Oddly I found him wondering in Concord walking past the museum instead of the junkyard. He showed up shortly after I killed the deathclaw that emerges from the sewers.
Hello. i really like this companion mod, before he is not afraid what enemies he fight and always he killing them, quick and good. The only problem... is, when he moves cause many noise and this is a problem to have him, approach a point with many enemies and need to get close, using sneak. So please update this mod. That's all. Thanks.
I'm loving having the maxi hound with me! Personally, the fact that it has the collision of the normal dog is a feature not a bug, since it means the maxi isn't constantly blocking my way and clogging doors, like Ada with sentry bot parts will do.
good mod i havent yet tested if it works but if maxi version has only colission proplem then i dont see it for my gameplay as proplem least its not harder to pass dog from doorway what is good or least i think that maybe its like that i see when i test the mod and then maybe play it
The footstep sound is still too loud for me. Me stomping around in my power armor is way more quiet despite being almost twice as big as he is. The Mini version should be at least twice as quiet as he is now.
What are the chances for you to make this a Dogmeat replacement? I love this mod, but its basically just following you around ,you can't talk to it and ask to loot or locate enemies like with Dogmeat can.
I appreciate your sentiments. A cyber dog surviving what Dogmeat does id far more immersive. 50+ years with dogs makes taking a K-9 companion into danger a lot like taking a child or grandchild into danger. But after the betrayals of Fallout 76, what are long time loyal fans and supporters to Bethesda.?
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https://youtu.be/w9b40GG8U_0
Anyways! Thank you for this mod!
50+ years with dogs makes taking a K-9 companion into danger a lot like taking a child or grandchild into danger.
But after the betrayals of Fallout 76, what are long time loyal fans and supporters to Bethesda.?