Fallout 4

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vault75

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vault75

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9 comments

  1. 1ColonelSanders
    1ColonelSanders
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    Does this affect something besides the textures/models? This mod stopped my chems from being sorted by Def_Inv with Valdacil's Item Sorting. And now if I try to uninstall this mod, my game crashes instantly when I load a save file so I'm stuck with unsorted items.
    1. vault75
      vault75
      • supporter
      • 64 kudos
      Hi,

      This is just replacement meshes and textures with some materials added. It does not affect any scripts, it does't re-name any chems, just replacements. I don't know about the mod you refer to - if your game crashes try going back to an earlier save when you didn't have this mod installed?
    2. 1ColonelSanders
      1ColonelSanders
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      Yeah I guess I'll have to.
    3. NeuroticPixels
      NeuroticPixels
      • premium
      • 120 kudos
      Since this mod has an ESP, if it's loaded after Valdacil's Item Sorting, it will overwrite the naming that Valdacil's has done. It just needs to be loaded before Valdacil's, and the textures will still work.
  2. itsbooby
    itsbooby
    • supporter
    • 103 kudos
    That is a really nice Addictol model & texture! Great job! All of the textures are nice, but I really like the Addictol and I'm using a number of other texture mods already.

    **After testing, I find the mod only works if you install ALL of the files. (It is making stimpaks invisible as I have not copied those files into the data folder.)

    **Can you pretty please make a version for only that amazing Addictol retexture? I would really love that. I'm sure many would.
    1. vault75
      vault75
      • supporter
      • 64 kudos
      Thanks for the compliment.

      I could create an Addictol only mod - but if you manage to do it yourself let me know.
    2. itsbooby
      itsbooby
      • supporter
      • 103 kudos
      Edit** After learning more about mods, I understand why we can't have this mod in a non-esp version. Custom meshes require esps, I'm sure.

      Thanks! Keep up the cool work!
    3. vault75
      vault75
      • supporter
      • 64 kudos
      Yes I can make a standalone mod. However, because the mesh is different I'd prefer to do it with a mod file only because it's easy then to relocate the meshes, materials and textures to their own directories which don't mess with other things plus it means people can turn it off and on should they wish to. Perhaps I'll make two versions.
    4. vault75
      vault75
      • supporter
      • 64 kudos
      Here you are: http://www.nexusmods.com/fallout4/mods/17130/?