bell yanked all of them right to me from wherever in the world they were.
    On the funny side, the use of this bell to wipe settlements accounts for about 1500 of my 1570 murders.
  2. Omegacron
    Omegacron
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    Works as advertised for me. Only issue is that it's new tab hard-codes itself into the fourth slot of the "Resources" category in workshop mode. This means that the new "Bells" category will override whatever category you had in that spot (in my case, Farming Resources). Doesn't look like the author is active anymore, but if someone with the know-how could update this mod to use script injection so it just tacks it onto the end of the "Resources" category instead of using a hard-coded slot, that should fix the issue.
    1. starseede
      starseede
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      • 4 kudos
      Did you find any fix for this? I have this issue with as different mod - infrastructure that allows you to build roads but it wipes out resources/misc menu! 
    2. Omegacron
      Omegacron
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      I did, but unfortunately I don't remember exactly what fixed it. I think it was either SMM (Settlement Menu Manager) or I played around with the load order. 
    3. MorganKnives
      MorganKnives
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      Having a similar problem in that I can't get the bell category at all (Farming Resources instead I suppose). SMM hasn't been able to bring it in.

      Which is a shame, I originally grabbed it as a requirement for a Settlement Blueprint but it was so handy, I was going to put one at all my settlements.
  3. AndurilWielder
    AndurilWielder
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    • 1 kudos
    Oh my god. My vault 88 settlers. Thank you so much I was going absolutely fucking insane, waiting weeks at a time, in every location across the map, reloading saves, nothing worked.

    I used the instabell and all the settlers assigned the settlement just...APPEARED. Thank you, I cannot tell you how beautiful this was. 

    SO yeah. For anyone going nuts over trying to find where in Atom's name all your vault settlers are, this mod will solve the problem.
  4. IceBlazeWinters
    IceBlazeWinters
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    • 2 kudos
    crashes game at main menu
  5. 7OVO7
    7OVO7
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    • 8 kudos
    The titles in the pictures remind me of when I was not unemployed.
  6. LocuraScriptworks
    LocuraScriptworks
    • supporter
    • 7 kudos
    Seems to have broke my game. Game was fine. After using settlers transported but now wont move. Spawed new settlers and same thing. no settler from any settlement will move. If i instabell them to another location on the settlement.... they all run back to the first location.
  7. Spiritwalker46
    Spiritwalker46
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    I know nothing of modding but can this be made into an esl by chance?
  8. ToroMontana
    ToroMontana
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    • 207 kudos
    The issues experienced here are almost certainly due to vanilla entries being edited. So the categories experience issues.

    I patched it up and removed those edits. I have an updated version up on my page if people wanna check. No vanilla IDs are edited anymore so all should be compatible with all mods and all DLCs. To find the bells, go to Special, alongside Minutemen artillery or Mama's chair but you don't need either unlocked.

    Thankfully author has allowed redistribution and editing of the mod, so I could update it to work with 2019 mods.
  9. Shimoyet
    Shimoyet
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    • 3 kudos
    I CAN CONFIRM.
    This mod has become a problem of my game.
    At the beginning it was ok, but already 2 x I went back in the game for about 3 hours.
    This is torment.
    When I remove it, the different parts of the menu disappear.
    Basically, I should go back for about 24 hours before it appears.
  10. wetharmonica
    wetharmonica
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    • 1 kudos
    mod works, I was able to teleport my "former ghost provisioner" to me (and kill him, he was broken), but my game crashes if I'm near the modded bell for too long or/and in workshop mode, so sadly I have to disable the mod